In article <4bGdnVtOF6aaBy7dRVn-sA.DeleteThis@adelphia.com>, during a brief moment
of lucidity, Maggdalena_is.DeleteThis@adelphia.net says...
> Accidentally sent this to Perril instead of to the group
>
> New Frontiers, Leveling, and the new Battlegrounds
> Posted By: Matt Firor 2004-05-21 16:28:53
>
>
> Sharp-eyed readers of the 1.70x patch notes over the last few days have
> noticed a series of disparate items that, when matched together, point to a
> great new addition to Dark Age of Camelot: you now have the option of
> gaining experience via RvR or PvE at any time on your journey from level 1
> to 50. We are adding all-new Battlegrounds, raising the experienced gained
> for killing other players, and making other changes that give players
> options in how they accrue experience.
>
> These Battleground changes are all part of New Frontiers, our free RvR
> expansion. Here's a list of the new additions to the game. These new
> features have all been made in the 1.70 patch cycle, which is still in
> testing on Pendragon. They will go live when New Frontiers launches.
>
<snip>
Not sure if i'm keen on the death penalties introduced with last night's
patch 1.70S to pendragron.
http://www.camelotherald.com/more/1495.shtml
"RvR Death Penalty System
As part of the New Frontiers expansion and based on player feedback, we
have decided to change the way our death penalty works in RVR combat. The
existing system often results in gameplay with very little strategy,
where people mindlessly fling themselves at a target over and over.
Enemies are rarely worth realm points after the first few minutes, and
all around it=3Fs not very interesting or fun. The new system allows the
player to make strategic decisions, gives more value to player
resurrection, and provides an incentive to strategize attacks rather than
relying on =3Fthe zerg rush.=3F We will obviously be watching the feedback
closely, and we will make adjustments as necessary. There is plenty of
discussion and varied opinions on this subject here at Mythic, and we
look forward to your feedback helping us to make the final decisions.
- There is now a 20 second timer before a player can release (via the
command /release) from an RvR death.
- If a player releases from an RvR death, a RvR Death Sickness is applied
to the character. This Death Sickness lasts for three minutes and is
incurable (with one exception, Restore the Soul). Please note that this
is completely separate death sickness from the current PvE death
sickness, which will remain in-game for PvE deaths. And, as always, the
PvE death sickness will be curable at a Healer.
- If a player is resurrected from an RvR death, a much shorter RvR Death
Sickness is applied to the character. This Death Sickness lasts up to 30
seconds and is incurable (except with Perfect Recovery). The duration of
this Sickness can be reduced by the type of resurrection spell used.
Currently:
Tier 1 Resurrection - 26 seconds
Tier 2 Resurrection - 23 seconds
Tier 3 Resurrection - 13 seconds
Perfect Recovery - 0 seconds (again, this should have no RvR Death
Sickness)
(Edit to add - these are spec line rez spells.)
- Both resurrection Death Sickness and /release Death Sickness can be
completely cured by the Master Level 8 Perfector ability, Restore the
Soul.
- With a single Death Sickness (resurrected or released based Sickness),
the player will get a 20% decrease in offensive power and a 20% movement
rate reduction. Multiple Death Sicknesses can stack with each other, for
cumulative effects. In other words, if the player dies a second time
while still bearing the icon for Death Sickness, he will have two icons,
his movement will be decreased by 40%, and suffer a 40% decrease in
offensive power - at least until the first icon drops.
Realm Points and Player Deaths
- For five minutes after any death (RvR or PvE death), the player will
receive a 50% reduction to realm points gained for enemy realm kills. In
other words, if you have recently died, you will be limited in your
ability to earn realm points. (Again, we are looking forward to player
feedback, and as this is Pendragon, this is not necessarily the final
system.)
- For five minutes after any death (RvR or PvE death), the player's realm
point "worth" (the amount of realm points received when this player is
killed by another player) is reduced by 75%. In other words, recently
killed targets are now worth 25% more than they have been in the past,
AND the time limit is half as long as it is on live servers. (Again, we
are looking forward to player feedback, and as this is Pendragon, this is
not necessarily the final system.)"
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