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Baldur's gate new start.

 
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Briton

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Since: Mar 08, 2006
Posts: 114



(Msg. 1) Posted: Wed Sep 13, 2006 1:55 pm
Post subject: Baldur's gate new start.
Archived from groups: alt>games>baldurs-gate (more info?)

Going to start a new game of Baldur's Gate using EasyTutu and the BG2
engine. I thought I'd also try out some mods. Is anyone else using Tutu and
have you any mod recommendations?

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underdog

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Since: May 09, 2006
Posts: 21



(Msg. 2) Posted: Wed Sep 13, 2006 1:55 pm
Post subject: Re: Baldur's gate new start. [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Briton wrote:

> Going to start a new game of Baldur's Gate using EasyTutu and the BG2
> engine. I thought I'd also try out some mods. Is anyone else using Tutu and
> have you any mod recommendations?
>
>
been several months since I did a Tutu game,
there's Finch mod, a gnome cleric, small quest with it
Indira, elf F/M IIRC no real quest to go with, but not bad otherwise.
I have installed parts of the tweak packs, and npc project, which can
depending on who's in the party cna add some quests and fill out some
areas in the game.

last time I used the Greyclan, pretty good mod, with a few tough
battles, I had to cheese a little, Imoen as a bounty hunter, had to lay
a lot of traps to win.
http://www.blackwyrmlair.net/Mods/incandle.php
Secret of bonehill added a fairily involved plot you do get a chance to
gain some items that could be considered overpowered for BG1 level
games, but you don't have to buy them if you don't want.
http://iegmc.mirror.intermedia.com.sg/sobh/

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