 |
|
 |
|
Related Topics:
| my PC name for GURPS - For any campaign or/and world of GURPS, can I role-play a character with Gurp as my name?
Gurps Character Creator - I saw this program in the store. How hard is it to create with the current rules using it?
Cybernetic gear in Gurps? - I haven't played gurps in years and have now found a use for that 3rd ed. book I bought a couple of years ago. My gaming group is putting together an RPG based on Warhammer 40k and I have noticed that there is very little info on What book do..
GURPS-ifying an idea... - In another topic, I solicited about possible settings. It kind of got the wheels turning regarding other concepts that I'd had, some of which might work as a campaign setting, a game world of it's own right. I've never really gone into that..
I'm looking for coppies of All of the Above Gurps Zine...?!? - Well the title says it all really looking for coppies of the Gurps APA zine "All of the I believe it ran for 42 issues?? (some of them may have been published anyone know for sure??) please drop me an email at..
|
|
|
Next: GURPS: GURPS Babylon 5
|
| Author |
Message |
External

Since: Nov 06, 2004 Posts: 108
|
(Msg. 61) Posted: Tue Jan 22, 2008 5:51 am
Post subject: Re: Psi: Power Level in 3e, Talent in 4e? [Login to view extended thread Info.] Archived from groups: rec>games>frp>gurps (more info?)
|
|
|
Max Wilson wrote:
> What I don't
> think can be modelled is the character progression, because the 4E
> system is advantage-based instead of skill-based. More in the other
> message.
I have to disagree. Right now I'm playing a character with a
Detect ability. He started out quite limited and gradually
worked his way up to a moderate power level. As the game
progresses he's likely to become extremely capable. I don't see
why something like Telekinesis couldn't work the exact same way.
--
Jefferson
http://www.meanspc.com/~jeff_wilson63/rpg/ >> Stay informed about: Gurps Babylon 5 |
|
| Back to top |
|
 |  |
External

Since: Nov 06, 2004 Posts: 108
|
(Msg. 62) Posted: Tue Jan 22, 2008 5:55 am
Post subject: Re: Psi: Power Level in 3e, Talent in 4e? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
Max Wilson wrote:
> Let me try one more time: GURPS Martial Arts (4E) is a truly excellent
> book in my opinion. The new combat options, etc., are presented not as
> new advantages or even new skills, but mostly as new techniques for an
> existing skill. "Okay, you know how to use a broadsword. One thing you
> can do with a broadsword is Counterattack, which means [rules here].
> It defaults to broadsword -5, meaning that it's part of learning the
> broadsword, but you can specialize in it to buy it up." Now you can
> hit someone with your sword with a reduced chance of having them
> parry. An alternate way of modeling this would be to have someone buy
> an Innate Attack advantage with a Mitigator [requires a sword] and [ST-
> based] and [melee attack; hard to parry] and [accessibility: only
> against someone who just attacked you], etc. You _could_ do it that
> way, and use Wild Talent (Wild Ability) to introduce Counterattack
> into the campaign initially, but it just doesn't appeal to me at all
> mechanically. It implies all the wrong things about what Counterattack
> *is*: a specific way of using a broadsword.
So what's the issue with developing techniques to use to use with
specific advantages? While techniques are designed to be used
with skills there's absolutely no reason you can't use them to
buy off roll penalties for advantages.
--
Jefferson
http://www.meanspc.com/~jeff_wilson63/rpg/ >> Stay informed about: Gurps Babylon 5 |
|
| Back to top |
|
 |  |
External

