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Since: Jun 01, 2007 Posts: 197
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(Msg. 1) Posted: Mon Sep 24, 2007 9:15 am
Post subject: Arcatraz: Last Room Fire Elementals Archived from groups: alt>games>warcraft (more info?)
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Damn those bitches are da baitch!
Before I touch on them, OUCH! SCORCHY!!
My tank went there on Sunday morning. My tank is a migration of a
piddely-assed war cry barb from Diablo2.
Arcatraz is a very beautiful place, plexiglass on an ornate design; I
would not go so far as saying new age Baroque however.
Trash? They are all trash, at least until the last room.
First boss simple, kite along wall and keep oneself out of the black
holes whilst the DPS dish out the hurt and the healer dish out the
fixem-up on my sorry butt, in Ashen's case a bit of both or should I
say a lot of damage and a bit of added in healing.
Second boss is simple provided you know what to do. First encounter I
had it explained to me however either I did not get the gist or the
gist was not quite gisted. I was bashing but not exactly at the right
time. I was retreating but not getting back in at the right time. She
was going down but we lost the mage and so went the battle.
Ashen explained the proper timing of the WW by the gal boss and the
application of the shield bash needing to be applied at the precise
time. With that added info the second encounter went smooth except for
the priest getting nailed by a WW - due to my lacking a threatmeter I
was not showing up on someone else's threatmeter and one time the
priest went down by virtue of an indirect WW after someone pulled
aggro off me. Well ktm is now attached to my PC so that will not
happen again. But that boss ended up on the floor and my warrior
shouted out "LOSER!!!!" for all the Arcatraz to witness.
Third boss - despite me dieing when he was at about 40 life our shadow
priest played by Ashen took over as the tank and they were able to
finish him off. Is that wake he leaves nature damage? I usually think
nature damage when I see green like that - unless it was a yellow fire
and my screen was a little off color.
Now about those fire elementals in the last room. Pulled one out and I
was totally unfamiliar with the tricky part. I saw it setting off what
looked like an AoE so I tired to kite it away from the ranged
attackers. Now that is funny eh, for those who know those things? So
we then tried the fight in closed quarters and perhaps I did not have
good threat applied or something like bad rage management but the
flames there are hot - death too fast for my liking. So the third time
I apply better rage management coupled together with the proper
attacks but still a no go. We concede and I plan to go back sometime
to kick some hot fire elementals in the rocky teeth.
I suspect that next time I go there I will have one of my bags filled
with my fire resist gear that very inconveniently was stashed away in
the bank during this visit. I also know to bring my fire resist pet up
to that place when I send my hunter at a future date.
I also suspect that the physical damage is trivial compared to the
fire damage but this we shall see.
Three cheers for Arcatraz!
And the newly installed klh (or ktm) threatmeter.
OH! OH! OH!
Orion >> Stay informed about: Arcatraz: Last Room Fire Elementals |
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Since: Jun 04, 2007 Posts: 44
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(Msg. 2) Posted: Mon Sep 24, 2007 9:48 am
Post subject: Re: Arcatraz: Last Room Fire Elementals [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Since: Jun 01, 2007 Posts: 197
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(Msg. 3) Posted: Mon Sep 24, 2007 9:52 am
Post subject: Re: Arcatraz: Last Room Fire Elementals [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Sep 24, 12:41 pm, Aboo <jhemph....TakeThisOut@gmail.com> wrote:
> On Sep 24, 11:15 am, Orion Ryder <orionry....TakeThisOut@hotmail.com> wrote:
>
> <snip>
>
> I think you're talking about those MoB's that drop those meteor's,
> correct? If so, the trick to them is A.) Only fight one at a time!
> And B.) EVERYONE in the party needs to stand right on top of the
> tank. No one move. The further apart you are, the more damage the
> meteor's do. At least that's how I understand it.
I think that was what I was trying to point out but "closed quarters"
I guess was an incomplete set of words.
After the first time we all were right under their armpits for the
next two fights.
There appears to be more to these things than merely fighting them in
one spot.
Even with all of us pretty much holding hands the fire damage was just
way too much despite it being divided up amonst all five of us and
thereby decreased.
Revenge on them will be a dish best served cold.
