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Since: Oct 31, 2007 Posts: 69
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(Msg. 16) Posted: Mon Jan 21, 2008 1:17 pm
Post subject: Re: Beat Street fighter without losing a match? Yeah, right. [Login to view extended thread Info.] Archived from groups: rec>games>video>sega (more info?)
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> Are you talking about losing a MATCH, or a ROUND? I've beat SF2: SCE
> countless times on 8 stars without actually losing a match. Losing a round,
> I'm not sure if I ever did.
Loosing no rounds allows you to see this one picture of all of the
fighters in their victory poses, it's nothing special(just to let you
know what was awaiting you for all that effort).
Bel >> Stay informed about: Beat Street fighter without losing a match? Yeah, right. |
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Since: Oct 31, 2007 Posts: 69
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(Msg. 17) Posted: Mon Jan 21, 2008 1:22 pm
Post subject: Re: Beat Street fighter without losing a match? Yeah, right. [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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> I think you're allowed to lose rounds. If you lose a match, you can't
> unlock the hidden feature. I might try dropping the difficulty level
> down to the easiest. Have to wonder how much of a difference that will
> actually make though.
A lot. At one star difficulty they basically just stand there looking
at you, every now and then they'll jump or even attack, but it's a
complete breeze. If you want to fly through it, use Honda and just
break out the slaps.
Bel >> Stay informed about: Beat Street fighter without losing a match? Yeah, right. |
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Since: Nov 21, 2006 Posts: 26
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(Msg. 18) Posted: Mon Jan 21, 2008 1:30 pm
Post subject: Re: Beat Street fighter without losing a match? Yeah, right. [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"dos-man 64" <ChairShot.DeleteThis@mail.com> wrote in message
news:d6660ab8-7fac-4c0e-85f9-07ed2ad98d47@t1g2000pra.googlegroups.com...
> Can anybody in here beat any of the first few street fighter games
> without losing a match? I don't care what system it is; be it the
> Genesis, Dreamcast, X-BOX, or PS2. It's just impossible.
>
> I'm trying to unlock bonus content on the Capcom Classics collection.
> Yeah, right. I never get past the fifth round no matter who the fifth
> oppenent is. The Genesis version seems a little easier, but I'm 100%
> sure I can't do it there either.
>
> dos-man
Are you talking about losing a MATCH, or a ROUND? I've beat SF2: SCE
countless times on 8 stars without actually losing a match. Losing a round,
I'm not sure if I ever did. >> Stay informed about: Beat Street fighter without losing a match? Yeah, right. |
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Since: Apr 26, 2007 Posts: 71
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(Msg. 19) Posted: Mon Jan 21, 2008 5:22 pm
Post subject: Re: Beat Street fighter without losing a match? Yeah, right. [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Jan 21, 4:17 pm, BelPowerslave <b... DeleteThis @whipassgaming.com> wrote:
> > Are you talking about losing a MATCH, or a ROUND? I've beat SF2: SCE
> > countless times on 8 stars without actually losing a match. Losing a round,
> > I'm not sure if I ever did.
>
> Loosing no rounds allows you to see this one picture of all of the
> fighters in their victory poses, it's nothing special(just to let you
> know what was awaiting you for all that effort).
>
> Bel
There's something else. You get to play something called Street
Fighter Deluxe. The details are kind of fuzzy.
dos-man >> Stay informed about: Beat Street fighter without losing a match? Yeah, right. |
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Since: Oct 31, 2007 Posts: 69
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(Msg. 20) Posted: Mon Jan 21, 2008 8:20 pm
Post subject: Re: Beat Street fighter without losing a match? Yeah, right. [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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> There's something else. You get to play something called Street
> Fighter Deluxe. The details are kind of fuzzy.
I wonder if it's like SF Anniversary, where you can pit different
versions of characters against each other. For example, you could
choose to use SSF2T Ken while the CPU, or someone else used SF2 Guile
or something. While not revolutionary by any means, it's kind of fun
because using certain characters from certain versions of SF2 can
result in a very one-sided game(sometimes stacked in your favor,
sometimes not).
