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Bloodlines unofficial patch 2.2 has been released...

 
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Werner Spahl

External


Since: Jan 17, 2005
Posts: 836



(Msg. 1) Posted: Wed Mar 22, 2006 8:55 am
Post subject: Bloodlines unofficial patch 2.2 has been released...
Archived from groups: comp>sys>ibm>pc>games>action (more info?)

....as usual first on www.3dgamers.com, from where it will go around the
world Smile! So for all of you that like myself are waiting for some good
singleplayer FPS to be released soon, this is the opportunity to replay
Bloodlines again with the histories cut from the original game, more mad
Malkavian whispers and the annoying respawning-out-of-thin-air removed.
Of course lots of other stuff has been improved or corrected, see below:

v2.2
----
Included the unused histories so that each clan has seven plus none.
Swapped trouble making history conditions with similar limitations.
Provided twenty places for Malkavian voice whispers during dialogue.
Restored welcome lines of Bertram including xp gain and log update.
You will loose a humanity point for making Ash exchange his clothes.
Fixed graphics of baton, VV photo, Megahurtz card and Gary's tapes.
Restored xp gain for entering the Gallery Noir by befriending Chunk.
Made Bruno attack on lockpicking the Giovanni Mansion meeting-room.
Removed respawning at Lotus Blossom, Temple, Ventrue and Giovanni's.
You will loose humanity for taking money after solving Tawni quest.
Making love to Jeanette is now possible regardless of the storyline.
Moved Giovanni loading tips up and added lost lines of the sweeper.
Removed Gallery Noir key after use and made several items droppable.
Lowered additional damage done by all weapons using the zoom modus.
Renamed flaming crossbow to Kuei-jin and lowered the bow accuracies.

Repaired story state continuity bug after talking to Chang brothers.
Checking of text and subtitles continued by RobinHood70 and myself.
Corrected one occasion where Mr. Ox would not give the right reward.
Fixed missing state and xp for bad luck Talisman quest from Mr. Ox.
Changed text of Isaac, Beckett, Romero, Knox and Bertram's postures.
Added infos for flaming crossbow bolts and made vendors offer them.
Removed Barabus line calling you a Cammy and fixed a line with Mira.
Fixed Venus giving you a quest twice and a question about Jeanette.
Awarded xp for killing Bruno Giovanni in the second mansion map too.
Fixed quest state reset on drop and re-pick up of the Salvage card.
Added Pisha line about quest item and checked state for another one.
Corrected a warrens sign and added lines for Malkavians and Kanker.
Removed an endsequences taxi bug and added some missing level names.
Made Strauss give money instead of taliman and fixed a Chunk error.
Repaired not working Muddy quest fix and modified plague quest logs.
Mr. Ox will react correctly when you already have aquired the eyes.
Restored Yukie to shop from the start and set lock difficulty to 10.
Prevented activating hubs a second time and revisiting Ocean House.
Made Tseng talk only of known people and Johansen scream more often.
Deleted invisible blocks at the warehouse to provide stealthy exit.
Fixed wrong conditions for Gimble, Jack, Regent, Bertram and Slater.
Wong Ho and hostess will be gone from the Red Dragon for all clans.
Removed bonus for stealth killing Johnny and made guards more aware.
Changed Grout quest log, sewer key description and a Mitnick email.
Modified Milligan's Intimidate dialogue so that it makes more sense.
Many Malkavian responses and Dementation uses fixed by RobinHood70.
Fixed Protean tutorial text, body armor description and a quest log.
Corrected Tawni quest failure warning to work for all quest states.

