Welcome to GameHourz.com!
FAQFAQ   SearchSearch      ProfileProfile    Private MessagesPrivate Messages   Log inLog in

[Announce] Cardinal Points: Discussion & Newsletter

 
   Game Forums (Home) -> Interactive Fiction Games RSS
Related Topics:
Graphics in IF - How many people like some kind of graphics in their IF? Do you like the graphics and text to be in resizable frames?

Stuck in Chancellor - Help! S P O I L E R S P A C E .. .. .. .. .. .. .. .. I'm stuck on the I think I'm near the end. The lowest storey has perhaps because the real world has managed to partly reassert itself. There's a lot of wind - can't make..

"Computer Games" Article on IF - Just an FYI: The latest issue of Computer Games magazine (April 2006) contains a piece on IF. It covers the and comes all the way to the present, with on Inform, TADS, and Hugo; the Annual IF Comp, Baf's Guide, and a bunch more. ..

Dean Kamen and the Ginger Project - A tale. In 1999, Dean Kamen took a lot of the money he had earned inventing things and started a new project called Ginger. He spent several years working on it in very hush-hush he told a few people, mostly..

Damnatio Memoriae & Bronze: brief evaluations - Yay for the new version of Windows Frotz 2002 that allowed me to play these games! :) I just want to make note of them here from a player's ignoring all the stuff about the language they're written in. Somewhere in the..
Next:  Oblivion - merchant warning...  
Author Message
Sandsquish

External


Since: Mar 30, 2005
Posts: 14



(Msg. 1) Posted: Thu Apr 06, 2006 10:57 am
Post subject: [Announce] Cardinal Points: Discussion & Newsletter
Archived from groups: rec>games>int-fiction (more info?)

Hello,

Very soon, momentarily, in fact, you may see a few posts with [Cardinal
Points] in the subject line. These posts will ask some questions about
an IF game or two. The questions might sound similar to some you saw in
that literature class you really hated. But, it's okay to answer these
any way you want. No one will be grading you on your answers.
Hopefully, these questions will get a few people talking about some
aspect of a reasonably good IF game.

Responses to these questions might be published in a newsletter called
Cardinal Points, but otherwise, there's no reason to treat these
threads any differently from any other discussion thread. Talk about
the subject if it interests you. Talk about something related to it if
you like. Comment on other peoples' posts. Elaborate on your own. The
editor of Cardinal Points will pick out the best of these posts, and
you'll get a byline, in the newsletter.

If you'd like to play along, just play, or replay, one of the games
mentioned. One will be a short game, and the other will usually be a
reasonably well-known, somewhat longer, game. Then, tell us what you
think.

--Walt

 >> Stay informed about: [Announce] Cardinal Points: Discussion & Newsletter 
Back to top
Login to vote
Mike Snyder

External


Since: Apr 13, 2004
Posts: 119



(Msg. 2) Posted: Thu Apr 06, 2006 1:01 pm
Post subject: Re: [Announce] Cardinal Points: Discussion & Newsletter [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

<Sandsquish RemoveThis @yahoo.com> wrote in message
news:1144346265.238309.279000@v46g2000cwv.googlegroups.com...
> Hello,

> you like. Comment on other peoples' posts. Elaborate on your own. The
> editor of Cardinal Points will pick out the best of these posts, and
> you'll get a byline, in the newsletter.

I *really* like that title for a newsletter. Looking forward to it!

--- Mike.

 >> Stay informed about: [Announce] Cardinal Points: Discussion & Newsletter 
Back to top
Login to vote
Sandsquish

External


Since: Mar 30, 2005
Posts: 14



(Msg. 3) Posted: Thu Apr 06, 2006 2:46 pm
Post subject: Re: Cardinal Points: Discussion & Newsletter [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Mike Snyder wrote:
<< I *really* like that title for a newsletter. Looking forward to it!
>>

Great!

Okay, everyone. Don't you think you've been spending way too much time
interacting with real, live people in the great, but smoggy, outdoors?
Isn't it time you started interacting with an obscure computer program,
all by yourself, in a dimly-lit room, so you can talk about it to
disembodied personalities on the Usenet?

