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Belated Response to Doug re Morality

 
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riprock.adres.nl

External


Since: Dec 06, 2005
Posts: 7



(Msg. 1) Posted: Tue Dec 06, 2005 9:09 pm
Post subject: Belated Response to Doug re Morality
Archived from groups: alt>games>whitewolf (more info?)

Dear Doug: Thanks for writing such an interesting response. I
initially found it a long time after you wrote it and it looks like
Google choked on it the first time I posted it. So I will continue
attempting to repost it.
---

Doug wrote:
> OK. This is the first time I've written to the group; so, I hope that I can
> help out.
>

Sorry. I wrote the earlier message about two weeks before your reply.
By the time you had replied, I had assumed the no one would reply, so I
missed your response.

But now that I have a moment to spare, of course I'm going to tell you,
with as much detail as I can muster, why I think your opinions will not
be able to withstand facts.

> And that brings me to my second point. The morality systems for the games
> are purposefully left open with guidelines only. That way the Storyteller
> has a way to apply them to situations that don't quite fit the mold (i.e.
> brainwashing and/or taking away someone's free will). By saying that White
> Wolf enjoys publishing logically flawed rules is simply ignoring that fact.
> Well, maybe "ignoring" isn't the right word, but rather missing the point
> of the rules system. And that is one simple philosophical statement: The
> world doesn't exist SOLELY in black and white; while they do exist, the
> majority of the world exists in varying shades of gray.

Are you saying that as a White Wolf fan who thinks he understands what
they are doing, or as a White Wolf temp who was told a vague mission
statement by the boss, or as the CEO of White Wolf? Shooting this down
will require pinning it down. If the company is willing to state that
it is making such a statement, we can argue. If you're outside the
company and you believe that they think this, you're speculating and
I'll wait until someone from inside the company can say something.


>
> But then again, there is one more thing you have to take into
> consideration, which is my third point. Morality is defined by the
> individual based off of what the individual is taught as moral. For
> instance, an individual raised on a steady diet of Nietzche and Machiavelli
> will grow up to believe that the ends justify the means. Oversimplified,
> yes, I know,

I would let your statement slide if you said, "an individual raised on
a diet of oversimplified power-tripping." I interpret Nietzsche
differently, but you seem to be honestly thinking about the issue and
trying to contribute something meaningful. I don't want to sidetrack
into details.

I would *love* to take a raincheck for an argument about what Nietzsche
and Machiavelli really wrote, but I won't have time to give that topic
the attention it deserves for at least five years. So until I can give
you some good references on that, I guess I'll have to control my
curiosity.


> Nietzche states that it's personal benefit while Machiavelli
> says it's for the benefit of the state.

<Frank Miller>

Clench jaw harder ...

Must ... control ... urge to cite contrasting text ...

I think I just felt a vertebra break from the strain ...

Must ... contain ... preternatural tides of pettifoggery, welling up
within me ...

</Frank Miller>



> In the games, mortals follow the
> path of Humanity because they are taught through the majority of their
> religions that, that is the path of morality.

I'll assume for the moment that your take on this is really what White
Wolf intends the game to portray. Even if that is the case, the
portrayal does not meet my standards of quality. The game mechanics do
not satisfy me.

White Wolf is run by people who are IMHO godawfully ignorant about
religion, logic, and how to make an accurate simulation or a scholarly
analysis of anything. The resulting games may be enjoyable to some,
and I can enjoy shallow involvement with them, but if I try to get
deeply into these games I have to try to ignore everything I know about
how to think. That doesn't work well.



>
> ... Victorian authors, primarily women, started to write novels with
> implied sexual content.

Some of these novels were consciously propagandizing and some of them
were subconscious expressions. In Stoker's case, he claimed that he
intended nothing sexual in Dracula, but he was shocked (or at least he
claimed to be shocked) to see that it could be interpreted in that
fashion after it had been published.

> That way, they could express their sexuality in a
> way that wouldn't get them in trouble with Queen Victoria for being
> "immoral." In fact, what could be argued as the first gothic horror novel,
> Carmen, was written as overtly as humanly possible at the time,

Thank you for saying, "It could be argued." I concede that all your
points *could* be argued, and if you actually got serious in the
library you could probably do a great job. But what you've written
here is just an off-the-cuff first sketch -- you're not doing research
yet.



> Stoker
> took the sensuality a step further by making the act of a vampire feeding
> into something erotic; every woman off of whom Dracula feed experienced a
> limited sexual exstacy, not to mention the eroticism with which he courts
> Mina or the three sisters "attacking" Jonathan in the beginning. I've even
> read some analysts of Stoker's Dracula that equates Dracula's feeding with
> a symbolic form of filatio.

<Frank Miller>

Must ... resist ... Latin pun ...

</Frank Miller>

As mentioned above, Stoker claimed that he did not intend to be erotic
in the least. Of course his audience saw the eroticism, whether it was
put there by Stoker's conscious mind, Stoker's unconscious mind, or the
audience's filthy imaginations.


> But in all three of these works--indeed, in all the gothic horror
> pieces--the monsters that are at the center of the stories fight through
> their own personal house of horrors to find a sense of calm in a sort of
> morality.

That's a good point about the novels. It doesn't excuse the White Wolf
system.

>Take these elements--sensuality, sexuality, personal
> horror, and morality--add a heaping helping of the modern world, blend
> well, and voila! One has the Gothic-Punk genre that is the World of
> Darkness ...

