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Arr... here be a YANI.

 
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Chris Odorjan

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Since: Nov 13, 2007
Posts: 16



(Msg. 46) Posted: Sat Feb 02, 2008 2:11 pm
Post subject: Re: Arr... here be a YANI. [Login to view extended thread Info.]
Archived from groups: rec>games>roguelike>nethack (more info?)

On 01/31/08 4:16 PM, Daniel Kraft wrote:

> Ah, sounds cool! And what can a player do with skulls, or rather
> nothing, like with iron chains or tin openers?

Oh yeah, crystal skulls would be neat, too (although I'm not exactly
sure what their powers, if any, should be):
http://en.wikipedia.org/wiki/Crystal_skull

--
Chris Odorjan - codorjan RemoveThis @gmail.com - http://www.execulink.com/~bobnet/

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TheKraken

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Since: Feb 06, 2008
Posts: 7



(Msg. 47) Posted: Wed Feb 06, 2008 4:27 pm
Post subject: Re: Arr... here be a YANI. [Login to view extended thread Info.]
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TheKraken

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Since: Feb 06, 2008
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(Msg. 48) Posted: Wed Feb 06, 2008 4:29 pm
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TheKraken

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Since: Feb 06, 2008
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(Msg. 49) Posted: Wed Feb 06, 2008 4:33 pm
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TheKraken

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Since: Feb 06, 2008
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(Msg. 50) Posted: Wed Feb 06, 2008 4:35 pm
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SoothSayer

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Since: Feb 06, 2008
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(Msg. 51) Posted: Wed Feb 06, 2008 4:39 pm
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TheKraken

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Since: Feb 06, 2008
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(Msg. 52) Posted: Wed Feb 06, 2008 4:46 pm
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TheKraken

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Since: Feb 06, 2008
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(Msg. 53) Posted: Wed Feb 06, 2008 4:51 pm
Post subject: Re: Arr... here be a YANI. [Login to view extended thread Info.]
Imported from groups: rec>games>roguelike>nethack, others (more info?)

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Related Topics:
I see a YANI - When one throws a potion of see invisible at a stalker or any invisible monster, the monster should become visible.

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