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[Announce] POWDER 100 Released

 
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Brendan

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Since: Feb 04, 2008
Posts: 3



(Msg. 16) Posted: Mon Feb 04, 2008 8:20 am
Post subject: Re: POWDER 100 Released [Login to view extended thread Info.]
Archived from groups: rec>games>roguelike>misc (more info?)

Well, I'm still bashing my head open on 99. Will have to upload 100
tonight!

Bug?
I have one possible bug to report. I had already learned the Chilling
Touch spell, and then found a staff that granted Frost Bolt. While
holding the staff I could not forget Chilling Touch. After unequipping
the staff and forgetting Chilling Touch, I permanently lost that spell
slot! Sad

Suggestions...
1-One thing that happens after playing dozens of games is that I
forget between saves which god I am worshipping, which can have dire
consequences! Could you please either have this print out after
loading a game, or add it to the character dump screen?
2-Could you put in a "safety" toggle for movement based attacks?
Playing as a cleric becomes tedious simply because you have to move so
slowly to avoid accidental kills. With the very nice drag and drop
menu system, turning the toggle on and off for movement attacks would
be a lot less tedious that crawling step by step, click by click
through the dungeon.

Comments, Questions etc.
The new tiles are wonderful artwork, but I find the lack of contrast
between the player character and dungeon a little hard on the eyes so
I play with the classic tiles opaqued. Besides, I _like_ the classic
tiles - so bright and jolly! Would it be safe to say that it is
impossible to ascend in Powder without changing classes? Obviously no
one could ever survive purely as a wizard/necromancer because they
would never gain any hitpoints. A cleric is extremely difficult since
you get items from killing monsters, so your chance of getting items
is sorely reduced.

I have never made it deeper than one level past the open room, so my
next comment might be questionable. Is it just me, or is the easiest
game path to play as a warrior and slay everything in sight? Yes get
massive HP, lots of skills, the most items, and the most gifts since
the fighter gods are so easily pleased. Unless the game takes a
serious turn deeper than I have managed to descend, this seems to be
the case.


Anyhow, great game!

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R. Dan Henry

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Since: Mar 25, 2005
Posts: 615



(Msg. 17) Posted: Mon Feb 04, 2008 5:47 pm
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On Mon, 4 Feb 2008 08:20:18 -0800 (PST), Brendan
<brendandetracey.RemoveThis@yahoo.com> wrote:

>1-One thing that happens after playing dozens of games is that I
>forget between saves which god I am worshipping, which can have dire
>consequences! Could you please either have this print out after
>loading a game, or add it to the character dump screen?

Seconded!

--
R. Dan Henry
danhenry.RemoveThis@inreach.com

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David Damerell

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Since: Apr 06, 2005
Posts: 1031



(Msg. 18) Posted: Mon Feb 04, 2008 6:03 pm
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Quoting Jeff Lait <torespondisfutile RemoveThis @hotmail.com>:
>Aha! Converting people to graphics one roguelike at a time :> Now I
>just need to get David Damerell to use his mouse and my take over is
>complete!

Not a chance. All else aside, sometimes I'm on a train with laptop, and
the only mouse available is the clitmouse in the keyboard - clumsy as all
getout.
--
David Damerell <damerell RemoveThis @chiark.greenend.org.uk> Distortion Field!
Today is Aponoia, February.
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conkstah

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Since: Feb 02, 2008
Posts: 8



(Msg. 19) Posted: Tue Feb 05, 2008 11:33 am
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Awesome game. Finished it today (managed it as atheist, but I did
polymorph to an iron golem about halfway through the game, and remain
that way. Scummy? Hmm). Loved the Golden Tridude.
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hotpoo

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Since: Dec 19, 2007
Posts: 5



(Msg. 20) Posted: Tue Feb 05, 2008 3:11 pm
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>Would it be safe to say that it is
> impossible to ascend in Powder without changing classes? Obviously  no
> one could ever survive purely as a wizard/necromancer because they
> would never gain any hitpoints.  A cleric is extremely difficult since
> you get items from killing monsters, so your chance of getting items
> is sorely reduced.
>
> I have never made it deeper than one level past the open room, so my
> next comment might be questionable. Is it just me, or is the easiest
> game path to play as a warrior and slay everything in sight? Yes get
> massive HP, lots of skills, the most items, and the most gifts since
> the fighter gods are so easily pleased. Unless the game takes a
> serious turn deeper than I have managed to descend, this seems to be
> the case.