Since: Nov 23, 2007 Posts: 34
|
(Msg. 63) Posted: Tue Jan 22, 2008 11:03 am
Post subject: Re: Psi: Power Level in 3e, Talent in 4e? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
On Jan 22, 4:55 am, Jefferson <Jeff_Wilso... RemoveThis @bigfoot.com> wrote:
> Max Wilson wrote:
> > Let me try one more time: GURPS Martial Arts (4E) is a truly excellent
> > book in my opinion. The new combat options, etc., are presented not as
> > new advantages or even new skills, but mostly as new techniques for an
> > existing skill. "Okay, you know how to use a broadsword. One thing you
> > can do with a broadsword is Counterattack, which means [rules here].
> > It defaults to broadsword -5, meaning that it's part of learning the
> > broadsword, but you can specialize in it to buy it up." Now you can
> > hit someone with your sword with a reduced chance of having them
> > parry. An alternate way of modeling this would be to have someone buy
> > an Innate Attack advantage with a Mitigator [requires a sword] and [ST-
> > based] and [melee attack; hard to parry] and [accessibility: only
> > against someone who just attacked you], etc. You _could_ do it that
> > way, and use Wild Talent (Wild Ability) to introduce Counterattack
> > into the campaign initially, but it just doesn't appeal to me at all
> > mechanically. It implies all the wrong things about what Counterattack
> > *is*: a specific way of using a broadsword.
>
> So what's the issue with developing techniques to use to use with
> specific advantages? While techniques are designed to be used
> with skills there's absolutely no reason you can't use them to
> buy off roll penalties for advantages.
There is no issue, and in fact that's exactly my plan if I ever get
around to modeling psi abilities. The out-of-the-box psi system takes
a different approach, and that's why I'm not planning to use it. I do
think it would be kind of neat to have exactly five psi advantages
(based on Julian May's work, probably: farsensing, coercion,
creativity, redaction, and PK) and a well-defined set of skills and
techniques that build off of those advantages.
Look, just because I don't LIKE the 4E psi system doesn't make it BAD.
GURPS is perfectly good at letting me bolt on a different system more
to my taste, though.
-Max >> Stay informed about: Gurps Babylon 5 |
|
| Back to top |
|
 |  |
External

Since: Nov 06, 2004 Posts: 108
|
(Msg. 64) Posted: Wed Jan 23, 2008 6:20 am
Post subject: Re: Psi: Power Level in 3e, Talent in 4e? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
Max Wilson wrote:
> On Jan 22, 4:55 am, Jefferson <Jeff_Wilso....RemoveThis@bigfoot.com> wrote:
>>So what's the issue with developing techniques to use to use with
>>specific advantages? While techniques are designed to be used
>>with skills there's absolutely no reason you can't use them to
>>buy off roll penalties for advantages.
>
> There is no issue, and in fact that's exactly my plan if I ever get
> around to modeling psi abilities. The out-of-the-box psi system takes
> a different approach, and that's why I'm not planning to use it. I do
> think it would be kind of neat to have exactly five psi advantages
> (based on Julian May's work, probably: farsensing, coercion,
> creativity, redaction, and PK) and a well-defined set of skills and
> techniques that build off of those advantages.
Ah! What you want is THAUMATOLOGY then. It will give the tools
to set up any paranatural system you want. Unfortunately it's
not on the schedule yet other than "sometime this year."
--
Jefferson
http://www.meanspc.com/~jeff_wilson63/rpg/ >> Stay informed about: Gurps Babylon 5 |
|
| Back to top |
|
 |  |
External

Since: Nov 23, 2007 Posts: 34
|
(Msg. 65) Posted: Wed Jan 23, 2008 5:21 pm
Post subject: Re: Psi: Power Level in 3e, Talent in 4e? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
On Jan 23, 5:20 am, Jefferson <Jeff_Wilso....TakeThisOut@bigfoot.com> wrote:
> Ah! What you want is THAUMATOLOGY then. It will give the tools
> to set up any paranatural system you want. Unfortunately it's
> not on the schedule yet other than "sometime this year."
Terrific! I'm always glad when someone saves me some work.  I had
seen Thaumatology on the schedule, but I wasn't too sure what was
going to be in it.
-Max >> Stay informed about: Gurps Babylon 5 |
|
| Back to top |
|
 |  |
|
|
You can post new topics in this forum You can reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
|
|
|
|
 |
|
|