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Balancing Fighter Wings

 
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Lord Lancelot

External


Since: Aug 21, 2005
Posts: 691



(Msg. 1) Posted: Fri Nov 10, 2006 12:25 am
Post subject: Balancing Fighter Wings
Archived from groups: alt>games>vgaplanets4 (more info?)

I found this on the wiki, I think it give a good idea on what change is
needed.

******************************************

Host 198
>From PlanetsWiki

New Host Still favor Small Wings I ran two quick tests to see this was
any meaningful change - The new host ISN"T, I ran an actual turn to
make sure the host message indicated 198 which it does an then ran
diplomat.

FIRST TEST: Fighter on Fighter (Com vs Com) 6/2/2 as host small optima

I tried using similar numbers against 100 small wings. The small wings
won hands down against 50, 200, 1000 fighter wings

SECOND TEST: Fighter on ship (one Tranquility outfitted with 20 Sand
Casters & Turbo Lasers)

30 small wings (300 total fighters) kill the Tranquility, 3 large wings
(100 fighter Wings) die. For that matter 1000 fighters in one wing is
an even fight. An really scaled up - Large wings need more than twice
the fighters to compete with small wings. 600 fighters in one wing vs a
tranquility one on one or ten on ten loses to the ship but 300 fighters
in 10 fighter wings remain supreme.

This is a miss. No large wings are worth building unless you are
resource point challenged. Generation is the key. Until Tim eliminates
the constant term in power generation, small wings remain supreme.
Simply put large wings are just targets, they don;t fire much. Taking
out the constant term creates its own problem, no one will build any
wings as the small wings will become just as useless as the large ones.

P.S.
High Guard are present in all test wings.

Sincerely,

Kevin--KBJ07675 15:33, 1 November 2006 (CET)

***************************************

SO How about removing the constant term in power generation ?

Than making other changes IF needed to make large wing worth building.

Lord Lancelot

 >> Stay informed about: Balancing Fighter Wings 
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Lord Lancelot

External


Since: Aug 21, 2005
Posts: 691



(Msg. 2) Posted: Fri Nov 10, 2006 12:25 am
Post subject: Balancing Fighter Wings
Archived from groups: per prev. post (more info?)

I found this on the wiki, I think it give a good idea on what change is
needed.

******************************************

Host 198
>From PlanetsWiki

New Host Still favor Small Wings I ran two quick tests to see this was
any meaningful change - The new host ISN"T, I ran an actual turn to
make sure the host message indicated 198 which it does an then ran
diplomat.

FIRST TEST: Fighter on Fighter (Com vs Com) 6/2/2 as host small optima

I tried using similar numbers against 100 small wings. The small wings
won hands down against 50, 200, 1000 fighter wings

SECOND TEST: Fighter on ship (one Tranquility outfitted with 20 Sand
Casters & Turbo Lasers)

30 small wings (300 total fighters) kill the Tranquility, 3 large wings
(100 fighter Wings) die. For that matter 1000 fighters in one wing is
an even fight. An really scaled up - Large wings need more than twice
the fighters to compete with small wings. 600 fighters in one wing vs a
tranquility one on one or ten on ten loses to the ship but 300 fighters
in 10 fighter wings remain supreme.

This is a miss. No large wings are worth building unless you are
resource point challenged. Generation is the key. Until Tim eliminates
the constant term in power generation, small wings remain supreme.
Simply put large wings are just targets, they don;t fire much. Taking
out the constant term creates its own problem, no one will build any
wings as the small wings will become just as useless as the large ones.

P.S.
High Guard are present in all test wings.

Sincerely,

Kevin--KBJ07675 15:33, 1 November 2006 (CET)

***************************************

SO How about removing the constant term in power generation ?

Than making other changes IF needed to make large wing worth building.

Lord Lancelot

 >> Stay informed about: Balancing Fighter Wings 
Back to top
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Lord Lancelot

External


Since: Aug 21, 2005
Posts: 691



(Msg. 3) Posted: Fri Nov 10, 2006 12:25 am
Post subject: Balancing Fighter Wings
Archived from groups: per prev. post (more info?)

I found this on the wiki, I think it give a good idea on what change is
needed.

******************************************

Host 198
>From PlanetsWiki

New Host Still favor Small Wings I ran two quick tests to see this was
any meaningful change - The new host ISN"T, I ran an actual turn to
make sure the host message indicated 198 which it does an then ran
diplomat.

