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Andrew was indeed right-- blurry background on GTA4; draw ..

 
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John Lewis

External


Since: Jan 20, 2005
Posts: 1113



(Msg. 1) Posted: Wed Apr 30, 2008 7:16 pm
Post subject: Andrew was indeed right-- blurry background on GTA4; draw distance hardware limits....
Archived from groups: comp>sys>ibm>pc>games>action, others (more info?)

On Tue, 29 Apr 2008 20:23:32 +0100, Andrew <spamtrap DeleteThis @127.0.0.1> wrote:

>Oh dear, my eyes are hurting, and not in a good "wow, this is the best
>game ever and I have been playing it all day" kind of way.
>
>I guess in order to keep the frame rate up on the 360 (I presume the
>PS3 is the same), they have made all the textures further than about
>50 yards really blurry and it is horrible to look at Sad
>
>I have played it for about 3 hours today and I haven't been gripped by
>the storyline yet and it doesn't seem to have the sense of humour and
>fun of its predecessors.
>
>I expect in time I will get into it, but the graphics are genuinely
>bothering me and I can't believe they weren't mentioned in reviews.

Well, it appears that Andrew's comments were spot-on:-

From Anand's early-impressions of GTA4, published today:-

(see:-

http://www.anandtech.com/showdoc.aspx?i=3297

for the complete text.)

-----------------------------
"The graphics of GTA4 fall short in two areas: draw distance and
animation. The draw distance issues are pretty annoying; while the
game looks great in close quarters, look off into the distance and
you're met with a sea of blurry. It's like the cameraman just
discovered depth of field and went nuts with it. I get that there are
technical limitations that mean we can't have infinite draw distance,
I just want to point out the blemish"
-----------------------------
Also Anand's thoughtful perceptions about the importance of good
animation in a game and the hardware contributions still necessary
to achieve that objective.

"Just as a good story in a movie can be ruined by bad acting, a good
story in a game can be ruined by poor, or un-lifelike animation. The
problem is that we're not quite at a stage in both the CPU and GPU
space, where we can apply lifelike animations to many highly detailed
characters, in complex worlds, in real time. GTA4 comes closer to
reality than any other previous GTA, but we still have a long way to
go. Facial expressions, body movements, environmental interactions,
etc... are all no where near lifelike, and it's simply tough to
believe in a well written story if it's acted out in a choppy fashion.
The story in GTA4 isn't bad by any means, but I'll reserve complete
praise for when we've got the processing power to tell it in a way
that can truly rival a movie (and this is why we'll continue to need
faster CPUs and faster GPUs, we're no where near done folks). "

( Hmm, with respect to the subject of animation realism and fluidity,
I wonder if Anand has seen Assassin's Creed on the PC. Maybe Ubisoft
and Rockstar should get together on the port of GTA4 to the PC... if
it ever happens ...)

-------------------------------
And finally from Anand:-

"And I can't help but ask, where's the PC version? I get that consoles
are far better sales platforms these days, but if we view the creators
of a game like GTA4 as artists, then they should want their art on the
best possible canvas. The draw distance and graphics issues could be
alleviated (although probably not solved completely) on a PC; sure it
would take a very high end PC to deliver the perfect experience, but
with new and more powerful GPUs coming out every 6 - 12 months, the
chances for making GTA4 look beautiful on a PC are pretty good."

" In short, Grand Theft Auto 4 is an addicting game, fans of the
series won't be disappointed but there's little chance that someone
who hated the previous games will fall in love with this one. It's not
what I would call perfect, but it's a decent evolutionary installment
of an already good franchise. "
==================================================


The fact that the PC version is unlikely to arrive before Christmas
2008 ( if it comes at all...) may be a great blessing in disguise.
For two reasons:-

(a) the usual bug-fixes and game-play balance tweaks found to be
necessary after the mass-audience have had their say.