--
Werner Spahl (spahl@cup.uni-muenchen.de) Freedom for
"The meaning of my life is to make me crazy" Vorlonships

 >> Stay informed about: Bloodlines unofficial patch 2.2 has been released... 
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Toby Newman

External


Since: Jun 01, 2004
Posts: 870



(Msg. 2) Posted: Wed Mar 22, 2006 9:55 am
Post subject: Re: Bloodlines unofficial patch 2.2 has been released... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 2006-03-22, Werner Spahl <spahl.TakeThisOut@cup.uni-muenchen.de> wrote:
> ...as usual first on www.3dgamers.com, from where it will go around the
> world Smile! So for all of you that like myself are waiting for some good
> singleplayer FPS to be released soon, this is the opportunity to replay
> Bloodlines again with the histories cut from the original game, more mad
> Malkavian whispers and the annoying respawning-out-of-thin-air removed.
> Of course lots of other stuff has been improved or corrected, see below:
>
> v2.2
> ----
> Included the unused histories so that each clan has seven plus none.
> Swapped trouble making history conditions with similar limitations.
> Provided twenty places for Malkavian voice whispers during dialogue.
> Restored welcome lines of Bertram including xp gain and log update.
> You will loose a humanity point for making Ash exchange his clothes.
> Fixed graphics of baton, VV photo, Megahurtz card and Gary's tapes.
> Restored xp gain for entering the Gallery Noir by befriending Chunk.
> Made Bruno attack on lockpicking the Giovanni Mansion meeting-room.
> Removed respawning at Lotus Blossom, Temple, Ventrue and Giovanni's.
> You will loose humanity for taking money after solving Tawni quest.
> Making love to Jeanette is now possible regardless of the storyline.
> Moved Giovanni loading tips up and added lost lines of the sweeper.
> Removed Gallery Noir key after use and made several items droppable.
> Lowered additional damage done by all weapons using the zoom modus.
> Renamed flaming crossbow to Kuei-jin and lowered the bow accuracies.
>
> Repaired story state continuity bug after talking to Chang brothers.
> Checking of text and subtitles continued by RobinHood70 and myself.
> Corrected one occasion where Mr. Ox would not give the right reward.
> Fixed missing state and xp for bad luck Talisman quest from Mr. Ox.
> Changed text of Isaac, Beckett, Romero, Knox and Bertram's postures.
> Added infos for flaming crossbow bolts and made vendors offer them.
> Removed Barabus line calling you a Cammy and fixed a line with Mira.
> Fixed Venus giving you a quest twice and a question about Jeanette.
> Awarded xp for killing Bruno Giovanni in the second mansion map too.
> Fixed quest state reset on drop and re-pick up of the Salvage card.
> Added Pisha line about quest item and checked state for another one.
> Corrected a warrens sign and added lines for Malkavians and Kanker.
> Removed an endsequences taxi bug and added some missing level names.
> Made Strauss give money instead of taliman and fixed a Chunk error.
> Repaired not working Muddy quest fix and modified plague quest logs.
> Mr. Ox will react correctly when you already have aquired the eyes.
> Restored Yukie to shop from the start and set lock difficulty to 10.
> Prevented activating hubs a second time and revisiting Ocean House.
> Made Tseng talk only of known people and Johansen scream more often.
> Deleted invisible blocks at the warehouse to provide stealthy exit.
> Fixed wrong conditions for Gimble, Jack, Regent, Bertram and Slater.
> Wong Ho and hostess will be gone from the Red Dragon for all clans.
> Removed bonus for stealth killing Johnny and made guards more aware.
> Changed Grout quest log, sewer key description and a Mitnick email.
> Modified Milligan's Intimidate dialogue so that it makes more sense.
> Many Malkavian responses and Dementation uses fixed by RobinHood70.
> Fixed Protean tutorial text, body armor description and a quest log.
> Corrected Tawni quest failure warning to work for all quest states.

Is this the last patch or are there more improvements in the pipeline?
I'm seriously freaked out by the uniformity of your sentence lengths.
I am also spooked that the same thing seems to be happening to me now.

--
-Toby, who...
Add the word afiduluminag to the subject
field to circumvent my email filters.
Ignore any mail delivery error.