Bel >> Stay informed about: Beat Street fighter without losing a match? Yeah, right. |
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Since: Apr 26, 2007 Posts: 71
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(Msg. 21) Posted: Tue Jan 22, 2008 8:18 am
Post subject: Re: Beat Street fighter without losing a match? Yeah, right. [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Jan 21, 11:20 pm, BelPowerslave <b... RemoveThis @whipassgaming.com> wrote:
> > There's something else. You get to play something called Street
> > Fighter Deluxe. The details are kind of fuzzy.
>
> I wonder if it's like SF Anniversary, where you can pit different
> versions of characters against each other. For example, you could
> choose to use SSF2T Ken while the CPU, or someone else used SF2 Guile
> or something. While not revolutionary by any means, it's kind of fun
> because using certain characters from certain versions of SF2 can
> result in a very one-sided game(sometimes stacked in your favor,
> sometimes not).
>
> Bel
Yes, I think that is it. I'm just hoping that it is not a feature for
two-player games only. Anyway, it didn't work. I dropped the
difficulty level to easiest. I'm not getting any further. Ryu is just
too tough. He just sits there and throws fireballs. I can't get
anwhere near him. If I can't beat him, I'll never be able to beat m
bison or saggat. Damn it.
dos-man >> Stay informed about: Beat Street fighter without losing a match? Yeah, right. |
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Since: Oct 31, 2007 Posts: 69
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(Msg. 22) Posted: Tue Jan 22, 2008 2:24 pm
Post subject: Re: Beat Street fighter without losing a match? Yeah, right. [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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> Yes, I think that is it. I'm just hoping that it is not a feature for
> two-player games only.
It shouldn't. In the arcade, or MAME rom, you could play the entire
game against the AI. It was pretty fun, the AI would pick a different
version of each character for each fight. If you can get it to run in
MAME, you can try it out. Here's some info:
http://www.mameworld.net/maws/set/hsf2
> Anyway, it didn't work. I dropped the
> difficulty level to easiest. I'm not getting any further. Ryu is just
> too tough. He just sits there and throws fireballs. I can't get
> anwhere near him. If I can't beat him, I'll never be able to beat m
> bison or saggat. Damn it.
I wish I could help you out, but I just don't have a PS2, or the
game.
Bel >> Stay informed about: Beat Street fighter without losing a match? Yeah, right. |
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Since: Oct 31, 2007 Posts: 69
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(Msg. 23) Posted: Tue Jan 22, 2008 2:27 pm
Post subject: Re: Beat Street fighter without losing a match? Yeah, right. [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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> Perhaps I bought it separately because it was an arcade game. Wouldn't
> have been a first, that's for sure.
>
> Not sure if it is the game or the clone, but the graphics are terribly
> fuzzy.
On the Genesis version, or via MAME?
> And I have no idea how to do any moves here. That might not be
> such a bad thing
Try the Raptor first: He's quick and a lot of his combos can be easily
done by just slamming the buttons(he's got "mad" chains). Here's some
help for the moves:
http://www.gamefaqs.com/console/genesis/game/367029.html
Wish they could get PR2 working in MAME, I never did see that one in
the arcade, but it always sounded so interesting.
Bel >> Stay informed about: Beat Street fighter without losing a match? Yeah, right. |
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Since: Apr 26, 2007 Posts: 71
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(Msg. 24) Posted: Fri Jan 25, 2008 11:20 pm
Post subject: No wonder I don't have any real memories of super street fighter 2 [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Jan 20, 9:33 am, dos-man 64 <ChairS....TakeThisOut@mail.com> wrote:
> On Jan 20, 4:19 am, "Daniel W. Rouse Jr."
>
> <dwrous....TakeThisOut@nethere.comNOSPAM> wrote:
> > "dos-man 64" <ChairS....TakeThisOut@mail.com> wrote in message
>
> >news:41921adf-dcc4-454a-aad0-63b0200e5d99@n20g2000hsh.googlegroups.com...
>
> > [snip...]
>
> > > I'm wondering why they haven't released the version that had Dee J on
> > > it? My computer is probably way too slow to handle the 30 meg ROM in
> > > MAME :[
>
> > Dee Jay Maximum? That's Super Street Fighter II.