Orion >> Stay informed about: Arcatraz: Last Room Fire Elementals |
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Since: Jun 01, 2007 Posts: 197
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(Msg. 4) Posted: Mon Sep 24, 2007 12:45 pm
Post subject: Re: Arcatraz: Last Room Fire Elementals [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Sep 24, 1:57 pm, "Shammy" <em....DeleteThis@myemail.com> wrote:
> The meteor mobs are based on the trash in front of Ossirian in AQ20 last
> boss. For those that never did him it's a completly new and unuque
> encounter.
> The meteor does a lot of dmg like 15-20k in the area that he hits, but that
> dmg is split on all players that he hits so if all 5 get hit you divide the
> dmg and there is much more chance all will live. And all need to be healed
> fast in case another meteor hits soon.
> Noone can to stand away from the group even hunters because if they get hit
> and not the group then get instantly killed.
Well I think there should be a sign on the doorway that says something
like "If you have less than 300 Fire Resist do not even think about
attacking these things"
15-20 K equates to (including the hunter pet)
2500 - 3333 damage per party member
per meteor cast.
Now on the second fight I am not sure if the rogue came up close
because someone chatted his name with a ?.
But on the third attempt I know for sure everybody was in tight
quarters.
I applied sunders and heroic strikes and as soon as my rage bar was up
it was down again and everybody was close to the fire mob and I am not
sure when they began to apply their DPS but I'll say this. We all took
a lot of damage and it appears that all of us regardless of total life
was a little over 50% and shortly thereafter we were all dead.
Looks to me like a priest would have to cut it loose with prayer of
healing in that fight and just keep it coming again and again to keep
up with the meteors.
Orion >> Stay informed about: Arcatraz: Last Room Fire Elementals |
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Since: Jun 01, 2007 Posts: 293
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(Msg. 5) Posted: Mon Sep 24, 2007 4:36 pm
Post subject: Re: Arcatraz: Last Room Fire Elementals [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Sep 24, 11:15 am, Orion Ryder <orionry... DeleteThis @hotmail.com> wrote:
> Now about those fire elementals in the last room. Pulled one out and I
> was totally unfamiliar with the tricky part. I saw it setting off what
> looked like an AoE so I tired to kite it away from the ranged
> attackers. Now that is funny eh, for those who know those things? So
> we then tried the fight in closed quarters and perhaps I did not have
> good threat applied or something like bad rage management but the
> flames there are hot - death too fast for my liking. So the third time
> I apply better rage management coupled together with the proper
> attacks but still a no go. We concede and I plan to go back sometime
> to kick some hot fire elementals in the rocky teeth.
>
> I suspect that next time I go there I will have one of my bags filled
> with my fire resist gear that very inconveniently was stashed away in
> the bank during this visit. I also know to bring my fire resist pet up
> to that place when I send my hunter at a future date.
The first and only time I tanked a full Arc run, someone instructed
the entire group to camp themselves right under the fire elementals. I
don't know why, but this seemed to work. Their ranged attack must have
a minimum distance. >> Stay informed about: Arcatraz: Last Room Fire Elementals |
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Since: Jun 01, 2007 Posts: 175
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(Msg. 6) Posted: Mon Sep 24, 2007 4:41 pm
Post subject: Re: Arcatraz: Last Room Fire Elementals [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Sep 24, 11:15 am, Orion Ryder <orionry....RemoveThis@hotmail.com> wrote:
<snip>
I think you're talking about those MoB's that drop those meteor's,
correct? If so, the trick to them is A.) Only fight one at a time!
And B.) EVERYONE in the party needs to stand right on top of the
tank. No one move. The further apart you are, the more damage the
meteor's do. At least that's how I understand it. >> Stay informed about: Arcatraz: Last Room Fire Elementals |
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Since: Mar 21, 2007 Posts: 21
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(Msg. 7) Posted: Mon Sep 24, 2007 7:57 pm
Post subject: Re: Arcatraz: Last Room Fire Elementals [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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The meteor mobs are based on the trash in front of Ossirian in AQ20 last
boss. For those that never did him it's a completly new and unuque
encounter.
The meteor does a lot of dmg like 15-20k in the area that he hits, but that
dmg is split on all players that he hits so if all 5 get hit you divide the
dmg and there is much more chance all will live. And all need to be healed
fast in case another meteor hits soon.
