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Balancing Fighter Wings

 
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Lord Lancelot

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Since: Aug 21, 2005
Posts: 691



(Msg. 1) Posted: Fri Nov 10, 2006 12:25 am
Post subject: Balancing Fighter Wings
Archived from groups: alt>games>vgaplanets4 (more info?)

I found this on the wiki, I think it give a good idea on what change is
needed.

******************************************

Host 198
>From PlanetsWiki

New Host Still favor Small Wings I ran two quick tests to see this was
any meaningful change - The new host ISN"T, I ran an actual turn to
make sure the host message indicated 198 which it does an then ran
diplomat.

FIRST TEST: Fighter on Fighter (Com vs Com) 6/2/2 as host small optima

I tried using similar numbers against 100 small wings. The small wings
won hands down against 50, 200, 1000 fighter wings

SECOND TEST: Fighter on ship (one Tranquility outfitted with 20 Sand
Casters & Turbo Lasers)

30 small wings (300 total fighters) kill the Tranquility, 3 large wings
(100 fighter Wings) die. For that matter 1000 fighters in one wing is
an even fight. An really scaled up - Large wings need more than twice
the fighters to compete with small wings. 600 fighters in one wing vs a
tranquility one on one or ten on ten loses to the ship but 300 fighters
in 10 fighter wings remain supreme.

This is a miss. No large wings are worth building unless you are
resource point challenged. Generation is the key. Until Tim eliminates
the constant term in power generation, small wings remain supreme.
Simply put large wings are just targets, they don;t fire much. Taking
out the constant term creates its own problem, no one will build any
wings as the small wings will become just as useless as the large ones.

P.S.
High Guard are present in all test wings.

Sincerely,

Kevin--KBJ07675 15:33, 1 November 2006 (CET)

***************************************

SO How about removing the constant term in power generation ?

Than making other changes IF needed to make large wing worth building.

Lord Lancelot

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morningstar

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Since: Oct 15, 2005
Posts: 204



(Msg. 2) Posted: Fri Nov 10, 2006 2:35 am
Post subject: Re: Balancing Fighter Wings [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

>
> SO How about removing the constant term in power generation ?
>
> Than making other changes IF needed to make large wing worth building.
>
> Lord Lancelot

I agree with this and think it is the only way to make fighters even on
all levels but I do see a change against very big ships. Try size 10
wings compared to larger wings against a virgo the micro wings will
only ocasionally do any damage at all no matter how many. For now with
the COMS will be mixing some large wings for anti ship in with many
small wings for anti fighter.

Also of note the small wings can still tear up the small swarm ships
very quickly

Morningstar

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morningstar

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Since: Oct 15, 2005
Posts: 204



(Msg. 3) Posted: Fri Nov 10, 2006 2:35 am
Post subject: Re: Balancing Fighter Wings [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

>
> SO How about removing the constant term in power generation ?
>
> Than making other changes IF needed to make large wing worth building.
>
> Lord Lancelot

I agree with this and think it is the only way to make fighters even on
all levels but I do see a change against very big ships. Try size 10
wings compared to larger wings against a virgo the micro wings will
only ocasionally do any damage at all no matter how many. For now with
the COMS will be mixing some large wings for anti ship in with many
small wings for anti fighter.

Also of note the small wings can still tear up the small swarm ships
very quickly

Morningstar
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morningstar

External


Since: Oct 15, 2005
Posts: 204



(Msg. 4) Posted: Fri Nov 10, 2006 2:35 am
Post subject: Re: Balancing Fighter Wings [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

>
> SO How about removing the constant term in power generation ?
>
> Than making other changes IF needed to make large wing worth building.
>
> Lord Lancelot

I agree with this and think it is the only way to make fighters even on
all levels but I do see a change against very big ships. Try size 10
wings compared to larger wings against a virgo the micro wings will
only ocasionally do any damage at all no matter how many. For now with
the COMS will be mixing some large wings for anti ship in with many
small wings for anti fighter.

Also of note the small wings can still tear up the small swarm ships
very quickly

Morningstar
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morningstar

External


Since: Oct 15, 2005
Posts: 204



(Msg. 5) Posted: Fri Nov 10, 2006 2:35 am
Post subject: Re: Balancing Fighter Wings [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

>
> SO How about removing the constant term in power generation ?
>
> Than making other changes IF needed to make large wing worth building.
>
> Lord Lancelot

I agree with this and think it is the only way to make fighters even on
all levels but I do see a change against very big ships. Try size 10
wings compared to larger wings against a virgo the micro wings will
only ocasionally do any damage at all no matter how many. For now with
the COMS will be mixing some large wings for anti ship in with many
small wings for anti fighter.