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Rob

External


Since: Aug 20, 2005
Posts: 23



(Msg. 3) Posted: Wed Mar 22, 2006 10:55 am
Post subject: Re: Bloodlines unofficial patch 2.2 has been released... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Wed, 22 Mar 2006 14:25:25 +0100, Werner Spahl
<spahl DeleteThis @cup.uni-muenchen.de> wrote:

>...as usual first on www.3dgamers.com, from where it will go around the
>world Smile

Snagged it from 3dgamers a couple of hours ago. Once again, thanks to
all involved for continuing to improve this classic game.
--
Rob
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Werner Spahl

External


Since: Jan 17, 2005
Posts: 836



(Msg. 4) Posted: Wed Mar 22, 2006 10:55 am
Post subject: Re: Bloodlines unofficial patch 2.2 has been released... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Wed, 22 Mar 2006, Toby Newman wrote:

> Is this the last patch or are there more improvements in the pipeline?

I don't know. There are no major things left but I am sure the fans will
find some more bugs and probably I created some with the patch myself...

> I'm seriously freaked out by the uniformity of your sentence lengths.

This small feature makes even writing the readme a little fun. I just
started one day and now can't stop myself trying to fit the lines Wink.

--
Werner Spahl (spahl@cup.uni-muenchen.de) Freedom for
"The meaning of my life is to make me crazy" Vorlonships
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Sam Jones

External


Since: May 06, 2005
Posts: 45



(Msg. 5) Posted: Wed Mar 22, 2006 11:55 am
Post subject: Re: Bloodlines unofficial patch 2.2 has been released... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Werner Spahl" <spahl DeleteThis @cup.uni-muenchen.de> wrote in message
news:Pine.LNX.4.58.0603221417240.21710@localhost...

> the annoying respawning-out-of-thin-air removed.

This is probably the single best change the game could receive, since the
respawning is one of the MAJOR downers in the endgame. Thanks for that.
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Trimble Bracegirdle

External


Since: May 04, 2005
Posts: 528



(Msg. 6) Posted: Wed Mar 22, 2006 5:55 pm
Post subject: Re: Bloodlines unofficial patch 2.2 has been released... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Werner you must stop !! or you will surely go quite mad ...how many versions
of the patch is this now ?...look what it's done to your sentences ..your
brain may be damaged ..
down'ing now...GOOD Grief its 63 megs !!! allmost twice the last one..You
should send VBL's maker a big bill for turning there game into a playerable
decent thing...but your sanity !! you must move on to....say...Oblivion (its
the current BIG thing) ??
Mouse
@@@@
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John Lewis

External


Since: Jan 20, 2005
Posts: 1137



(Msg. 7) Posted: Thu Mar 23, 2006 12:55 am
Post subject: Re: Bloodlines unofficial patch 2.2 has been released... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Wed, 22 Mar 2006 22:17:18 -0000, "Trimble Bracegirdle"
<NOspam.DeleteThis@spam.not> wrote:

>Werner you must stop !! or you will surely go quite mad ...how many versions
>of the patch is this now ?...look what it's done to your sentences ..your
>brain may be damaged ..
>down'ing now...GOOD Grief its 63 megs !!! allmost twice the last one..You
>should send VBL's maker a big bill for turning there game into a playerable
>decent thing...but your sanity !! you must move on to....say...Oblivion (its
>the current BIG thing) ??

Yes, and Werner has a ready-made Construction Set and associated Web
Site ( cs.bethsoft.com ). No need to laboriously decode file contents
and manually update them.

John Lewis

>Mouse
>@@@@
>
>
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Werner Spahl

External


Since: Jan 17, 2005
Posts: 836



(Msg. 8) Posted: Fri Mar 24, 2006 3:55 pm
Post subject: Re: Bloodlines unofficial patch 2.2 has been released... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Wed, 22 Mar 2006, Trimble Bracegirdle wrote:

> Werner you must stop !! or you will surely go quite mad ...how many versions
> of the patch is this now ?...look what it's done to your sentences ..your
> brain may be damaged ..

LOL! My sentences are still better readable than yours Wink, and as long as
I have fun, I will continue. But I guess the big issues are resolved and
there will not be much left to fix...