Noone can to stand away from the group even hunters because if they get hit
and not the group then get instantly killed. >> Stay informed about: Arcatraz: Last Room Fire Elementals |
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Since: May 18, 2006 Posts: 4149
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(Msg. 8) Posted: Mon Sep 24, 2007 8:45 pm
Post subject: Re: Arcatraz: Last Room Fire Elementals [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Aboo <jhemphill RemoveThis @gmail.com> writes:
>I think you're talking about those MoB's that drop those meteor's,
>correct? If so, the trick to them is A.) Only fight one at a time!
>And B.) EVERYONE in the party needs to stand right on top of the
>tank. No one move. The further apart you are, the more damage the
>meteor's do. At least that's how I understand it.
Yes, this is an attack that originated in some trash in the Ahn'quiraj
instances and has been widely reused in BC. Meteors split damage among all
affected players. *
--
* PV something like badgers--something like lizards--and something
like corkscrews. >> Stay informed about: Arcatraz: Last Room Fire Elementals |
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Since: Jun 06, 2007 Posts: 20
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(Msg. 9) Posted: Tue Sep 25, 2007 2:55 am
Post subject: Re: Arcatraz: Last Room Fire Elementals [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On 25 Sep, 07:18, Lancelet <lancelet.nos....RemoveThis@merci.invalid> wrote:
> > Second boss is simple provided you know what to do. First encounter I
> > had it explained to me however either I did not get the gist or the
> > gist was not quite gisted. I was bashing but not exactly at the right
> > time. I was retreating but not getting back in at the right time. She
> > was going down but we lost the mage and so went the battle.
>
> I was told to stand back when she makes the whirlwind, shapeshift to bear,
> and charge to interrupt the heal. Well... I needed some practice to have to
> good timing. And the priest died. The boss was then on me, and I waited
> that the tank get her back so I could rez the priest. But then the warlock
> died. And the fight had no end. One or two resists on my charge and lack of
> DPS without our warlock later, we decided to start again and go out of
> Arcatraz.
>
Stack hots on the tank and she becomes indestructable!
The meteor dudes at the end are probably the hardest thing in the
instance to heal for me (druid) OK for the first one with tranquility
but they do a lot of damage if your DPS isn't all that. >> Stay informed about: Arcatraz: Last Room Fire Elementals |
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Since: May 24, 2007 Posts: 281
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(Msg. 10) Posted: Tue Sep 25, 2007 3:55 am
Post subject: Re: Arcatraz: Last Room Fire Elementals [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Orion Ryder <orionryder.TakeThisOut@hotmail.com> wrote in news:1190650532.919079.155020
@w3g2000hsg.googlegroups.com:
I went there yesterday. Some deaths, some wipes, but we finished it.
>
> First boss simple, kite along wall and keep oneself out of the black
> holes whilst the DPS dish out the hurt and the healer dish out the
> fixem-up on my sorry butt, in Ashen's case a bit of both or should I
> say a lot of damage and a bit of added in healing.
My feral druid almost died on a hole : I had shapeshifted to inervate the
priest and since I was there, I started to launch a healing spell too. Wow,
this spell casting time is long. Oooop. I stepped out of the hole with one
pixel in my life bar and I saw a "resist" on it at the same time. Pfiuuu.
> Second boss is simple provided you know what to do. First encounter I
> had it explained to me however either I did not get the gist or the
> gist was not quite gisted. I was bashing but not exactly at the right
> time. I was retreating but not getting back in at the right time. She
> was going down but we lost the mage and so went the battle.
I was told to stand back when she makes the whirlwind, shapeshift to bear,
and charge to interrupt the heal. Well... I needed some practice to have to
good timing. And the priest died. The boss was then on me, and I waited
that the tank get her back so I could rez the priest. But then the warlock
died. And the fight had no end. One or two resists on my charge and lack of
DPS without our warlock later, we decided to start again and go out of
Arcatraz.
Second try was better, she died.
> Now about those fire elementals in the last room. Pulled one out and I
> was totally unfamiliar with the tricky part. I saw it setting off what
> looked like an AoE so I tired to kite it away from the ranged
> attackers. Now that is funny eh, for those who know those things? So
> we then tried the fight in closed quarters and perhaps I did not have
> good threat applied or something like bad rage management but the
> flames there are hot - death too fast for my liking. So the third time
> I apply better rage management coupled together with the proper
> attacks but still a no go. We concede and I plan to go back sometime
> to kick some hot fire elementals in the rocky teeth.