Also of note the small wings can still tear up the small swarm ships
very quickly

Morningstar
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morningstar

External


Since: Oct 15, 2005
Posts: 204



(Msg. 6) Posted: Fri Nov 10, 2006 2:35 am
Post subject: Re: Balancing Fighter Wings [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

>
> SO How about removing the constant term in power generation ?
>
> Than making other changes IF needed to make large wing worth building.
>
> Lord Lancelot

I agree with this and think it is the only way to make fighters even on
all levels but I do see a change against very big ships. Try size 10
wings compared to larger wings against a virgo the micro wings will
only ocasionally do any damage at all no matter how many. For now with
the COMS will be mixing some large wings for anti ship in with many
small wings for anti fighter.

Also of note the small wings can still tear up the small swarm ships
very quickly

Morningstar
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morningstar

External


Since: Oct 15, 2005
Posts: 204



(Msg. 7) Posted: Fri Nov 10, 2006 2:35 am
Post subject: Re: Balancing Fighter Wings [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

>
> SO How about removing the constant term in power generation ?
>
> Than making other changes IF needed to make large wing worth building.
>
> Lord Lancelot

I agree with this and think it is the only way to make fighters even on
all levels but I do see a change against very big ships. Try size 10
wings compared to larger wings against a virgo the micro wings will
only ocasionally do any damage at all no matter how many. For now with
the COMS will be mixing some large wings for anti ship in with many
small wings for anti fighter.

Also of note the small wings can still tear up the small swarm ships
very quickly

Morningstar
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morningstar

External


Since: Oct 15, 2005
Posts: 204



(Msg. 8) Posted: Fri Nov 10, 2006 2:35 am
Post subject: Re: Balancing Fighter Wings [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

>
> SO How about removing the constant term in power generation ?
>
> Than making other changes IF needed to make large wing worth building.
>
> Lord Lancelot

I agree with this and think it is the only way to make fighters even on
all levels but I do see a change against very big ships. Try size 10
wings compared to larger wings against a virgo the micro wings will
only ocasionally do any damage at all no matter how many. For now with
the COMS will be mixing some large wings for anti ship in with many
small wings for anti fighter.

Also of note the small wings can still tear up the small swarm ships
very quickly

Morningstar
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morningstar

External


Since: Oct 15, 2005
Posts: 204



(Msg. 9) Posted: Fri Nov 10, 2006 2:35 am
Post subject: Re: Balancing Fighter Wings [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

>
> SO How about removing the constant term in power generation ?
>
> Than making other changes IF needed to make large wing worth building.
>
> Lord Lancelot

I agree with this and think it is the only way to make fighters even on
all levels but I do see a change against very big ships. Try size 10
wings compared to larger wings against a virgo the micro wings will
only ocasionally do any damage at all no matter how many. For now with
the COMS will be mixing some large wings for anti ship in with many
small wings for anti fighter.

Also of note the small wings can still tear up the small swarm ships
very quickly

Morningstar
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morningstar

External


Since: Oct 15, 2005
Posts: 204



(Msg. 10) Posted: Fri Nov 10, 2006 2:35 am
Post subject: Re: Balancing Fighter Wings [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

>
> SO How about removing the constant term in power generation ?
>
> Than making other changes IF needed to make large wing worth building.
>
> Lord Lancelot

I agree with this and think it is the only way to make fighters even on
all levels but I do see a change against very big ships. Try size 10
wings compared to larger wings against a virgo the micro wings will
only ocasionally do any damage at all no matter how many. For now with
the COMS will be mixing some large wings for anti ship in with many
small wings for anti fighter.

Also of note the small wings can still tear up the small swarm ships
very quickly

Morningstar
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morningstar

External


Since: Oct 15, 2005
Posts: 204



(Msg. 11) Posted: Fri Nov 10, 2006 2:35 am
Post subject: Re: Balancing Fighter Wings [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

>
> SO How about removing the constant term in power generation ?
>
> Than making other changes IF needed to make large wing worth building.
>
> Lord Lancelot

I agree with this and think it is the only way to make fighters even on
all levels but I do see a change against very big ships. Try size 10
wings compared to larger wings against a virgo the micro wings will
only ocasionally do any damage at all no matter how many. For now with
the COMS will be mixing some large wings for anti ship in with many
small wings for anti fighter.