--
Werner Spahl (spahl@cup.uni-muenchen.de) Freedom for
"The meaning of my life is to make me crazy" Vorlonships
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John Lewis

External


Since: Jan 20, 2005
Posts: 1137



(Msg. 9) Posted: Fri Mar 24, 2006 5:55 pm
Post subject: Re: Bloodlines unofficial patch 2.2 has been released... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Fri, 24 Mar 2006 16:59:21 +0100, Werner Spahl
<spahl.TakeThisOut@cup.uni-muenchen.de> wrote:

>On Wed, 22 Mar 2006, Trimble Bracegirdle wrote:
>
>> Werner you must stop !! or you will surely go quite mad ...how many versions
>> of the patch is this now ?...look what it's done to your sentences ..your
>> brain may be damaged ..
>
>LOL! My sentences are still better readable than yours Wink, and as long as
>I have fun, I will continue. But I guess the big issues are resolved and
>there will not be much left to fix...
>

Anybody found any bugs yet with v2.2 ? I'm gonna wait a couple more
weeks ( just in case anything falls out of 2.2 ) and then take VTM:B
for a spin. Too lazy to be a guinea-pig.

John Lewis

>--
> Werner Spahl (spahl@cup.uni-muenchen.de) Freedom for
>"The meaning of my life is to make me crazy" Vorlonships
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Werner Spahl

External


Since: Jan 17, 2005
Posts: 836



(Msg. 10) Posted: Sat Mar 25, 2006 3:55 pm
Post subject: Re: Bloodlines unofficial patch 2.2 has been released... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Fri, 24 Mar 2006, John Lewis wrote:

> Anybody found any bugs yet with v2.2 ? I'm gonna wait a couple more
> weeks ( just in case anything falls out of 2.2 ) and then take VTM:B
> for a spin. Too lazy to be a guinea-pig.

Right now even Alec who helped me a lot with finding bugs in the past
found typos only. So keep your fingers crossed that Bloodlines patching
finally nears the end Wink...

--
Werner Spahl (spahl@cup.uni-muenchen.de) Freedom for
"The meaning of my life is to make me crazy" Vorlonships
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Gregory E. Garland

External


Since: May 29, 2005
Posts: 65



(Msg. 11) Posted: Sat Mar 25, 2006 9:55 pm
Post subject: Re: Bloodlines unofficial patch 2.2 has been released... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Werner Spahl" <spahl DeleteThis @cup.uni-muenchen.de> wrote in message
news:Pine.LNX.4.58.0603252100340.18096@localhost...
> On Fri, 24 Mar 2006, John Lewis wrote:
>
>> Anybody found any bugs yet with v2.2 ? I'm gonna wait a couple more
>> weeks ( just in case anything falls out of 2.2 ) and then take VTM:B
>> for a spin. Too lazy to be a guinea-pig.
>
> Right now even Alec who helped me a lot with finding bugs in the past
> found typos only. So keep your fingers crossed that Bloodlines patching
> finally nears the end Wink...
>

tourette.dlg is broken (can't get T. and J. to agree to get along);
substituted
the 1.6 tourette.dlg and it worked.
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Werner Spahl

External


Since: Jan 17, 2005
Posts: 836



(Msg. 12) Posted: Mon Mar 27, 2006 10:55 am
Post subject: Re: Bloodlines unofficial patch 2.2 has been released... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Sun, 26 Mar 2006, Gregory E. Garland wrote:

> tourette.dlg is broken (can't get T. and J. to agree to get along);
> substituted the 1.6 tourette.dlg and it worked.

I found some changed syntax there that Robert implemented and will remove
this and see if this fixes the bug for 2.3. Thanks!

--
Werner Spahl (spahl@cup.uni-muenchen.de) Freedom for
"The meaning of my life is to make me crazy" Vorlonships
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Xocyll

External


Since: Jan 08, 2005
Posts: 1816



(Msg. 13) Posted: Sun Apr 02, 2006 1:27 pm
Post subject: Re: Bloodlines unofficial patch 2.2 has been released... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Werner Spahl <spahl DeleteThis @cup.uni-muenchen.de> looked up from reading the
entrails of the porn spammer to utter "The Augury is good, the signs
say:

>...as usual first on www.3dgamers.com, from where it will go around the
>world Smile! So for all of you that like myself are waiting for some good
>singleplayer FPS to be released soon, this is the opportunity to replay
>Bloodlines again with the histories cut from the original game, more mad
>Malkavian whispers and the annoying respawning-out-of-thin-air removed.
>Of course lots of other stuff has been improved or corrected, see below:
>
>v2.2
>----
>Included the unused histories so that each clan has seven plus none.
>Swapped trouble making history conditions with similar limitations.