(b). The accelerating evolution of PC hardware. I would think that
Rockstar might well take the opportunity to tweak the game and its
controls to show off what they can really do without the console
limitations. After all, there will be the precedence of games like
Assassin's Creed, Age of Conan and Crysis to show how animation (and
depth of field) can be done on modern PC hardware. Plus a revamped
GTA4 would be a showcase for what might be in store for GTA5. By the
time GTA5 arrives, the next-gen consoles will be emerging. For
example, regardless of Microsoft's repeated denials, the Xbox720 has
to be here before Christmas 2009. Mandatory integration of Blu-ray for
both movies and games cannot be deferred any longer or Microsoft's
declared ambition of the Xbox360 "family" being the
media/entertainment hub of the living room will fade into oblivion.

Footnote:-

For a comparison of GTA4 images on the two consoles, see:-

http://news.filefront.com/video-comparison-of-gta-iv-xbox-360-vs-playstation-3/

The PS3 looks a lot better than the Xbox360 in this clip. Note the
Xbox360 aliasing jaggies on the chrome surround of the car back window
for just one obvious example. And the Xbox360 background does look
more washed-out than the PS3.

John Lewis

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JLC

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Since: Apr 09, 2006
Posts: 392



(Msg. 2) Posted: Wed Apr 30, 2008 8:10 pm
Post subject: Re: Andrew was indeed right-- blurry background on GTA4; draw distance hardware limits.... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

> ( Hmm, with respect to the subject of animation realism and fluidity,
> I wonder if Anand has seen Assassin's Creed on the PC. Maybe Ubisoft
> and Rockstar should get together on the port of GTA4 to the PC... if
> it ever happens ...)

Yes Anandtech has seen and reviewed Assassins Creed. They have a long list
of complaints about it. If I want game reviews I don't go to Anandtech. Let
them stick to hardware, something they know something about. JLC

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Bob Loblaw

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Since: Jan 12, 2006
Posts: 68



(Msg. 3) Posted: Wed Apr 30, 2008 11:57 pm
Post subject: Re: Andrew was indeed right-- blurry background on GTA4; draw distance hardware limits.... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"JLC" <jc@nospam> wrote in message
news:zbOdnZW2-7oMqYTVnZ2dnUVZ_oGjnZ2d@comcast.com...
>> ( Hmm, with respect to the subject of animation realism and fluidity,
>> I wonder if Anand has seen Assassin's Creed on the PC. Maybe Ubisoft
>> and Rockstar should get together on the port of GTA4 to the PC... if
>> it ever happens ...)
>
> Yes Anandtech has seen and reviewed Assassins Creed. They have a long list
> of complaints about it. If I want game reviews I don't go to Anandtech.
> Let them stick to hardware, something they know something about. JLC
>
Personnally, i can't wait for Yahtzee to review the game.
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Schrodinger

External


Since: Jan 02, 2005
Posts: 400



(Msg. 4) Posted: Thu May 01, 2008 8:46 am
Post subject: Re: Andrew was indeed right-- blurry background on GTA4; draw distance hardware limits.... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"JLC" <jc@nospam> wrote in message
news:zbOdnZW2-7oMqYTVnZ2dnUVZ_oGjnZ2d@comcast.com...
>> ( Hmm, with respect to the subject of animation realism and fluidity,
>> I wonder if Anand has seen Assassin's Creed on the PC. Maybe Ubisoft
>> and Rockstar should get together on the port of GTA4 to the PC... if
>> it ever happens ...)
>
> Yes Anandtech has seen and reviewed Assassins Creed. They have a long list
> of complaints about it. If I want game reviews I don't go to Anandtech.
> Let them stick to hardware, something they know something about. JLC
>

I find the graphics on Assassin's Creed to be disappointing. I wonder if
some of it is a driver issue, but at 1680x1050 with everything on max or
high, I still see jaggies and the graphics lack "oomph". Gameplay wise,
it's also a little repetitive to say the least. And the plot is rubbish.
And it's annoying the Hell out of me that Altair can't seem to stand up
straight. And you can't miss cut scenes. And it takes, like, 10 minutes to
exit the game. It's not bad, but not brilliant.
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Flo 'Irian' Schaetz

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Since: Dec 13, 2006
Posts: 152



(Msg. 5) Posted: Thu May 01, 2008 10:49 am
Post subject: Re: Andrew was indeed right-- blurry background on GTA4; draw distance [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

And thus spoke Schrodinger...