Actually, it's doable... albiet very difficult for the magic users.
Jeff has an excellent strategy for the magic users... fill a couple of
early levels by following Quizar. He gives good hp/mp, and some decent
skills to boot.

Following the path of Pax is extremely difficult to start. If
starvation doesn't get you, lack of good equipment might. Once you get
to the labyrinth, however, things become a bit easier. Pax doesn't
frown down on killing hostiles or the undead (unless the hostiles are
sleeping / paralyzed). I've starved quite a few times as a cleric,
however... sad way to go. Preseve helps buffer this a bit. He is a
rewarding god to follow, if you can stay in his good graces.

Personally, I've begun following He Who Would be Xom a lot for the
beginning of the game. If you are lucky (it's all about luck with this
guy), you can have a pretty insane early level character. I've managed
to have him drop a couple of +35/+35 level bonuses in a row... once
had a level 3 newbie with 50hp / 100mp. He can also give you +0/+0 a
few levels in a row, then turn around and smite you because you aren't
playing his game properly anymore. In my experience, use him as an
early level booster (especially if you can find a lot of books), then
drop him as soon as you can. Oh yeah... and pray often. You'll want to
know when your piety drops with him.
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hotpoo

External


Since: Dec 19, 2007
Posts: 5



(Msg. 21) Posted: Tue Feb 05, 2008 3:13 pm
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> One nooby spoiler type question:
> Am I correct in saying that spell and artifact effects are not
> generally cumulative? The one I had in mind was speed. If you are
> wearing two artifacts that grant speed, you are still only quick, not
> quicker...

Correct. As far as I'm aware, the only "bonus" that stacks is poison.
However, you can be "fast" and "quick" at the same time...

Bill
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Jeff Lait

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Since: Nov 19, 2007
Posts: 111



(Msg. 22) Posted: Tue Feb 05, 2008 6:09 pm
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On Feb 4, 11:20 am, Brendan <brendandetra... RemoveThis @yahoo.com> wrote:
>
> Bug?
> I have one possible bug to report. I had already learned the Chilling
> Touch spell, and then found a staff that granted Frost Bolt. While
> holding the staff I could not forget Chilling Touch. After unequipping
> the staff and forgetting Chilling Touch, I permanently lost that spell
> slot! Sad

A very worrying report. I shall try and reproduce. However, the
number of free spell slots isn't something stored, it is recalculated
all the time, so I'd be surprised if there was a real way to lose a
spell slot...

> Suggestions...
> 1-One thing that happens after playing dozens of games is that I
> forget between saves which god I am worshipping, which can have dire
> consequences! Could you please either have this print out after
> loading a game, or add it to the character dump screen?

An excellent point. I think this should be added to the Prayer
report.

> 2-Could you put in a "safety" toggle for movement based attacks?
> Playing as a cleric becomes tedious simply because you have to move so
> slowly to avoid accidental kills. With the very nice drag and drop
> menu system, turning the toggle on and off for movement attacks would
> be a lot less tedious that crawling step by step, click by click
> through the dungeon.

I think this already exists? If you click far away from yourself, ie,
*not* the four adjacent tiles, you will do a "safe move" that doesn't
attack anything.

> Comments, Questions etc.
> The new tiles are wonderful artwork, but I find the lack of contrast
> between the player character and dungeon a little hard on the eyes so
> I play with the classic tiles opaqued. Besides, I _like_ the classic
> tiles - so bright and jolly!

Thank you! I am keeping them around, so never fear.

> Would it be safe to say that it is
> impossible to ascend in Powder without changing classes? Obviously no
> one could ever survive purely as a wizard/necromancer because they
> would never gain any hitpoints.

Necromancers do gain hitpoints. Wizards could always rely on healing
potions to gain hitpoints, but that is stretching it.

> A cleric is extremely difficult since
> you get items from killing monsters, so your chance of getting items
> is sorely reduced.

Yep. On the other hand, a Fighter can be pretty straight forward :>

> I have never made it deeper than one level past the open room, so my
> next comment might be questionable. Is it just me, or is the easiest
> game path to play as a warrior and slay everything in sight? Yes get
> massive HP, lots of skills, the most items, and the most gifts since
> the fighter gods are so easily pleased. Unless the game takes a
> serious turn deeper than I have managed to descend, this seems to be
> the case.