One oddity I noticed:

Toreador, female, history;
Both Pedagogue and Fixer end with "Swap priority of abilities to
talents, knowledge, skills", but that order is the default for toreador.

Since I never played the game before your patch I can't say how much it
has changed things, but so far i'm having a blast and i'm guessing you
deserve some kudos for it.

Xocyll
--
I don't particularly want you to FOAD, myself. You'll be more of
a cautionary example if you'll FO And Get Chronically, Incurably,
Painfully, Progressively, Expensively, Debilitatingly Ill. So
FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
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Werner Spahl

External


Since: Jan 17, 2005
Posts: 836



(Msg. 14) Posted: Mon Apr 03, 2006 10:55 am
Post subject: Re: Bloodlines unofficial patch 2.2 has been released... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Sun, 2 Apr 2006, Xocyll wrote:

> Both Pedagogue and Fixer end with "Swap priority of abilities to
> talents, knowledge, skills", but that order is the default for toreador.

Thanks for the information. I tried to balance the different histories and
overlooked something like this. I will try to fix it for 2.3...

--
Werner Spahl (spahl@cup.uni-muenchen.de) Freedom for
"The meaning of my life is to make me crazy" Vorlonships
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Xocyll

External


Since: Jan 08, 2005
Posts: 1816



(Msg. 15) Posted: Mon Apr 03, 2006 3:22 pm
Post subject: Re: Bloodlines unofficial patch 2.2 has been released... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Werner Spahl <spahl.RemoveThis@cup.uni-muenchen.de> looked up from reading the
entrails of the porn spammer to utter "The Augury is good, the signs
say:

>On Sun, 2 Apr 2006, Xocyll wrote:
>
>> Both Pedagogue and Fixer end with "Swap priority of abilities to
>> talents, knowledge, skills", but that order is the default for toreador.
>
>Thanks for the information. I tried to balance the different histories and
>overlooked something like this. I will try to fix it for 2.3...

No problem. Fantastic dedication you have - pity the creators weren't
as motivated.

I'm guessing you didn't have anything to do with the computer prompts
and it's a standard Troika mistake.
Sheesh, i'm accessing someone else's computer - in a mansion, shop, lab,
whatever and it has my character name@home as the command prompt?
Yeah right!
My computer when accessing my email might have that prompt, nothing else
would.

Another screw up was obtaining the haven in the tremere chantry, and max
claiming they'd had all my stuff shipped over - only that only included
stuff in the fridge and the computer - everything i'd stored in the desk
was left there.

Automatic weapons seem to be pointless - since the muzzle climb is so
outrageous it makes it nearly impossible to hit anything that isn't in
melee range (although the NPCs can shoot me at max range with auto fire
using mac 10s)

Ditto for the insanely high level of swaying for anything with a scope
when zoomed in.
It's not like vampires breathe after all.

Oh, was the Romero quest (Hollywood cemetery) really only supposed to
give you the rifle and *one* round of ammo during the 5 minute mission?


The only other real oddity was the game sometimes crashing if I entered
Tsengs through the front door, but transitioning no problem if I went in
the back door.


I guess if it wouldn't be a Troika product if it didn't have lots of
screwups in it.




And now for one of those things that make you go hmm?

Nosferatu are hideously deformed by their bloodline and can never raise
appearance above 0 because of it.
Tsimize can fleshcraft pretty much anything made of flesh and bone.
Could a Tsimize make a nosferatu attractive?

Xocyll
--
I don't particularly want you to FOAD, myself. You'll be more of
a cautionary example if you'll FO And Get Chronically, Incurably,
Painfully, Progressively, Expensively, Debilitatingly Ill. So
FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
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