> And it takes, like, 10 minutes to
> exit the game. It's not bad, but not brilliant.

Strange. It takes aprox. 2-3 seconds for me.

Flo
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Schrodinger

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Since: Jan 02, 2005
Posts: 400



(Msg. 6) Posted: Thu May 01, 2008 10:49 am
Post subject: Re: Andrew was indeed right-- blurry background on GTA4; draw distance hardware limits.... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Flo 'Irian' Schaetz" <iryan DeleteThis @gmx.de> wrote in message
news:48198414$0$7540$9b4e6d93@newsspool1.arcor-online.net...
> And thus spoke Schrodinger...
>
>> And it takes, like, 10 minutes to
>> exit the game. It's not bad, but not brilliant.
>
> Strange. It takes aprox. 2-3 seconds for me.
>
> Flo
>

Maybe I'm doing it wrong?

If in the middle of a mission or whatever, I press escape, then exit memory
or whatever. Then it takes me back to the sliding glass thing, press escape
again. Exit memory. Back to first screen, log back into my name, then
select "Quit game". I saw this mentioned as an issue to be fixed in the
next patch.
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Flo 'Irian' Schaetz

External


Since: Dec 13, 2006
Posts: 152



(Msg. 7) Posted: Thu May 01, 2008 11:32 am
Post subject: Re: Andrew was indeed right-- blurry background on GTA4; draw distance [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

And thus spoke Schrodinger...

> Maybe I'm doing it wrong?

Try Alt+F4.
Flo
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Mr. Stabby

External


Since: Jan 27, 2008
Posts: 8



(Msg. 8) Posted: Thu May 01, 2008 11:33 am
Post subject: Re: Andrew was indeed right-- blurry background on GTA4; draw [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

I've been playing it on my PS3, couldn't wait for a PC version. The
distant graphics are a blurry, not much better than San Andreas. The
shadows are a bit fuzzy and blocky too. But it's still a hugely
impressive game, there is so much STUFF just everywhere, and it's
carefully crafted. People walking around talking on cell phones,
carrying drinks or umbrellas, leaning up against a wall, working on
their car. There are differing light conditions throughout the day,
sometimes when it's cloudy the city is just dingy looking, and when it
rains the streets have a really nice shiny bumpmap. At night all the
lights are spectacular, and distant city looks much nicer.

I haven't noticed much popup at all on my PS3, it's much better than
previous versions.

I've put in about 15 hours so far. Very Happy
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Sheldon England

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Since: Jan 19, 2005
Posts: 546



(Msg. 9) Posted: Thu May 01, 2008 4:57 pm
Post subject: Re: Andrew was indeed right-- blurry background on GTA4; draw distance [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Bob Loblaw wrote:
>
> JLC wrote:
>
> > Yes Anandtech has seen and reviewed Assassins Creed.
>
> Personnally, i can't wait for Yahtzee to review the game.

He slayed Assassin's Creed quite a while ago.

<http://www.escapistmagazine.com/articles/view/editorials/zeropunctuation/2694-Zero-Punctuation-Assassin-s-Creed>

Or were you referring to the new GTA game?


- Sheldon
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Schrodinger

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Since: Jan 02, 2005
Posts: 400



(Msg. 10) Posted: Thu May 01, 2008 6:30 pm
Post subject: Re: Andrew was indeed right-- blurry background on GTA4; draw distance hardware limits.... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Flo 'Irian' Schaetz" <iryan DeleteThis @gmx.de> wrote in message
news:48198e20$0$6547$9b4e6d93@newsspool3.arcor-online.net...
> And thus spoke Schrodinger...
>
>> Maybe I'm doing it wrong?
>
> Try Alt+F4.
> Flo
>

D'OH!
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Bob Loblaw

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Since: Jan 12, 2006
Posts: 68