>
> I remember playing it in the arcade. I don't recall if Dee Jay and the
> other new characters were any good.
>
>
>
> > Super Street Figher II was released for the Sega Genesis, though it's
> > probably very hard to find.
>
> > Also, look at Capcom Classics Collection volume 2 for the PS2. However, this
> > collection has Super Street Fighter II Turbo, so the gameplay will be
> > faster. That said, Super Street Figher II Turbo does also offer a choice of
> > Turbo 1 (Slow), 2, and 3 (Fast).
>
> I have just ordered this online a few days ago. I'm waiting for it to
> arrive. Wouldn't you know it, when I finally decided to part with the
> $20 and buy it, all local copies of it had vanished. SIGH.
>
> I'm excited to hear that this is on there. Thanks for the info.
>
> dos-man
The PS2 edition has arrived. It's almost impossible to win a damn
match. My God, I was getting crushed by everybody from Cammy to
freaking Zangief. They gave Ken Fred Flinstone's freaking voice. Did
the original voice actor die off or something???? I'm still waiting
for the Genesis version to come. I find it hard to believe that it can
faithfully reproduce this game. Should be interesting.
miscellaneous ramblings... The intellivision lives cd for the ps2 is
decent. Thunder castle is GREAT. Thunder Tanks WDL is also good for
the PS2. Big hits, huge explosions. If you can get either of these
without paying a whole lot for them, I highly recommend them.
dos-man >> Stay informed about: Beat Street fighter without losing a match? Yeah, right. |
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Since: Sep 10, 2005 Posts: 72
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(Msg. 25) Posted: Sat Jan 26, 2008 1:42 pm
Post subject: Re: No wonder I don't have any real memories of super street fighter [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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dos-man 64 wrote:
>
> The PS2 edition has arrived. It's almost impossible to win a damn
> match. My God, I was getting crushed by everybody from Cammy to
> freaking Zangief. They gave Ken Fred Flinstone's freaking voice. Did
> the original voice actor die off or something???? I'm still waiting
> for the Genesis version to come. I find it hard to believe that it can
> faithfully reproduce this game. Should be interesting.
>
> miscellaneous ramblings... The intellivision lives cd for the ps2 is
> decent. Thunder castle is GREAT. Thunder Tanks WDL is also good for
> the PS2. Big hits, huge explosions. If you can get either of these
> without paying a whole lot for them, I highly recommend them.
>
> dos-man
>
>
>
SSF2 on both the Genesis and SNES were little more than updated
versions of the same engine that made World Warriors and Turbo. The
home versions only share the gameplay and basic level/character color
palette swaps of the arcade SSF2.
-
Scott >> Stay informed about: Beat Street fighter without losing a match? Yeah, right. |
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Since: Apr 26, 2007 Posts: 71
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(Msg. 26) Posted: Mon Jan 28, 2008 6:38 am
Post subject: Re: No wonder I don't have any real memories of super street fighter [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Jan 28, 2:40 am, BelPowerslave <b....RemoveThis@whipassgaming.com> wrote:
> > The PS2 edition has arrived. It's almost impossible to win a damn
> > match. My God, I was getting crushed by everybody from Cammy to
> > freaking Zangief.
>
> Cammy can be tough, that's for sure...and with the new "rushing" throw
> moves they gave Zangief, not to mention the Fireball squasher, he's
> really someone to watch out for.
>
> > They gave Ken Fred Flinstone's freaking voice. Did
> > the original voice actor die off or something????
>
> Capcom was trying to make Ken and Ryu as different as possible, but
> rather than give them something like new moves(DIFFERENT moves), they
> opted for just changing the voice acting for Ken.
>
> > I'm still waiting
> > for the Genesis version to come. I find it hard to believe that it can
> > faithfully reproduce this game. Should be interesting.
>
> Wait until you see it, it's incredible. Like I said, it's the largest
> Genesis game by 8 megs, totaling 40 all together. Capcom really put
> everything they had in to it. Though I loved SF2:SCE on the Genesis,
> even I'll admit that its conversion is *nothing* to how much better
> SSF2's was.
