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Announce: DaJAngband 1.0.03

 
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will_asher

External


Since: Nov 16, 2007
Posts: 23



(Msg. 1) Posted: Wed Feb 06, 2008 7:43 pm
Post subject: Announce: DaJAngband 1.0.03
Archived from groups: rec>games>roguelike>angband (more info?)

Purpose of DaJAngband:
To add flavor and character to vanilla Angband. This is done mostly through
redoing the monster list and adding a few new classes and races. Other changes
are mainly to complement the changes in the monster list. Also implements my
idea that permanent see invisible should be much rarer and that less monsters
should be invisible. (notably the qulythulgs and the imp-related minor demons
are no longer invisible.) See the DaJAngband Readme.txt for a more detailed list
of changes.

Downloads are at the link in my sig.

changes since last release:
txt file changes:
A bunch of mostly minor monster tweaks.

Monster descriptions are finally finished- there is now an in-game description
for every monster in the game.

There is a small (though significant in the very beginning) exp penatly for
killing most of the town monsters who don't actually do anything to you.

Added Maia race (mostly the same as OAngband's) for the players of very low
skill level (like me). Their (quite useful) special racial ability is resist
disenchantment.

There is now alternate character classes for most of the original classes:
(excluding priest and mage) Barbarian-warrior class with even higher strength
and hit die than warrior, slightly worse skills, and very hard to get more than
one attack. Holy Rogue- Rogue with prayers and penalty for sharp weapons, can
get multiple attacks as easy as the warrior. Stealth Ranger was already there in
the last release. Paladin Marshal- My view of a paladin (largely influenced by
The Deed of Paksenarrion book), not a whole lot different from original. The
original versions of the classes are still available of course. Note: the new
races and classes have not been very well tested, but I tried to keep them
roughly balanced. I think I've only played with the Barbarian class once, and it
probably needs more testing than the others just to see if the concept works.


code tweaks:
The ability to sell to shops is now a birth option (defaults to off). The same
option also affects the amount of gold found. If you can sell to shops, you find
the normall vanilla amount of gold, if you chose not to be able to sell to
shops, then gold drops are significantly increased (as in Eddie's patch
-actually the old and only released version of Eddie's patch (so far) has a
multiplier of 4 and I changed it to 3 cause I seemed like I was finding quite a
lot of gold).

added spear of light and starlight as a priest-type spell, I always thought
spear of light fit better as a priest-type spell. Currently only the Paladin
Marshall can use them though.

added a couple new types of monster nests which I won't give away.

fixed town messiness caused by me trying to add a new shop and failing.

set most of the default options to the way I like them (so remember to check
your options when you start a game.)

--
Will_Asher

Don't like fighting a monster known only as an "icky thing"? -Play DaJAngband
http://www.geocities.com/will_asher/MonsterDictionary/DaJAngband.htm

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