(Msg. 11) Posted: Thu May 01, 2008 6:40 pm
Post subject: Re: Andrew was indeed right-- blurry background on GTA4; draw distance hardware limits.... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Sheldon England" <sheldonengland.TakeThisOut@netscape.net> wrote in message
news:4819F636.7A7BF01B@netscape.net...
> Bob Loblaw wrote:
>>
>> JLC wrote:
>>
>> > Yes Anandtech has seen and reviewed Assassins Creed.
>>
>> Personnally, i can't wait for Yahtzee to review the game.
>
> He slayed Assassin's Creed quite a while ago.
>
> <http://www.escapistmagazine.com/articles/view/editorials/zeropunctuation/2694-Zero-Punctuation-Assassin-s-Creed>
>
> Or were you referring to the new GTA game?
>
>
> - Sheldon

I was referring to GTA4. Is it out in Australia?
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Zaghadka

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Since: Jan 10, 2005
Posts: 1522



(Msg. 12) Posted: Thu May 01, 2008 10:38 pm
Post subject: Re: Andrew was indeed right-- blurry background on GTA4; draw distance hardware limits.... [Login to view extended thread Info.]
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Justisaur

External


Since: Apr 17, 2007
Posts: 190



(Msg. 13) Posted: Fri May 02, 2008 11:19 am
Post subject: Re: Andrew was indeed right-- blurry background on GTA4; draw [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Apr 30, 12:16 pm, john.... RemoveThis @verizon.net (John Lewis) wrote:
> On Tue, 29 Apr 2008 20:23:32 +0100, Andrew <spamt... RemoveThis @127.0.0.1> wrote:

> "And I can't help but ask, where's the PC version? I get that consoles
> are far better sales platforms these days, but if we view the creators
> of a game like GTA4 as artists, then they should want their art on the
> best possible canvas. The draw distance and graphics issues could be
> alleviated (although probably not solved completely) on a PC; sure it
> would take a very high end PC to deliver the perfect experience, but
> with new and more powerful GPUs coming out every 6 - 12 months, the
> chances for making GTA4 look beautiful on a PC are pretty good."
>
> " In short, Grand Theft Auto 4 is an addicting game, fans of the
> series won't be disappointed but there's little chance that someone
> who hated the previous games will fall in love with this one. It's not
> what I would call perfect, but it's a decent evolutionary installment
> of an already good franchise. "
> ==================================================
>
> The fact that the PC version is unlikely to arrive before Christmas
> 2008 ( if it comes at all...) may be a great blessing in disguise.
> For two reasons:-
>

Damn it. I was banking on being able to play the PC version Sad

I might have to break down and buy one of those 'next gen' console
thingys.

- Justisaur
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Werner Spahl

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Since: Jan 17, 2005
Posts: 828



(Msg. 14) Posted: Fri May 02, 2008 2:35 pm
Post subject: Re: Andrew was indeed right-- blurry background on GTA4; draw distance [Login to view extended thread Info.]
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Reading this and then looking at the perfect scores I would say this is
another case where a big franchise gets good ratings based on hype Sad.

--
Werner Spahl (spahl@cup.uni-muenchen.de) Freedom for
"The meaning of my life is to make me crazy" Vorlonships
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turk

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Since: May 06, 2007
Posts: 66



(Msg. 15) Posted: Fri May 02, 2008 2:35 pm
Post subject: Re: Andrew was indeed right-- blurry background on GTA4; draw distance hardware limits.... [Login to view extended thread Info.]
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"Werner Spahl" <spahl DeleteThis @cup.uni-muenchen.de> wrote in message
news:Pine.LNX.4.64.0805021434290.9509@cicum1.cup.uni-muenchen.de...
> Reading this and then looking at the perfect scores I would say this is
> another case where a big franchise gets good ratings based on hype Sad.
>
> --
> Werner Spahl (spahl@cup.uni-muenchen.de) Freedom for
> "The meaning of my life is to make me crazy" Vorlonships

Why do I get the distinct impression that neither you nor Mr. Lewis own
either a 360 or PS3?

turk
--
"You know one thing I've learned, is it's easier to tear a country down than
it is to rebuild a country," GW Feb. 21, 2008
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