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Author Message
foresterjamie

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Since: Nov 28, 2005
Posts: 40



(Msg. 1) Posted: Thu May 25, 2006 6:46 am
Post subject: Artillery
Archived from groups: rec>games>empire (more info?)

Who can tell me the advantages of the various types of artillery, other
than the obvious range.

Light artillery is supposed to be more accurate, however I cant see how
to exploit this, given artillery cant target individual targets other
than ships and in any case it never seems to miss, unlike bombs and
torpedos.

In what circumstances would you build the various types of artillery
and how would you best employ them?

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foresterjamie

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Since: Nov 28, 2005
Posts: 40



(Msg. 2) Posted: Fri May 26, 2006 3:11 pm
Post subject: Re: Artillery [Login to view extended thread Info.]
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Will artillery on an interdiction also fire in support? and if more
than one artillery unit is in range, which units will fire in support
first or will all of them?

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Tom Johnson

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Since: Feb 02, 2006
Posts: 26



(Msg. 3) Posted: Fri May 26, 2006 3:51 pm
Post subject: Re: Artillery [Login to view extended thread Info.]
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<foresterjamie DeleteThis @yahoo.com.au> wrote in message
news:1148564805.192468.95980@u72g2000cwu.googlegroups.com...
> Who can tell me the advantages of the various types of artillery, other
> than the obvious range.
>
> Light artillery is supposed to be more accurate, however I cant see how
> to exploit this, given artillery cant target individual targets other
> than ships and in any case it never seems to miss, unlike bombs and
> torpedos.
>
> In what circumstances would you build the various types of artillery
> and how would you best employ them?
>

Artillery accuracy is useful when using it for support fire. The high
accuracy and speed of a light artillery makes it good for supporting
attacks / invasions.
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lidstah

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Since: May 27, 2006
Posts: 1



(Msg. 4) Posted: Sat May 27, 2006 12:48 am
Post subject: Re: Artillery [Login to view extended thread Info.]
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In article <1148681495.140944.76320 RemoveThis @g10g2000cwb.googlegroups.com>,
foresterjamie RemoveThis @yahoo.com.au wrote:

> Will artillery on an interdiction also fire in support? and if more
> than one artillery unit is in range, which units will fire in support
> first or will all of them?

mmmhh don't want to say stupidities, as i'm an empire beginner (great
great game indeed; the proof that ascii games rulez, make you use your
brain alot), but if an arty is interdicted, it seems it must be unable
to do anything, if (again) i'm not speaking to fast Smile i'll try to
verify it tonight , hf & tc
lidstah
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Markus Armbruster

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Since: Nov 18, 2004
Posts: 243



(Msg. 5) Posted: Sat May 27, 2006 6:24 pm
Post subject: Re: Artillery [Login to view extended thread Info.]
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Markus Armbruster

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Since: Nov 18, 2004
Posts: 243



(Msg. 6) Posted: Sat May 27, 2006 6:41 pm
Post subject: Re: Artillery [Login to view extended thread Info.]
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Jim Bianchi

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Since: May 27, 2006
Posts: 2



(Msg. 7) Posted: Sat May 27, 2006 8:23 pm
Post subject: Re: Artillery [Login to view extended thread Info.]
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On Sat, 27 May 2006 00:48:39 +0200, lidstah wrote:
> In article <1148681495.140944.76320.RemoveThis@g10g2000cwb.googlegroups.com>,
> foresterjamie.RemoveThis@yahoo.com.au wrote:
>> Will artillery on an interdiction also fire in support? and if more
>> than one artillery unit is in range, which units will fire in support
>> first or will all of them?
>
> mmmhh don't want to say stupidities, as i'm an empire beginner (great
> great game indeed; the proof that ascii games rulez, make you use your
> brain alot), but if an arty is interdicted, it seems it must be unable
> to do anything, if (again) i'm not speaking to fast Smile i'll try to
> verify it tonight , hf & tc

..um, not to be a know it all, but as I understand it arty has two
modes in empire: suppport and interdiction. Support arty is (mostly) when it
is used to do something (invade or fight off an invader) and this is mainly
something planned, something purposely, manually, done. Interdiction is when
the game itself 'fires' your arty by itself to help fight off a sudden
percieved threat (as when arty fires on a foriegn ship passing by).

In the case proposed by the OP, the arty was doing the interdiction.
It was not being interdicted.

--
jimbo.RemoveThis@sonic.net

"There are only 10 kinds of people in the world;
those who understand binary, and those who don't."
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lidstah

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Since: May 28, 2006
Posts: 3



(Msg. 8) Posted: Sun May 28, 2006 4:14 am
Post subject: Re: Artillery [Login to view extended thread Info.]
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In article <slrne7hd9o.7se.jimbo DeleteThis @bolt.sonic.net>,
Jim Bianchi <jimbo DeleteThis @sonic.net> wrote:

> In the case proposed by the OP, the arty was doing the interdiction.
> It was not being interdicted.