Also of note the small wings can still tear up the small swarm ships
very quickly

Morningstar
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GFM GToeroe

External


Since: Jun 06, 2005
Posts: 177



(Msg. 12) Posted: Fri Nov 10, 2006 3:21 am
Post subject: Re: Balancing Fighter Wings [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

morningstar schrieb:

> >
> > SO How about removing the constant term in power generation ?
> >
> > Than making other changes IF needed to make large wing worth building.
> >
> > Lord Lancelot
>
> I agree with this and think it is the only way to make fighters even on
> all levels but I do see a change against very big ships. Try size 10
> wings compared to larger wings against a virgo the micro wings will
> only ocasionally do any damage at all no matter how many. For now with
> the COMS will be mixing some large wings for anti ship in with many
> small wings for anti fighter.
>
> Also of note the small wings can still tear up the small swarm ships
> very quickly


Sebastian Ulmer suggested that docked wings should get a bonus over
undocked. Maybe rating only the size is not fair to all races. They
have different bay sizes in the carriers. Carriers are often the only
way to bring in their wings via longer distances. The reasoning could
be: Docked wings are repaired and full loaded, the pilots are fresh and
get targetting support by their carriers.

GFM GToeroe
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GFM GToeroe

External


Since: Jun 06, 2005
Posts: 177



(Msg. 13) Posted: Fri Nov 10, 2006 3:21 am
Post subject: Re: Balancing Fighter Wings [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

morningstar schrieb:

> >
> > SO How about removing the constant term in power generation ?
> >
> > Than making other changes IF needed to make large wing worth building.
> >
> > Lord Lancelot
>
> I agree with this and think it is the only way to make fighters even on
> all levels but I do see a change against very big ships. Try size 10
> wings compared to larger wings against a virgo the micro wings will
> only ocasionally do any damage at all no matter how many. For now with
> the COMS will be mixing some large wings for anti ship in with many
> small wings for anti fighter.
>
> Also of note the small wings can still tear up the small swarm ships
> very quickly


Sebastian Ulmer suggested that docked wings should get a bonus over
undocked. Maybe rating only the size is not fair to all races. They
have different bay sizes in the carriers. Carriers are often the only
way to bring in their wings via longer distances. The reasoning could
be: Docked wings are repaired and full loaded, the pilots are fresh and
get targetting support by their carriers.

GFM GToeroe
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GFM GToeroe

External


Since: Jun 06, 2005
Posts: 177



(Msg. 14) Posted: Fri Nov 10, 2006 3:21 am
Post subject: Re: Balancing Fighter Wings [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

morningstar schrieb:

> >
> > SO How about removing the constant term in power generation ?
> >
> > Than making other changes IF needed to make large wing worth building.
> >
> > Lord Lancelot
>
> I agree with this and think it is the only way to make fighters even on
> all levels but I do see a change against very big ships. Try size 10
> wings compared to larger wings against a virgo the micro wings will
> only ocasionally do any damage at all no matter how many. For now with
> the COMS will be mixing some large wings for anti ship in with many
> small wings for anti fighter.
>
> Also of note the small wings can still tear up the small swarm ships
> very quickly


Sebastian Ulmer suggested that docked wings should get a bonus over
undocked. Maybe rating only the size is not fair to all races. They
have different bay sizes in the carriers. Carriers are often the only
way to bring in their wings via longer distances. The reasoning could
be: Docked wings are repaired and full loaded, the pilots are fresh and
get targetting support by their carriers.

GFM GToeroe
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GFM GToeroe

External


Since: Jun 06, 2005
Posts: 177



(Msg. 15) Posted: Fri Nov 10, 2006 3:21 am
Post subject: Re: Balancing Fighter Wings [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

morningstar schrieb:

> >
> > SO How about removing the constant term in power generation ?
> >
> > Than making other changes IF needed to make large wing worth building.
> >
> > Lord Lancelot
>
> I agree with this and think it is the only way to make fighters even on
> all levels but I do see a change against very big ships. Try size 10
> wings compared to larger wings against a virgo the micro wings will
> only ocasionally do any damage at all no matter how many. For now with
> the COMS will be mixing some large wings for anti ship in with many
> small wings for anti fighter.
>
> Also of note the small wings can still tear up the small swarm ships
> very quickly


Sebastian Ulmer suggested that docked wings should get a bonus over
undocked. Maybe rating only the size is not fair to all races. They
have different bay sizes in the carriers. Carriers are often the only
way to bring in their wings via longer distances. The reasoning could
be: Docked wings are repaired and full loaded, the pilots are fresh and
get targetting support by their carriers.

GFM GToeroe
 >> Stay informed about: Balancing Fighter Wings 
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