Of course it is! Help Cardinal Points be the fascinating, geeky success
we all know it could be!
 >> Stay informed about: [Announce] Cardinal Points: Discussion & Newsletter 
Back to top
Login to vote
Adam Thornton

External


Since: Sep 24, 2004
Posts: 120



(Msg. 4) Posted: Thu Apr 06, 2006 6:55 pm
Post subject: Re: Cardinal Points: Discussion & Newsletter [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

In article <1144360019.679481.164120.RemoveThis@i39g2000cwa.googlegroups.com>,
<Sandsquish.RemoveThis@yahoo.com> wrote:
>Mike Snyder wrote:
><< I *really* like that title for a newsletter. Looking forward to it!
>Great!

It makes me think of a really frightening Inquisitor.

"So....you still cling to your Manicheism, eh? <sigh> There's nothing
else for it. Summon Cardinal Points."

Adam
 >> Stay informed about: [Announce] Cardinal Points: Discussion & Newsletter 
Back to top
Login to vote
Sandsquish

External


Since: Mar 30, 2005
Posts: 14



(Msg. 5) Posted: Mon Apr 10, 2006 8:15 am
Post subject: Re: Cardinal Points: Discussion & Newsletter [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Walter Sandsquish (that's me) wrote:

<< Help Cardinal Points be the fascinating, geeky success we all know
it could be! >>

70 messages slapping down Jacek Pudlo, Andrew Plotkin, and Emily Short.
Zero messages about "Little Blue Men" and "Underoos." Nice going folks.

Mike Snyder wrote:

<< I *really* like that title for a newsletter. >>

It looks like it's available for another use, now.
 >> Stay informed about: [Announce] Cardinal Points: Discussion & Newsletter 
Back to top
Login to vote
Greg Boettcher

External


Since: Dec 12, 2004
Posts: 41



(Msg. 6) Posted: Mon Apr 10, 2006 8:42 am
Post subject: Re: Cardinal Points: Discussion & Newsletter [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Sandsqu....DeleteThis@yahoo.com wrote:
> 70 messages slapping down Jacek Pudlo, Andrew Plotkin, and Emily Short.
> Zero messages about "Little Blue Men" and "Underoos." Nice going folks.

It could be that the lack of response has to do with the format. You
said, "The questions might sound similar to some you saw in that
literature class you really hated." The thing is, people won't reply to
such questions if the questions seem irrelevant to why they liked or
didn't like the game.

Why not say yourself what you think of the games? That might work
better to get the ball rolling.

I may not participate myself, but then again I may, who knows. There
are a lot of things going on in my life right now. Anyway, I wish you
luck.

Greg
 >> Stay informed about: [Announce] Cardinal Points: Discussion & Newsletter 
Back to top
Login to vote
Sandsquish

External


Since: Mar 30, 2005
Posts: 14



(Msg. 7) Posted: Mon Apr 10, 2006 9:46 am
Post subject: Re: Cardinal Points: Discussion & Newsletter [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Greg Boettcher wrote:

<< You said, "The questions might sound similar to some you saw in that
literature class you really hated." The thing is, people won't reply to
such questions if the questions seem irrelevant to why they liked or
didn't like the game. >>

Okay. But I also suggested that people talk about related topics if
they felt like it. I chose those questions because they concerned the
content of the games, instead of game design topics.

I does seem like most of the people around here would rather talk about
design. Actually, it looks a lot, to me, like most people are playing
these games so they can either vote in the annual designer's
competition or pick up on the latest game-design tweak in the latest
games. I thought an activity for whoever is playing the games, just
because they like playing them, would be helpful.

<< Why not say yourself what you think of the games? That might work
better to get the ball rolling. >>

Well, the questions were an attempt to get people thinking about the
content of the games and get the ball rolling. They weren't intended to
dictate specific subjects and exclude others. Perhaps they weren't very
effective in that regard. Or, maybe, this just isn't a very good
activity for r.g.i-f.
 >> Stay informed about: [Announce] Cardinal Points: Discussion & Newsletter 
Back to top
Login to vote
Sandsquish

External


Since: Mar 30, 2005
Posts: 14



(Msg. 8) Posted: Mon Apr 10, 2006 12:49 pm
Post subject: Re: Cardinal Points: Discussion & Newsletter [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Dan Shiovitz wrote:
<< It's interesting that you make that distinction -- I've always
thought of the game design as a big part of the content, since it's how
the story and writing is expressed to the player. >>

It is. But that's only one way of looking at it. And it appears to be
the predominant way of looking at it around here. What I was saying was
that you can also look at what was being addressed in the game, or what
mood was being expressed in it, and what those things did or didn't do
for the player, without focusing on the methods the designer used to
express them. It's more a matter of emphasis than a clear-cut
distinction.