A pure fighter, in my experience, usually finds themselves unable to
heal themselves sufficiently. You really want some magic to back you
up. The best strategy is thus to multi-class. Start with fighter to
get hitpoints and switch to wizard when you feel you are tough
enough. I usually go with rogue as I get a nice blend of the two.
--
Jeff Lait
(POWDER: http://www.zincland.com/powder)
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Jeff Lait

External


Since: Nov 19, 2007
Posts: 111



(Msg. 23) Posted: Tue Feb 05, 2008 6:13 pm
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On Feb 5, 2:33 pm, conks....RemoveThis@gmail.com wrote:
> Awesome game. Finished it today (managed it as atheist, but I did
> polymorph to an iron golem about halfway through the game, and remain
> that way. Scummy? Hmm). Loved the Golden Tridude.

Congratulations! Glad you liked the Golden Tridude :>

Iron Golem is definitely the most abusive form to self-poly into.
Thinking about it, I think the real problem isn't the cool stats or
the free lightning spell. It is the number of free spell/skill slots
you get. You get so many because your to-hit for weapons and magic is
based on your physical/magic level, so for the Iron Golem to be
powerful, it needs a high physical and magical level (in addition to
its character level which can be set independently) The sideeffect is
that if you poly into one, you get 20+ spells that you can fill out
with your various heal, etc, type effects. If iron golems only had
one spell slot, I think they'd be a lot less abusive.
--
Jeff Lait
(POWDER: http://www.zincland.com/powder)
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conkstah

External


Since: Feb 02, 2008
Posts: 8



(Msg. 24) Posted: Wed Feb 06, 2008 5:45 am
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On Feb 6, 2:13 am, Jeff Lait <torespondisfut....TakeThisOut@hotmail.com> wrote:
> On Feb 5, 2:33 pm, conks....TakeThisOut@gmail.com wrote:
>
> > Awesome game. Finished it today (managed it as atheist, but I did
> > polymorph to an iron golem about halfway through the game, and remain
> > that way. Scummy? Hmm). Loved the Golden Tridude.
>
> Congratulations!  Glad you liked the Golden Tridude :>
>
> Iron Golem is definitely the most abusive form to self-poly into.
> Thinking about it, I think the real problem isn't the cool stats or
> the free lightning spell.  It is the number of free spell/skill slots
> you get.  You get so many because your to-hit for weapons and magic is
> based on your physical/magic level, so for the Iron Golem to be
> powerful, it needs a high physical and magical level (in addition to
> its character level which can be set independently)  The sideeffect is
> that if you poly into one, you get 20+ spells that you can fill out
> with your various heal, etc, type effects.  If iron golems only had
> one spell slot, I think they'd be a lot less abusive.
> --
> Jeff Lait
> (POWDER:http://www.zincland.com/powder)

Disagree. I didn't use any spell slots (for the whole game - though
'Heal' would have been used if I could have found it...). Admittedly,
the free lightning spell saw use - mainly to kill the minotaur and the
purple tridudes. That aside though, I don't think it'd help to limit
the spell slots. The main awesomeness of the iron golem, in my very
limited experience, is that massive amount of hitpoints, the great AC
(the 25+ SKILL slots saw use - on a tome of armour. Managed to get an
AC of 40), and the nice intrinsics. Plus they seem to do great damage
just punching things.

The decrease in experience gained isn't really a deterrent - I still
managed to level up twice as one (though I continued just picking
'adventurer', as I thought once I'd started a thing, I should stick
with it.

So my very humble observation would be that poly is a little
overpowered (both when I do it, and when monsters do it). Perhaps give
them more vulnerabilities - for example, I'd assume an iron golem
would be very weak to water (it'd rust) or shock (it'd conduct. Though
this seems to be used as justification for resistance, which I can't
really argue with).
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Brendan

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Since: Feb 04, 2008
Posts: 3



(Msg. 25) Posted: Thu Feb 07, 2008 5:36 am
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Well, my Barbarian didn't make it. Sad(

AssPilot the barbarian's death was so common place. He was swarmed
after returning from the effortless dispatch of all inhabitants of the
steel caves(this part did make me laugh. just a joke right?). Revealed
by a kobold assassin, he tried to slug his way out. Unfortunately one
of his oppenents was a water elemental whom he took too long to kill.
After being strangled for over 50 turns after killing the water
elemental(you have got to be kidding) and using up his few potions and
scroll of healing, he died a-glugging.

