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I'm back - Been away for a few days. Had a migraine headache for the first time in about 18 years last Thursday morning. Dragged myself home from work and went to bed. Worked the next day, and the following morning, only to get another, much stronger

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TOCA

External


Since: May 06, 2007
Posts: 460



(Msg. 16) Posted: Sat May 03, 2008 4:00 pm
Post subject: Re: Back to the sim. [Login to view extended thread Info.]
Archived from groups: alt>games>microsoft>flight-sim (more info?)

"Crash Lander" <here.RemoveThis@there.com.fa> skrev i en meddelelse
news:fvh0lh$qad$1@news-01.bur.connect.com.au...
> Just fired up my FS9 for the first time since re-installing it, and
> jumped in the (default) 737-400 for a quick test flight from Avalon to
> Melbourne.
>
> Anyway, first approach to Melbourne I went missed. Waaaaay too fast,
> and forgot the gear! lol.
> Second time in, I lost too much speed and stalled it making a rather
> unceremonious plunge _into_ the runway, crashing and resetting the
> flight. Seems the rust has well and truly set in, so much practice is
> required to get back to my well oiled state of yesteryear.
> --

Keeping the routines is crucial ;o)

Last week I took my MD-11 for its first flight in months, and could not
figure out, why it would not gain the usual speed, and climbrates, until I
went for an outside look, and saw the cargobay doors were open, and the gear
still down Surprised/

I blame it on ATC for keeping me to busy during takeoff, to remember all the
details ;o)

Tommy C, Denmark

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Iain Smith

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Since: May 29, 2007
Posts: 393



(Msg. 17) Posted: Sat May 03, 2008 4:35 pm
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"WayPoint" <waypoint.DeleteThis@somewhere.in.qld> wrote in message
news:EOWSj.7226$ko5.6721@news-server.bigpond.net.au...
> Is it fs9.cfg or fs2004.cfg????

It's fs9.cfg
>
> I've got NO fs9.cfg

Yes you have. Smile It's in C:\Documents & Settings\Your user name\Application
Data\Microsoft\FS9. In order to see the Application Data folder you must
have "show hidden or system files" set in XP. HTH.

--
Iain
Rugby, UK

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Marcel Kuijper

External


Since: Feb 15, 2005
Posts: 896



(Msg. 18) Posted: Sat May 03, 2008 9:08 pm
Post subject: Re: Back to the sim. [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Crash Lander" wrote:

> Just fired up my FS9 for the first time since re-installing it, and
> jumped in the (default) 737-400 for a quick test flight from Avalon to
> Melbourne.

The default 734? That's pretty brave. Smile


> I have no idea what I used to have my settings on before, to get the
> awesome images I used to get, but now, it's all blurry once it gets a
> short distance from the a/c, and there isn't much in the way of
> autogen, even with settings right up. No stuttering, and steady rates

I have that problem whenever I update my gfx driver.
Everything gets reset and then it takes ages to get everything looking just
right again.



> Anyway, first approach to Melbourne I went missed. Waaaaay too fast,
> and forgot the gear! lol.
> Second time in, I lost too much speed and stalled it making a rather
> unceremonious plunge _into_ the runway, crashing and resetting the
> flight. Seems the rust has well and truly set in, so much practice is
> required to get back to my well oiled state of yesteryear.

You know you've just single-handedly killed the saying "it's like riding a
bike". Smile

IRL your flight doesn't reset after crashing, but I'm glad you're finally
living up to your moniker. <g>

--

Marcel, Amsterdam, The Netherlands (HC153VE)

"If you're faced with a forced landing, fly the thing as far into the crash
as possible." - Bob Hoover
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Crash Lander

External


Since: Apr 06, 2008
Posts: 49



(Msg. 19) Posted: Sun May 04, 2008 1:46 am
Post subject: Re: Back to the sim. [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Marcel Kuijper wrote:

> IRL your flight doesn't reset after crashing, but I'm glad you're
> finally living up to your moniker. <g>

Thanks mate. IRL, I don't crash much either. Wink

--
Crash Lander
Some people say I suffer from A.D.D. but they.... OH look!! A chicken!!
http://www.straightandleveldownunder.net
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WayPoint

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Since: Jan 21, 2008
Posts: 109



(Msg. 20) Posted: Sun May 04, 2008 4:35 am
Post subject: Re: Back to the sim. [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Aaah. Ha!!! Smile))
Thankyou.

--
Bruce (Hey Ewe)
(27°31'39.33"S 151°56'8.88"E) ;-P
(Bad: Forgetting to pull up your zipper... Worse: Forgetting to pull it
down)

"Iain Smith" <iainsmithdotrugbyatbtinternetdotcom> wrote in message
news:9Lmdnefh3aLHG4HVnZ2dnUVZ8u6dnZ2d@bt.com...
>
> "WayPoint" <waypoint.TakeThisOut@somewhere.in.qld> wrote in message
> news:EOWSj.7226$ko5.6721@news-server.bigpond.net.au...
>> Is it fs9.cfg or fs2004.cfg????
>
> It's fs9.cfg
>>
>> I've got NO fs9.cfg
>
> Yes you have. Smile It's in C:\Documents & Settings\Your user
> name\Application Data\Microsoft\FS9. In order to see the Application Data
> folder you must have "show hidden or system files" set in XP. HTH.
>
> --
> Iain
> Rugby, UK
>
>
>
>
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"FlyingAxx

External


Since: Oct 29, 2006
Posts: 127



(Msg. 21) Posted: Mon May 05, 2008 9:25 pm
Post subject: Re: Back to the sim. [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Crash Lander wrote:
> Canuck wrote:
>
>> Its all in the fs9.cfg that the blurries can be deblurred and
>> acceptable fps can be achieved. Here is mine for you to crib if you
>> wish - the most relevant parts are under the [TERRAIN] header. Viz a
>> vis :-
>>
>> [TERRAIN]
>> TERRAIN_ERROR_FACTOR=100.000000
>> TERRAIN_MIN_DEM_AREA=10.000000
>> TERRAIN_MAX_DEM_AREA=100.000000
>> TERRAIN_MAX_VERTEX_LEVEL=20
>> TERRAIN_TEXTURE_SIZE_EXP=8
>> TERRAIN_AUTOGEN_DENSITY=5
>> TERRAIN_USE_GRADIENT_MAP=1
>> TERRAIN_EXTENDED_TEXTURES=1
>> TERRAIN_DEFAULT_RADIUS=8.500000 //5
>> TERRAIN_EXTENDED_RADIUS=8.500000 //9.5
>> TERRAIN_EXTENDED_LEVELS=1242456 //232 //1307992
>>
>>
>> The // forward slashes are like REM comments for other possible
>> settings you may like to try.
>>
>> G'Luck
>
> Thanks. The blurries were actually more like that blurred look you get
> when something is vibrating very fast, rather than just 'not clear'.
> Get what I mean?
> I'll try these adjustments too. Thanks.
>

You may want to set your MIP mapping quality to levels between 4 and
6 (or higher), depending on your GPU.
--
Regards
Axel
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