I really do dispute this judgement.


Let's say for the sake of argument that White Wolf is *trying* to do
what you say. I think you're giving them too much credit. They still
released a system that is horribly vague and will produce contradictory
judgements from reasonable players in the same group. They've done it
before, they'll do it again.

I recently read some of "The Book of Mirrors" which typifies the White
Wolf attitude -- it says, and I don't have the exact quote in front of
me but I'll paraphrase,"We will tell contradictory stories, and the
contradictions don't matters, because they add richness to the
stories."

I will find the exact passage and take it apart in a separate thread,
when time permits -- possibly in a month.

In the meantime, I'm sorry that I missed such a good response, and I
appreciate the passion in your discussion of gothic lit. I'll look for
that "Carmen" story -- it sounds like a good read. Thanks.

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riprock.adres.nl

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Since: Dec 06, 2005
Posts: 7



(Msg. 2) Posted: Wed Dec 07, 2005 7:35 pm
Post subject: Re: Belated Response to Doug re Morality [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Bradd W. Szonye wrote:
> 4. STFU, kook.

The tradeoff between Usenet with Google and rpg.net is that Usenet with
Google has proper search capabilities, and rpg.net doesn't have Bradd
Szonye.

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Doug

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Since: Dec 20, 2005
Posts: 1



(Msg. 3) Posted: Tue Dec 20, 2005 12:55 am
Post subject: Re: Belated Response to Doug re Morality [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Don't worry about the time frame; I've been busy myself. I work in
retail, and it's close to hell with the holidays looming as they are.

> Are you saying that as a White Wolf fan who thinks he understands what
> they are doing, or as a White Wolf temp who was told a vague mission
> statement by the boss, or as the CEO of White Wolf? Shooting this
> down will require pinning it down. If the company is willing to state
> that it is making such a statement, we can argue. If you're outside
> the company and you believe that they think this, you're speculating
> and I'll wait until someone from inside the company can say something.

In all seriousness, while I do believe I understand the reasoning behind
the Morality rules, I'm speaking from my own personal interpretation
based off of what I've seen and personal philosophy; that's why I used
the phrase "...one simple philosophical statement." I was trying to
show a different way of looking at the whole thing.

> I would let your statement slide if you said, "an individual raised on
> a diet of oversimplified power-tripping." I interpret Nietzsche
> differently, but you seem to be honestly thinking about the issue and
> trying to contribute something meaningful. I don't want to sidetrack
> into details.

That's okay. That IS the true nature of this discussion, is it not?
Interpretation of what is presented before us? Just unlike some, I
prefer to be intelligent about it. I understand that there are a myriad
different ways to look through a crystal and prefer to try and
understand another's point of view instead of constantly yelling, "KILL
IT!"

> White Wolf is run by people who are IMHO godawfully ignorant about
> religion, logic, and how to make an accurate simulation or a scholarly
> analysis of anything. The resulting games may be enjoyable to some,
> and I can enjoy shallow involvement with them, but if I try to get
> deeply into these games I have to try to ignore everything I know
> about how to think. That doesn't work well.

My suggestion to that would be to re-work it for you needs if you don't
like it. I did about 5 years ago with the original WoD. I created a
completely fantasy setting for it that actually threw out most of the
rules as presented in the core books. I did it to address problems that
I had with both the ADnD game and the WoD games. (Well, that would be
if you had the time; like you, I'm finding THAT comodity in short-order
now-a-days.)

> Some of these novels were consciously propagandizing and some of them
> were subconscious expressions. In Stoker's case, he claimed that he
> intended nothing sexual in Dracula, but he was shocked (or at least he
> claimed to be shocked) to see that it could be interpreted in that
> fashion after it had been published.

That, I honestly didn't know about Stoker. I hadn't read anything about
it.

> Thank you for saying, "It could be argued." I concede that all your
> points *could* be argued, and if you actually got serious in the
> library you could probably do a great job. But what you've written
> here is just an off-the-cuff first sketch -- you're not doing research
> yet.

I'll give you that; all of this was truly off-the-cuff. As I stated
earlier, I was only trying to shed a different light on the subject and
prefered to do it in an intelligent manor. (Well, that and the fact
that I always enjoyed the critical debate in my English classes in
college. My specialty was always the New Critical form of analysis,
which may be why it sounds like I stated all this as fact.)

> I recently read some of "The Book of Mirrors" which typifies the White
> Wolf attitude -- it says, and I don't have the exact quote in front of
> me but I'll paraphrase,"We will tell contradictory stories, and the
> contradictions don't matters, because they add richness to the
> stories."

Ok, you don't have to say anything about that passage. If your
paraphrasing is any where NEAR portraying their meaning, then I'm in
total agreement with you. Personally, I'm a trained writer (just
haven't broke through, yet), and I KNOW you have to have a coherent
storyline with no contradictions in it. Otherwise, the whole thing
crumbles like a house of cards in a light breeze. May look good on the
outside, but with just a little agitation in ANY form, all you have is a
mess...while you're shaking your finger at the cat.

> In the meantime, I'm sorry that I missed such a good response, and I
> appreciate the passion in your discussion of gothic lit. I'll look
> for that "Carmen" story -- it sounds like a good read. Thanks.

For reference, it's the novel that was used as a basis for the opera of
the same name. (And for the life of me, I can't help but feel that I
missed something when I was discussing it. It HAS been about 5 or so
years since I read it. Might have to go back and re-read it.)
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