FIRST TEST: Fighter on Fighter (Com vs Com) 6/2/2 as host small optima

I tried using similar numbers against 100 small wings. The small wings
won hands down against 50, 200, 1000 fighter wings

SECOND TEST: Fighter on ship (one Tranquility outfitted with 20 Sand
Casters & Turbo Lasers)

30 small wings (300 total fighters) kill the Tranquility, 3 large wings
(100 fighter Wings) die. For that matter 1000 fighters in one wing is
an even fight. An really scaled up - Large wings need more than twice
the fighters to compete with small wings. 600 fighters in one wing vs a
tranquility one on one or ten on ten loses to the ship but 300 fighters
in 10 fighter wings remain supreme.

This is a miss. No large wings are worth building unless you are
resource point challenged. Generation is the key. Until Tim eliminates
the constant term in power generation, small wings remain supreme.
Simply put large wings are just targets, they don;t fire much. Taking
out the constant term creates its own problem, no one will build any
wings as the small wings will become just as useless as the large ones.

P.S.
High Guard are present in all test wings.

Sincerely,

Kevin--KBJ07675 15:33, 1 November 2006 (CET)

***************************************

SO How about removing the constant term in power generation ?

Than making other changes IF needed to make large wing worth building.

Lord Lancelot
 >> Stay informed about: Balancing Fighter Wings 
Back to top
Login to vote
Lord Lancelot

External


Since: Aug 21, 2005
Posts: 691



(Msg. 4) Posted: Fri Nov 10, 2006 12:25 am
Post subject: Balancing Fighter Wings
Archived from groups: per prev. post (more info?)

I found this on the wiki, I think it give a good idea on what change is
needed.

******************************************

Host 198
>From PlanetsWiki

New Host Still favor Small Wings I ran two quick tests to see this was
any meaningful change - The new host ISN"T, I ran an actual turn to
make sure the host message indicated 198 which it does an then ran
diplomat.

FIRST TEST: Fighter on Fighter (Com vs Com) 6/2/2 as host small optima

I tried using similar numbers against 100 small wings. The small wings
won hands down against 50, 200, 1000 fighter wings

SECOND TEST: Fighter on ship (one Tranquility outfitted with 20 Sand
Casters & Turbo Lasers)

30 small wings (300 total fighters) kill the Tranquility, 3 large wings
(100 fighter Wings) die. For that matter 1000 fighters in one wing is
an even fight. An really scaled up - Large wings need more than twice
the fighters to compete with small wings. 600 fighters in one wing vs a
tranquility one on one or ten on ten loses to the ship but 300 fighters
in 10 fighter wings remain supreme.

This is a miss. No large wings are worth building unless you are
resource point challenged. Generation is the key. Until Tim eliminates
the constant term in power generation, small wings remain supreme.
Simply put large wings are just targets, they don;t fire much. Taking
out the constant term creates its own problem, no one will build any
wings as the small wings will become just as useless as the large ones.

P.S.
High Guard are present in all test wings.

Sincerely,

Kevin--KBJ07675 15:33, 1 November 2006 (CET)

***************************************

SO How about removing the constant term in power generation ?

Than making other changes IF needed to make large wing worth building.

Lord Lancelot
 >> Stay informed about: Balancing Fighter Wings 
Back to top
Login to vote
Lord Lancelot

External


Since: Aug 21, 2005
Posts: 691



(Msg. 5) Posted: Fri Nov 10, 2006 12:25 am
Post subject: Balancing Fighter Wings
Archived from groups: per prev. post (more info?)

I found this on the wiki, I think it give a good idea on what change is
needed.

******************************************

Host 198
>From PlanetsWiki

New Host Still favor Small Wings I ran two quick tests to see this was
any meaningful change - The new host ISN"T, I ran an actual turn to
make sure the host message indicated 198 which it does an then ran
diplomat.

FIRST TEST: Fighter on Fighter (Com vs Com) 6/2/2 as host small optima

I tried using similar numbers against 100 small wings. The small wings
won hands down against 50, 200, 1000 fighter wings

SECOND TEST: Fighter on ship (one Tranquility outfitted with 20 Sand
Casters & Turbo Lasers)

30 small wings (300 total fighters) kill the Tranquility, 3 large wings
(100 fighter Wings) die. For that matter 1000 fighters in one wing is
an even fight. An really scaled up - Large wings need more than twice
the fighters to compete with small wings. 600 fighters in one wing vs a
tranquility one on one or ten on ten loses to the ship but 300 fighters
in 10 fighter wings remain supreme.