We wiped on the first elemental. The warlock died first, then the priest.
He was still healing in angel form (I don't know the exact name), I stand
back to heal the tank a little and be ready to rez the priest and then I
noticed that it was darker. I looked above and saw a big flamming rock that
was being larger, and larger, and BAM! One shotted.
Second try, everybody was close to the tank, and we managed to kill him.
After that, it was ok.
Lancelet >> Stay informed about: Arcatraz: Last Room Fire Elementals |
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Since: Dec 15, 2006 Posts: 838
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(Msg. 11) Posted: Tue Sep 25, 2007 3:56 am
Post subject: Re: Arcatraz: Last Room Fire Elementals [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Hello, Orion!
You wrote on Mon, 24 Sep 2007 12:45:46 -0700:
OR> On Sep 24, 1:57 pm, "Shammy" <em....DeleteThis@myemail.com> wrote:
??>> The meteor mobs are based on the trash in front of Ossirian in AQ20
??>> last boss. For those that never did him it's a completly new and
??>> unuque encounter. The meteor does a lot of dmg like 15-20k in the area
??>> that he hits, but that dmg is split on all players that he hits so if
??>> all 5 get hit you divide the dmg and there is much more chance all
??>> will live. And all need to be healed fast in case another meteor hits
??>> soon. Noone can to stand away from the group even hunters because if
??>> they get hit and not the group then get instantly killed.
OR> Well I think there should be a sign on the doorway that says something
OR> like "If you have less than 300 Fire Resist do not even think about
OR> attacking these things"
OR> 15-20 K equates to (including the hunter pet)
OR> 2500 - 3333 damage per party member
OR> per meteor cast.
OR> Now on the second fight I am not sure if the rogue came up close
OR> because someone chatted his name with a ?.
OR> But on the third attempt I know for sure everybody was in tight
OR> quarters.
OR> I applied sunders and heroic strikes and as soon as my rage bar was up
OR> it was down again and everybody was close to the fire mob and I am not
OR> sure when they began to apply their DPS but I'll say this. We all took
OR> a lot of damage and it appears that all of us regardless of total life
OR> was a little over 50% and shortly thereafter we were all dead.
OR> Looks to me like a priest would have to cut it loose with prayer of
OR> healing in that fight and just keep it coming again and again to keep
OR> up with the meteors.
With best regards, Shammy.
I did that encounter several times and noone had any fire resistance, you
need very good and fast healing though. If you have some non heal spec dpser
(druid, shaman,shadow priest) with your party ask him to help the healer too
while the other 2 dps. >> Stay informed about: Arcatraz: Last Room Fire Elementals |
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Since: Aug 21, 2007 Posts: 108
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(Msg. 12) Posted: Tue Sep 25, 2007 4:56 am
Post subject: Re: Arcatraz: Last Room Fire Elementals [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Mon, 24 Sep 2007 12:45:46 -0700, Orion Ryder wrote:
> On Sep 24, 1:57 pm, "Shammy" <em... DeleteThis @myemail.com> wrote:
>> The meteor mobs are based on the trash in front of Ossirian in AQ20 last
>> boss. For those that never did him it's a completly new and unuque
>> encounter.
>> The meteor does a lot of dmg like 15-20k in the area that he hits, but that
>> dmg is split on all players that he hits so if all 5 get hit you divide the
>> dmg and there is much more chance all will live. And all need to be healed
>> fast in case another meteor hits soon.
>> Noone can to stand away from the group even hunters because if they get hit
>> and not the group then get instantly killed.
>
> Well I think there should be a sign on the doorway that says something
> like "If you have less than 300 Fire Resist do not even think about
> attacking these things"
>
you could also tell the group to help the healer out in using bandages and
healpotions. hunters can stand away if they have a castbar telling them
when a meteor is about to drop and then stand with the others. theres no
need for the rest of the group to stand inside the tank.... just near
enough. on heroic mode we used one healer for the group and one healer for
the tank. even then we didnt have any fire resistance. >> Stay informed about: Arcatraz: Last Room Fire Elementals |
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Since: Jan 07, 2005 Posts: 1165
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(Msg. 13) Posted: Tue Sep 25, 2007 5:56 am
Post subject: Re: Arcatraz: Last Room Fire Elementals [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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I think it was Lancelet <lancelet.nospam.TakeThisOut@merci.invalid> that wrote
something like...