>
> Bel
> --
> Whip Ass Gaming:http://www.whipassgaming.com/
>
> "We aim to try."
> - Deputy Clementine Johnson, Reno 911
Well, I sure hope that it is at least easier on the Genesis.
The only guy I actually managed to beat was DJ.
He must be a total wuss
Do you have the code for taking old Ryu? New Ryu sucks. He runs toward
the opponent when you are trying to do the fireball. That's the kiss
of death.
dos-man >> Stay informed about: Beat Street fighter without losing a match? Yeah, right. |
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Since: Oct 31, 2007 Posts: 69
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(Msg. 27) Posted: Mon Jan 28, 2008 7:40 am
Post subject: Re: No wonder I don't have any real memories of super street fighter [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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> The PS2 edition has arrived. It's almost impossible to win a damn
> match. My God, I was getting crushed by everybody from Cammy to
> freaking Zangief.
Cammy can be tough, that's for sure...and with the new "rushing" throw
moves they gave Zangief, not to mention the Fireball squasher, he's
really someone to watch out for.
> They gave Ken Fred Flinstone's freaking voice. Did
> the original voice actor die off or something????
Capcom was trying to make Ken and Ryu as different as possible, but
rather than give them something like new moves(DIFFERENT moves), they
opted for just changing the voice acting for Ken.
> I'm still waiting
> for the Genesis version to come. I find it hard to believe that it can
> faithfully reproduce this game. Should be interesting.
Wait until you see it, it's incredible. Like I said, it's the largest
Genesis game by 8 megs, totaling 40 all together. Capcom really put
everything they had in to it. Though I loved SF2:SCE on the Genesis,
even I'll admit that its conversion is *nothing* to how much better
SSF2's was.
Bel
--
Whip Ass Gaming: http://www.whipassgaming.com/
"We aim to try."
- Deputy Clementine Johnson, Reno 911 >> Stay informed about: Beat Street fighter without losing a match? Yeah, right. |
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Since: Oct 31, 2007 Posts: 69
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(Msg. 28) Posted: Mon Jan 28, 2008 8:28 pm
Post subject: Re: No wonder I don't have any real memories of super street fighter [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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> Though I am not at all very good as SSF2T, the Capcom Classics Collection
> volume 2 for the PS2 has a tutorial for SSF2T. As part of that tutorial,
> they more or less encourage holding down the relevant button, then doing the
> special move motion, then releasing the button. Supposedly, it involves
> something about having more chances of the move coming out in time vs. doing
> the special move joystick motion and then pressing the relevant button.
>
> So in other words, something like a slow fireball would be done with after
> pressing jab (then hold down jab), followed by the fireball motion, followed
> by releasing the jab button as the fireball motion is completed.
>
> It seems to be a very advanced technique, at least, it's a technique I still
> haven't learned consistently at this time.
One of the various GameFan "Vs" books on the SF series mentions this.
I think it's called "negative edge". Like you mention, it basically
states that any move or special move may be initiation by either
pressing a button or simply releasing a button. This is how a lot of
two-in-ones are performed, and why chain combos come off so smoothly.
It doesn't really help for my issue with Ken in SSF2T though, as after
jumping in with the deep, "hard" kick, following it with a ducking
"forward" two-in-one in to a fireball has me doing the fireball motion
immediately after the ducking "forward"(thus, also releasing the
"forward" kick button right as I've finished the fireball motion) and
most times coming off with that axe/roundhouse thing he does. I am
glad they got rid of that bullshit in the SFA series, it would have
ruined Ken imo.
Bel >> Stay informed about: Beat Street fighter without losing a match? Yeah, right. |
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Since: Sep 10, 2005 Posts: 72
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(Msg. 29) Posted: Tue Jan 29, 2008 4:25 am
Post subject: Re: No wonder I don't have any real memories of super street fighter [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Daniel W. Rouse Jr. wrote:
>
> Though I am not at all very good as SSF2T, the Capcom Classics Collection
> volume 2 for the PS2 has a tutorial for SSF2T. As part of that tutorial,
> they more or less encourage holding down the relevant button, then doing the
> special move motion, then releasing the button. Supposedly, it involves
> something about having more chances of the move coming out in time vs. doing
> the special move joystick motion and then pressing the relevant button.