This is a miss. No large wings are worth building unless you are
resource point challenged. Generation is the key. Until Tim eliminates
the constant term in power generation, small wings remain supreme.
Simply put large wings are just targets, they don;t fire much. Taking
out the constant term creates its own problem, no one will build any
wings as the small wings will become just as useless as the large ones.

P.S.
High Guard are present in all test wings.

Sincerely,

Kevin--KBJ07675 15:33, 1 November 2006 (CET)

***************************************

SO How about removing the constant term in power generation ?

Than making other changes IF needed to make large wing worth building.

Lord Lancelot
 >> Stay informed about: Balancing Fighter Wings 
Back to top
Login to vote
Lord Lancelot

External


Since: Aug 21, 2005
Posts: 691



(Msg. 6) Posted: Fri Nov 10, 2006 12:25 am
Post subject: Balancing Fighter Wings
Archived from groups: per prev. post (more info?)

I found this on the wiki, I think it give a good idea on what change is
needed.

******************************************

Host 198
>From PlanetsWiki

New Host Still favor Small Wings I ran two quick tests to see this was
any meaningful change - The new host ISN"T, I ran an actual turn to
make sure the host message indicated 198 which it does an then ran
diplomat.

FIRST TEST: Fighter on Fighter (Com vs Com) 6/2/2 as host small optima

I tried using similar numbers against 100 small wings. The small wings
won hands down against 50, 200, 1000 fighter wings

SECOND TEST: Fighter on ship (one Tranquility outfitted with 20 Sand
Casters & Turbo Lasers)

30 small wings (300 total fighters) kill the Tranquility, 3 large wings
(100 fighter Wings) die. For that matter 1000 fighters in one wing is
an even fight. An really scaled up - Large wings need more than twice
the fighters to compete with small wings. 600 fighters in one wing vs a
tranquility one on one or ten on ten loses to the ship but 300 fighters
in 10 fighter wings remain supreme.

This is a miss. No large wings are worth building unless you are
resource point challenged. Generation is the key. Until Tim eliminates
the constant term in power generation, small wings remain supreme.
Simply put large wings are just targets, they don;t fire much. Taking
out the constant term creates its own problem, no one will build any
wings as the small wings will become just as useless as the large ones.

P.S.
High Guard are present in all test wings.

Sincerely,

Kevin--KBJ07675 15:33, 1 November 2006 (CET)

***************************************

SO How about removing the constant term in power generation ?

Than making other changes IF needed to make large wing worth building.

Lord Lancelot
 >> Stay informed about: Balancing Fighter Wings 
Back to top
Login to vote
Lord Lancelot

External


Since: Aug 21, 2005
Posts: 691



(Msg. 7) Posted: Fri Nov 10, 2006 12:25 am
Post subject: Balancing Fighter Wings
Archived from groups: per prev. post (more info?)

I found this on the wiki, I think it give a good idea on what change is
needed.

******************************************

Host 198
>From PlanetsWiki

New Host Still favor Small Wings I ran two quick tests to see this was
any meaningful change - The new host ISN"T, I ran an actual turn to
make sure the host message indicated 198 which it does an then ran
diplomat.

FIRST TEST: Fighter on Fighter (Com vs Com) 6/2/2 as host small optima

I tried using similar numbers against 100 small wings. The small wings
won hands down against 50, 200, 1000 fighter wings

SECOND TEST: Fighter on ship (one Tranquility outfitted with 20 Sand
Casters & Turbo Lasers)

30 small wings (300 total fighters) kill the Tranquility, 3 large wings
(100 fighter Wings) die. For that matter 1000 fighters in one wing is
an even fight. An really scaled up - Large wings need more than twice
the fighters to compete with small wings. 600 fighters in one wing vs a
tranquility one on one or ten on ten loses to the ship but 300 fighters
in 10 fighter wings remain supreme.

This is a miss. No large wings are worth building unless you are
resource point challenged. Generation is the key. Until Tim eliminates
the constant term in power generation, small wings remain supreme.
Simply put large wings are just targets, they don;t fire much. Taking
out the constant term creates its own problem, no one will build any
wings as the small wings will become just as useless as the large ones.