>> Second boss is simple provided you know what to do. First encounter I
>> had it explained to me however either I did not get the gist or the
>> gist was not quite gisted. I was bashing but not exactly at the right
>> time. I was retreating but not getting back in at the right time. She
>> was going down but we lost the mage and so went the battle.
>
>I was told to stand back when she makes the whirlwind, shapeshift to bear,
>and charge to interrupt the heal. Well... I needed some practice to have to
>good timing. And the priest died. The boss was then on me, and I waited
>that the tank get her back so I could rez the priest. But then the warlock
>died. And the fight had no end. One or two resists on my charge and lack of
>DPS without our warlock later, we decided to start again and go out of
>Arcatraz.
>
>Second try was better, she died.
Had one run where the 3 dps classes died but the tank and healer were
able to keep going until we all ran back to finish her off.
Ashen Shugar
--
The lions sing and the hills take flight.
The moon by day, and the sun by night.
Blind woman, deaf man, jackdaw fool.
Let the Lord of Chaos rule! >> Stay informed about: Arcatraz: Last Room Fire Elementals |
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Since: May 24, 2007 Posts: 281
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(Msg. 14) Posted: Tue Sep 25, 2007 6:55 am
Post subject: Re: Arcatraz: Last Room Fire Elementals [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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deathsabyss RemoveThis @yahoo.com.au (Ashen Shugar) wrote in
news:46facaee.23721843@News.Individual.NET:
>>Second try was better, she died.
>
> Had one run where the 3 dps classes died but the tank and healer were
> able to keep going until we all ran back to finish her off.
The problem was she was loosing her life very slowly, and after a resisted
charge, we decided it was going to take too long. If the warlock had the
key, he would had the time to go back, but I was the only one to have it...
We should have tried to go back to the entrance, and unlock the door with
the boss here...
Talking about dying problem in Arcatraz... A memory of my first run: on the
last boss event, the warlock died on the dragon. Before the last boss
spawned, the priest was drinking and eating, I was not sure he would have
the time to rez the warlock, so I try to do it. At the same time, the
priest rez him, so my druid rez is gone for 30min. The warlock is killed
again soon after, and so the other DPS. We made all the fight with the
warrior tank, the priest and me. A long fight, but very fun, and we did it.
It was not the same team, only the priest was here the first time too.
Lancelet >> Stay informed about: Arcatraz: Last Room Fire Elementals |
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Since: Aug 21, 2007 Posts: 108
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(Msg. 15) Posted: Tue Sep 25, 2007 6:55 am
Post subject: Re: Arcatraz: Last Room Fire Elementals [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Tue, 25 Sep 2007 11:18:54 +0200 (CEST), Lancelet wrote:
> deathsabyss.TakeThisOut@yahoo.com.au (Ashen Shugar) wrote in
> news:46facaee.23721843@News.Individual.NET:
>
>
>>>Second try was better, she died.
>>
>> Had one run where the 3 dps classes died but the tank and healer were
>> able to keep going until we all ran back to finish her off.
>
> The problem was she was loosing her life very slowly, and after a resisted
> charge, we decided it was going to take too long. If the warlock had the
> key, he would had the time to go back, but I was the only one to have it...
> We should have tried to go back to the entrance, and unlock the door with
> the boss here...
>
> Talking about dying problem in Arcatraz... A memory of my first run: on the
> last boss event, the warlock died on the dragon. Before the last boss
> spawned, the priest was drinking and eating, I was not sure he would have
> the time to rez the warlock, so I try to do it. At the same time, the
> priest rez him, so my druid rez is gone for 30min. The warlock is killed
> again soon after, and so the other DPS. We made all the fight with the
> warrior tank, the priest and me. A long fight, but very fun, and we did it.
>
> It was not the same team, only the priest was here the first time too.
>
> Lancelet
just a hint on the last boss in arkatraz.
a hunter with snaketrap makes it alot easier. the snakes soak up alot of
mindflays. the difference was huge with or without hunter on heroic mode
pre-heroic-nerf patch.
1st time heroic arkatraz we wiped our way through the instance, wiping on
nearly every trash pack.
even on normal mode i'd say arkatraz ist the most difficult instance. >> Stay informed about: Arcatraz: Last Room Fire Elementals |
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