Brian Merchant wrote:
> In any case, I believe the nWoD rule is "one template per character".
> No vampire werewolves, vampire magi, or werewolf magi allowed.
> Embracing someone who is already supernatural in nature simply results
> in an exsanguinated corpse and a wasted Willpower point.
Yep. Once you've got one supernatural template, you (generally) can't
get another. Vampires and werewolves can't Awaken, vampires and mages
will never experience the First Change, and if a vampire manages to
drain all the blood out of a werewolf or a mage, then that werewolf or
that mage just dies.
I say generally, though, because as of Predators, the Claimed count as a
supernatural template (their power trait is Synthesis, and it functions
like Blood Potency or Primal Urge except that it caps at 5), and the
Mage demo has a Claimed mage or two. But that was probably written
before Matt McFarland (who wrote it) saw the rules in Predators, and
Claimed mages don't seem to follow the same mechanics as regular
Claimed, so we can probably ignore it.
More applicable to this situation, just as werewolves can't be Embraced,
they also can't be ghouled or made thralls of the vinculum (blood bond).
However, they /are/ subject to Vitae addiction, so if you try to blood
bond a werewolf, you'll probably just end up with a werewolf you have no
control over who wants your blood like a heroin addict wants his fix.
--
Stephenls
Geek
"You do your arguments no favor by insulting those you ought persuade."
-Greg Stolze, Rites of the Dragon
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