<< Well, ok, but that doesn't address his point. >>

True, it only addressed part of his point. I clipped the rest out
because it sounded sarcastic, and sarcasm wasn't my intent. I was going
to say something about someone who proposes a newsletter made up of
community content, and then just writes his own content anyway.

<< I think it's pretty safe to say that the best way to get a response
in a forum like this is to express a strong opinion that people will
post to disagree with. >>

Yes. We just saw a great example of that in another thread. And, as
that thread demonstrated, provoking people doesn't appear to be very
productive.

<< Like, I don't have much to say about the humor in Underoos because I
don't have much to say about humor in general. >>

Fair enough.

<< Did you have something more in mind when you posed the questions? I
guess Underoos is a pretty light game, and I'm not sure there's a huge
amount to say about it. >>

I think you can say things about light games, but, no, I wasn't looking
for anything specific. I think there are reasons why it was amusing,
but, yes, it might not be very easy to talk about what they were.
Really, I brought up that game because it was very short and innocuous
and wanted to see if anyone would try to tackle it. It's a lot like
trying to tackle the subject matter in a Marx Brothers' movie. It's so
absurd, it doesn't seem to be about anything at all, but it is.

<< You might have better luck asking about Reliques of Tolti-Aph, since
I know a bunch of people played that recently. >>

One of the things that worried me about this community was its, almost
obsessive, concern with recency. It's nice that people look at the new
games, but when that appears to be the only things that people are
looking at, bad stuff happens.

For instance, Emily Short just wrote a game that uses a "go-to"
navigation system. I think that's great. In fact, I knew I would think
that was great a long, long time before she actually did it, because
I've played games with that feature before. A long time before, in
fact. Some of Magnetic Scrolls games had the same feature, but since we
rarely look at things that are more than six months old, we appear to
have forgotten.

A recent thread complained about player characters with no personality
and mentioned a few games, over the last few years, that had
distinctive PCs. Does anyone remember that "Plundered Hearts" also had
a PC with a personality? In some ways we're just now catching up with
things that were done decades ago, because we forgot about them. They
were old, and therefore, had no value.

People in movie or book dicussion groups won't clam up if someone
mentions "Casablanca" or even "The Abominable Dr. Phibes." And they
have a much better grasp of their topic because they don't think it's
bad to talk about old stuff in addition to the new stuff.
 >> Stay informed about: [Announce] Cardinal Points: Discussion & Newsletter 
Back to top
Login to vote
Mike Snyder

External


Since: Apr 13, 2004
Posts: 119



(Msg. 9) Posted: Mon Apr 10, 2006 2:12 pm
Post subject: Re: Cardinal Points: Discussion & Newsletter [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Dan Shiovitz" <dbs.TakeThisOut@cs.wisc.edu> wrote in message
news:e1e7pd$gn5$1@cascadia.drizzle.com...
> In article <1144687615.405421.289830.TakeThisOut@e56g2000cwe.googlegroups.com>,

> anyway I was busy playing the Spring Thing games this weekend. (Which,
> for the record, are extremely interesting -- I've got some stuff to
> post about them in a couple weeks, and I hope other people play in the
> meantime.)

I'm still planning to play the four of them, and write reviews. I haven't
decided if I'll post to my website, or submit to SPAG (the latter probably
causing a long delay, since the next SPAG is due out soon).

--- Mike.
 >> Stay informed about: [Announce] Cardinal Points: Discussion & Newsletter 
Back to top
Login to vote
Display posts from previous:   
   Game Forums (Home) -> Interactive Fiction Games All times are: Ekaterinburg, Islamabad, Karachi, Tashkent (change)
Page 1 of 1

 
You can post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum



[ Contact us | Terms of Service/Privacy Policy ]