His near-death experience was much more spectacular. Badly wounded,
he teleported to a large lake and hid in the corner, healing. At this
moment Pax decided to humiliate him and he was polymorphed into a
brown slug. Having no feet, he lost his boots of water-walking and
promptly drowned! The humiliation! Luckily his amulet of resurrection
allowed him to reconstitute himself and swim to shore. An artifact
helm allowed him to water-walk out to retrieve his soggy boots.

To die later in such a mediocre fashion after surviving that near-
death was infuriating! My DS nearly didn't make it!

The secret to his barbaric path was the early discovery of a warhammer
granting regeneration and see-invisible, maxed up to +7, and a mace
granting protection from stoning.

Ack. Not sure I can play another game ever again after all that. O
wait, maybe I'll give Powder 100 a quick try! Just for a few
minutes...
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R. Dan Henry

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Since: Mar 25, 2005
Posts: 615



(Msg. 26) Posted: Thu Feb 07, 2008 6:20 am
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On Tue, 5 Feb 2008 15:11:36 -0800 (PST), hotpoo <hotpoo.TakeThisOut@gmail.com>
wrote:

>>Would it be safe to say that it is
>> impossible to ascend in Powder without changing classes? Obviously  no
>> one could ever survive purely as a wizard/necromancer because they
>> would never gain any hitpoints.  A cleric is extremely difficult since
>> you get items from killing monsters, so your chance of getting items
>> is sorely reduced.
>>
>> I have never made it deeper than one level past the open room, so my
>> next comment might be questionable. Is it just me, or is the easiest
>> game path to play as a warrior and slay everything in sight? Yes get
>> massive HP, lots of skills, the most items, and the most gifts since
>> the fighter gods are so easily pleased. Unless the game takes a
>> serious turn deeper than I have managed to descend, this seems to be
>> the case.
>
>Actually, it's doable... albiet very difficult for the magic users.
>Jeff has an excellent strategy for the magic users... fill a couple of
>early levels by following Quizar. He gives good hp/mp, and some decent
>skills to boot.

But then you'd be changing classes or else playing a ranger rather than
a wizard or necromancer.

--
R. Dan Henry
danhenry.TakeThisOut@inreach.com
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Farlight

External


Since: Nov 20, 2007
Posts: 2



(Msg. 27) Posted: Thu Feb 07, 2008 10:02 am
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Jeff, Congratulations on the 5th anniversary and 100 release of
POWDER!

(Still the GBA game I play most, and I've been a follower since
~version 023 or so Smile

I really like the new look and art scheme. Takes a little getting
used to and I constantly have to 'look' at the new monster icons
before running away from them (or fighting).

So many improvements! I haven't played a great deal since my last
ascension in 089. I'll have to put 100 on my flash card tonight.

Cheers!

Farlight
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Jeff Lait

External


Since: Nov 19, 2007
Posts: 111



(Msg. 28) Posted: Thu Feb 07, 2008 5:35 pm
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On Feb 6, 8:45 am, conks....TakeThisOut@gmail.com wrote:
> On Feb 6, 2:13 am, Jeff Lait <torespondisfut....TakeThisOut@hotmail.com> wrote:
>
> > On Feb 5, 2:33 pm, conks....TakeThisOut@gmail.com wrote:
>
> > > Awesome game. Finished it today (managed it as atheist, but I did
> > > polymorph to an iron golem about halfway through the game, and remain
> > > that way. Scummy? Hmm). Loved the Golden Tridude.
>
> > Congratulations! Glad you liked the Golden Tridude :>
>
> > Iron Golem is definitely the most abusive form to self-poly into.
> > Thinking about it, I think the real problem isn't the cool stats or
> > the free lightning spell. It is the number of free spell/skill slots
> > you get. You get so many because your to-hit for weapons and magic is
> > based on your physical/magic level, so for the Iron Golem to be
> > powerful, it needs a high physical and magical level (in addition to
> > its character level which can be set independently) The sideeffect is
> > that if you poly into one, you get 20+ spells that you can fill out
> > with your various heal, etc, type effects. If iron golems only had
> > one spell slot, I think they'd be a lot less abusive.
>
> Disagree. I didn't use any spell slots (for the whole game - though
> 'Heal' would have been used if I could have found it...). Admittedly,
> the free lightning spell saw use - mainly to kill the minotaur and the
> purple tridudes. That aside though, I don't think it'd help to limit
> the spell slots. The main awesomeness of the iron golem, in my very
> limited experience, is that massive amount of hitpoints, the great AC
> (the 25+ SKILL slots saw use - on a tome of armour. Managed to get an
> AC of 40), and the nice intrinsics. Plus they seem to do great damage
> just punching things.