>
> So in other words, something like a slow fireball would be done with after
> pressing jab (then hold down jab), followed by the fireball motion, followed
> by releasing the jab button as the fireball motion is completed.
>
> It seems to be a very advanced technique, at least, it's a technique I still
> haven't learned consistently at this time.
>
>
That sounds like something that is trying to make up for the severe
limitations of the PS2 and Xbox controller's button responsiveness.
Even on the 360 I've found that buttons just don't register at the right
speed to the original arcade or even the Genesis and Snes versions of
these games. After getting my Hori 360 arcade stick, I found all of my
XBLA games to play the way I expect them to. Something is wrong with
the buttons of these newer gamepads.
-
Scott >> Stay informed about: Beat Street fighter without losing a match? Yeah, right. |
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Since: Apr 26, 2007 Posts: 71
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(Msg. 30) Posted: Mon Feb 04, 2008 11:52 am
Post subject: Re: Genesis version of Super Street Fighter 2 is preferable to real [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Feb 4, 1:53 pm, BelPowerslave <b....RemoveThis@whipassgaming.com> wrote:
> > I always have a problem with "sequel" software that radically differs
> > from the original. If it's radically different, it's not "really" part
> > 2. It's not a continuation of part 1 per se, but instead a new and
> > similar piece of software. Maybe that's a complicated explanation. An
> > example would be Microsoft's Age of Empires 2. I don't feel like I'm
> > playing Age of Empires 1 with more features and enhancements, I feel
> > like I'm playing a different game with a similar feel. I should add
> > that AOE2 sux compared to the original game IMO. That caused me to
> > skip part III. They can stick it.
>
> I can dig it, though I don't mind something being radically different,
> as long as it's still fun. A great example of that, imo, is the second
> Zelda game. It's *nothing* like the original, but it was still a lot of fun.
I'm assuming you're talking about the NES Zeldas. I have both. I do
not find the second one to be the least bit fun.
Good collector piece, but that's about it.
>
> > It's as if Star Wars ESB wasn't a continuation of the original movie,
> > but instead replaced all the actors; redesigned all the ships, tweaked
> > the storyline, etc. A sequel should build on what came before, not
> > scrap things and make wholesale changes just for the sake of change.
>
> Well, a lot of people have issues with what Lucas did. Quite honestly,
> I've always been more of a Star Trek guy myself, so...
I'm not big on either anymore. Star Trek seems to have finally died
thanks to garbage like Voyager and Enterprise. And the Star Wars
movies are just old at this point. My favorite movies right now are
the Underworlds. That woman is so hot. Please God, let their be a
third movie! I'm also bigtime on Godzilla.
>
> >> The voices, though better than they were on SCE, still have a little
> >> scratch to them. Could be the clone though, who knows, but I'd guess
> >> you're hearing it accurately.
>
> > It definitely had a problem displaying Cammy. She looked like a
> > prismic blob at times
>
> This is kind of why I question why people buy stuff like clones or the
> Genesis 3 unit. What you loose in compatibility is everything. I mean, I
> can kind of understand trying to preserve your original unit...but
> rather than simply not playing it(I see this as a huge waste), why not
> just do routine maintenance? Or, if you're still on that path, a Genesis
> 2 unit is dirt cheap(usually less than $10 most places) and it
> *guarantees* 100% compatibility...where as the clones and Genesis 3
> simply don't.
>
> Bel
> --
> Whip Ass Gaming:http://www.whipassgaming.com/
>
> "We aim to try."
> - Deputy Clementine Johnson, Reno 911
Don't even remind me. I had a Genesis 2 lined up last year for $15 and
I couldn't free up the cash because of all the stuff I was buying for
the 64. After a couple of weeks it sold. Boy that pisses me off.
dos-man >> Stay informed about: Beat Street fighter without losing a match? Yeah, right. |
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