P.S.
High Guard are present in all test wings.

Sincerely,

Kevin--KBJ07675 15:33, 1 November 2006 (CET)

***************************************

SO How about removing the constant term in power generation ?

Than making other changes IF needed to make large wing worth building.

Lord Lancelot
 >> Stay informed about: Balancing Fighter Wings 
Back to top
Login to vote
Lord Lancelot

External


Since: Aug 21, 2005
Posts: 691



(Msg. 8) Posted: Fri Nov 10, 2006 12:25 am
Post subject: Balancing Fighter Wings
Archived from groups: per prev. post (more info?)

I found this on the wiki, I think it give a good idea on what change is
needed.

******************************************

Host 198
>From PlanetsWiki

New Host Still favor Small Wings I ran two quick tests to see this was
any meaningful change - The new host ISN"T, I ran an actual turn to
make sure the host message indicated 198 which it does an then ran
diplomat.

FIRST TEST: Fighter on Fighter (Com vs Com) 6/2/2 as host small optima

I tried using similar numbers against 100 small wings. The small wings
won hands down against 50, 200, 1000 fighter wings

SECOND TEST: Fighter on ship (one Tranquility outfitted with 20 Sand
Casters & Turbo Lasers)

30 small wings (300 total fighters) kill the Tranquility, 3 large wings
(100 fighter Wings) die. For that matter 1000 fighters in one wing is
an even fight. An really scaled up - Large wings need more than twice
the fighters to compete with small wings. 600 fighters in one wing vs a
tranquility one on one or ten on ten loses to the ship but 300 fighters
in 10 fighter wings remain supreme.

This is a miss. No large wings are worth building unless you are
resource point challenged. Generation is the key. Until Tim eliminates
the constant term in power generation, small wings remain supreme.
Simply put large wings are just targets, they don;t fire much. Taking
out the constant term creates its own problem, no one will build any
wings as the small wings will become just as useless as the large ones.

P.S.
High Guard are present in all test wings.

Sincerely,

Kevin--KBJ07675 15:33, 1 November 2006 (CET)

***************************************

SO How about removing the constant term in power generation ?

Than making other changes IF needed to make large wing worth building.

Lord Lancelot
 >> Stay informed about: Balancing Fighter Wings 
Back to top
Login to vote
Lord Lancelot

External


Since: Aug 21, 2005
Posts: 691



(Msg. 9) Posted: Fri Nov 10, 2006 12:25 am
Post subject: Balancing Fighter Wings
Archived from groups: per prev. post (more info?)

I found this on the wiki, I think it give a good idea on what change is
needed.

******************************************

Host 198
>From PlanetsWiki

New Host Still favor Small Wings I ran two quick tests to see this was
any meaningful change - The new host ISN"T, I ran an actual turn to
make sure the host message indicated 198 which it does an then ran
diplomat.

FIRST TEST: Fighter on Fighter (Com vs Com) 6/2/2 as host small optima

I tried using similar numbers against 100 small wings. The small wings
won hands down against 50, 200, 1000 fighter wings

SECOND TEST: Fighter on ship (one Tranquility outfitted with 20 Sand
Casters & Turbo Lasers)

30 small wings (300 total fighters) kill the Tranquility, 3 large wings
(100 fighter Wings) die. For that matter 1000 fighters in one wing is
an even fight. An really scaled up - Large wings need more than twice
the fighters to compete with small wings. 600 fighters in one wing vs a
tranquility one on one or ten on ten loses to the ship but 300 fighters
in 10 fighter wings remain supreme.

This is a miss. No large wings are worth building unless you are
resource point challenged. Generation is the key. Until Tim eliminates
the constant term in power generation, small wings remain supreme.
Simply put large wings are just targets, they don;t fire much. Taking
out the constant term creates its own problem, no one will build any
wings as the small wings will become just as useless as the large ones.

P.S.
High Guard are present in all test wings.

Sincerely,

Kevin--KBJ07675 15:33, 1 November 2006 (CET)

***************************************

SO How about removing the constant term in power generation ?

Than making other changes IF needed to make large wing worth building.

Lord Lancelot
 >> Stay informed about: Balancing Fighter Wings 
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Login to vote
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