Well, I did plan on limiting skill slots as well as spell slots. But
practically, you probably would have won in your native form just fine
as well.

The irongolem damage is comparable to two handed flaming swords, for
example. The high base AC doesn't help much when you put on armour -
only 1/3rd carries through. My recent deceased cleric had an AC of
48, for example.

> The decrease in experience gained isn't really a deterrent - I still
> managed to level up twice as one (though I continued just picking
> 'adventurer', as I thought once I'd started a thing, I should stick
> with it.

This is only a problem if you revert back :>

> So my very humble observation would be that poly is a little
> overpowered (both when I do it, and when monsters do it). Perhaps give
> them more vulnerabilities - for example, I'd assume an iron golem
> would be very weak to water (it'd rust) or shock (it'd conduct. Though
> this seems to be used as justification for resistance, which I can't
> really argue with).

Giving them shock damage would be mean as they'd toast themselves with
their own lightning :> Water weakness works - oddly they are the
opposite, no breath means water elementals are a joke.

Poly is also tricky as you have to rely on the RNG to give you enough
poly wands to get into an iron golem state. (To control poly into
one, you likely are powerful enough you could win normally) My last
cleric was very poor in poly wands.
--
Jeff Lait
(POWDER: http://www.zincland.com/powder)
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Jeff Lait

External


Since: Nov 19, 2007
Posts: 111



(Msg. 29) Posted: Thu Feb 07, 2008 5:38 pm
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On Feb 6, 11:59 am, Brendan <brendandetra....RemoveThis@yahoo.com> wrote:
> On Feb 5, 10:09 pm, Jeff Lait <torespondisfut....RemoveThis@hotmail.com> wrote:
>
> > On Feb 4, 11:20 am, Brendan <brendandetra....RemoveThis@yahoo.com> wrote:
> > > 2-Could you put in a "safety" toggle for movement based attacks?
> > > Playing as a cleric becomes tedious simply because you have to move so
> > > slowly to avoid accidental kills. With the very nice drag and drop
> > > menu system, turning the toggle on and off for movement attacks would
> > > be a lot less tedious that crawling step by step, click by click
> > > through the dungeon.
>
> > I think this already exists? If you click far away from yourself, ie,
> > *not* the four adjacent tiles, you will do a "safe move" that doesn't
> > attack anything.
>
> Ah, but I am a D-Pad mover! I will try this out when I try being a
> cleric again. I have never liked using a stylus for movement. Blocks
> the screen too much.

I'm afraid you are out of luck for d-pad. Pre-DS, I'd tell you it was
user error and you are to trade caution with speed at your own
discretion. Now that the DS provides a "safe walk" it is questionable
why keyboard/dpad users lack it. One problem is I can't think of a
good way to switch between, your switch idea seems to complicated. I
want the play of POWDER to be fast - selecting combat mode defeats the
objective of steamrolling weak monsters.

> Now if only I had a clue as how to permanently kill cave trolls( wand
> of fire? nope.. Sad ), and damage named elementals who seem completely
> immune to physical(at least the named stone elemental was). Run in
> circles! Run in circles!

Keep killing them enough times and they won't leave a corpse :>
--
Jeff Lait
(POWDER: http://www.zincland.com/powder)
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Jeff Lait

External


Since: Nov 19, 2007
Posts: 111



(Msg. 30) Posted: Thu Feb 07, 2008 5:40 pm
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On Feb 7, 8:36 am, Brendan <brendandetra....DeleteThis@yahoo.com> wrote:
> Well, my Barbarian didn't make it. Sad(
>
> Unfortunately one
> of his oppenents was a water elemental whom he took too long to kill.
> After being strangled for over 50 turns after killing the water
> elemental(you have got to be kidding) and using up his few potions and
> scroll of healing, he died a-glugging.

Water Elementals are one of the three most feared monsters in POWDER
for a reason. My cleric just died to them on Quizar's level :<

> The secret to his barbaric path was the early discovery of a warhammer
> granting regeneration and see-invisible, maxed up to +7, and a mace
> granting protection from stoning.

That is the perfect weapon for a barbarian!
--
Jeff Lait
(POWDER: http://www.zincland.com/powder)
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