Oooops sorry for the mistake Smile I re-read the post, my bad english
sometimes leads me to mistakes (and Systran & co don't really help,
making gibberish when traducing Wink)) )
Thanks however for the explanation which learned me something I'm pretty
sure i'll need to know in less than two or three days, hehehehe. Really
good game, impressive, in a way, on how much it was deep and
interesting, even when compared to top-snotch games of nowadays which,
in fact , didn't match Empire - I'm really wondering if these Microprose
guys who made Civilization in the 90's weren't playing Empire in the
80's... Or even in 1972 Smile this shall explain their game's name. Like
Nethack & roguelikes kick most of the "next-gen" RPGs (except one, i'll
let you guess its name Smile )
going back to my
"new-island-just-discovered-wanna-invade-it-will-it-work-omg" session on
hp3000 and try to apply what you learned to me Smile
thx, and sorry for this kind of out of subject posting
lidstah
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Jim Bianchi

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Since: May 27, 2006
Posts: 2



(Msg. 9) Posted: Sun May 28, 2006 4:43 am
Post subject: Re: Artillery [Login to view extended thread Info.]
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On Sun, 28 May 2006 04:14:17 +0200, lidstah wrote:
> In article <slrne7hd9o.7se.jimbo DeleteThis @bolt.sonic.net>,
> Jim Bianchi <jimbo DeleteThis @sonic.net> wrote:
>
>> In the case proposed by the OP, the arty was doing the interdiction.
>> It was not being interdicted.
>
> Oooops sorry for the mistake Smile I re-read the post, my bad english
> sometimes leads me to mistakes (and Systran & co don't really help,
> making gibberish when traducing Wink)) )
> Thanks however for the explanation which learned me something I'm pretty
> sure i'll need to know in less than two or three days, hehehehe.

No problemo. One thing I guess I assumed a reader would get from
what I wrote is that these 'modes' (support and interdiction) are terms used
to describe how arty can be used and not things one can set an arty piece
to. In other words, the same (correctly set) arty piece can be said to be
used to support an invasion and at another time used to interdict (or fire)
on a foriegn ship or unit.

> thx, and sorry for this kind of out of subject posting lidstah

Again, no problemo. That's the kind of info this ng was created to
propogate.

--
jimbo DeleteThis @sonic.net

"There are only 10 kinds of people in the world;
those who understand binary, and those who don't."
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foresterjamie

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Since: Nov 28, 2005
Posts: 40



(Msg. 10) Posted: Sun May 28, 2006 6:20 am
Post subject: Re: Artillery [Login to view extended thread Info.]
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So Arty on interdiction missions will not Support, however ships on
interdiction do seem to support. Is this true and any reasons why this
is the case?
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Markus Armbruster

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Since: Nov 18, 2004
Posts: 243



(Msg. 11) Posted: Sun May 28, 2006 5:03 pm
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foresterjamie

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Since: Nov 28, 2005
Posts: 40



(Msg. 12) Posted: Sun May 28, 2006 5:38 pm
Post subject: Re: Artillery [Login to view extended thread Info.]
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>I think we can agree that the same rules should govern ship and land
>unit support. Can we agree what the rules should be? Should ships
>and land units on missions be able to support or not?

I think both ships & units should be able to support and interdict at
the same time, otherwise it becomes a micromanagement task to
manually switch between the two. This should be left up to the
commanders on the ground whose job it is to make such
decisions. Obviously an arty unit on standby for a support mission is
not going to sit there and do nothing while an enemy tank unit
moves into range.
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Mr. Ed

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Since: Mar 27, 2005
Posts: 29



(Msg. 13) Posted: Tue May 30, 2006 10:18 am
Post subject: Re: Artillery [Login to view extended thread Info.]
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<foresterjamie.DeleteThis@yahoo.com.au> wrote
> Who can tell me the advantages of the various types of artillery, other
> than the obvious range.
>
> Light artillery is supposed to be more accurate, however I cant see how
> to exploit this, given artillery cant target individual targets other
> than ships and in any case it never seems to miss, unlike bombs and
> torpedos.
>
> In what circumstances would you build the various types of artillery
> and how would you best employ them?

For what it's worth, I exclusively build HATs (when available). Range
over accuracy any day. I'm not sure it's actually possible to have too
many HATs.

Mr. Ed
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Tom Johnson

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Since: Feb 02, 2006
Posts: 26



(Msg. 14) Posted: Tue May 30, 2006 10:51 am
Post subject: Re: Artillery [Login to view extended thread Info.]
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<foresterjamie RemoveThis @yahoo.com.au> wrote in message
news:1148863117.420134.101220@y43g2000cwc.googlegroups.com...
> >I think we can agree that the same rules should govern ship and land
>>unit support. Can we agree what the rules should be? Should ships
>>and land units on missions be able to support or not?
>
> I think both ships & units should be able to support and interdict at
> the same time, otherwise it becomes a micromanagement task to
> manually switch between the two. This should be left up to the
> commanders on the ground whose job it is to make such
> decisions. Obviously an arty unit on standby for a support mission is
> not going to sit there and do nothing while an enemy tank unit
> moves into range.
>

I agree - simplicity is best.
Tom (aka Ski)
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Tom Johnson

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Since: Feb 02, 2006
Posts: 26



(Msg. 15) Posted: Tue May 30, 2006 10:58 am
Post subject: Re: Artillery [Login to view extended thread Info.]
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"Markus Armbruster" <armbru.DeleteThis@pond.sub.org> wrote in message
news:87k6871kud.fsf@pike.pond.sub.org...
> foresterjamie.DeleteThis@yahoo.com.au writes:
>
>> Will artillery on an interdiction also fire in support? and if more
>
> No.
>
>> than one artillery unit is in range, which units will fire in support
>> first or will all of them?
>
> All fire.
>
> There's a little twist: the attacker disables offensive support
> manually, using the optional support arguments. The defender can't do
> that, because defense is automatic. Instead, support is cancelled if
> the odds are too bad or too good. This is checked again between the
> different kinds of support (in this order: forts, ships, land units,
> planes), and the remainder is cancelled if odds have become too good.

This is different from the strength calculations used for reacting units.
Units stop reacting when the defensive strength (NOT including offensive
or defensive support) reaches 1.2x attacking strength. What is the
multiplier for "odds are too bad or too good". I once heard it was 10x.

Is there a special case when the defending sector has defense strength
equal to 0 - i.e. no mils and no units defending in that sector?

Tom
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