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Alpha 69 problems - fixed?

 
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Ronnie Clark

External


Since: Mar 11, 2006
Posts: 3



(Msg. 1) Posted: Fri Mar 10, 2006 7:55 pm
Post subject: Alpha 69 problems - fixed?
Archived from groups: alt>games>microprose>transport-tyc (more info?)

Hi Josef, et al,

I've been playing a lot on Alpha 69 and begun experiencing problems which I
haven't seen as being corrected in history logs for a70, a71, a72, a73 and
b1.

Basically, after a certain period of time my towns start to degenerate. The
first symptom seems to be that on a non-road tile near the centre of the
town, the town will delete whatever building is there and build a single
tile of road (that doesn't connect to other tiles). Soon after, it becomes
apparent that some buildings are being downgraded whilst others are simply
being turned back to bare land. The building of random single tiles of road
continues near the town centre, and the town as a whole continues to shrink.

Ironically, this has forced me to play more prototypically, as hugely
complex passenger networks need slimming down as passenger numbers fall Smile

Is this a known problem / fixed, or am I creating this problem via some
obscure combinations in my .cfgs?


--
Ronnie
--
www.greatcentralrailway.com
Adjust the farmyard animals before replying

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Tom Cumming

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Since: Jul 09, 2004
Posts: 24



(Msg. 2) Posted: Sat Mar 11, 2006 6:55 am
Post subject: Re: Alpha 69 problems - fixed? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Sat, 11 Mar 2006 00:08:37 +0000, Ronnie Clark wrote:

> Ironically, this has forced me to play more prototypically, as hugely
> complex passenger networks need slimming down as passenger numbers fall Smile

That sounds quite fun in a strange kind of a way - I tend to find that
after a few "years" of playing a single game, things just get so busy and
crazy I just give up and start a new game.

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Michael Blunck

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Since: Mar 07, 2005
Posts: 15



(Msg. 3) Posted: Sat Mar 11, 2006 12:55 pm
Post subject: Re: Alpha 69 problems - fixed? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Ronnie Clark wrote:

[building of random single tiles of road]

Sounds like you´re using trams. That feature seems still to be buggy,
nevertheless some of its bugs have been removed in recent versions. Try
2.5 beta 1.

regards
Michael
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Ronnie Clark

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Since: Mar 11, 2006
Posts: 3



(Msg. 4) Posted: Sat Mar 11, 2006 1:55 pm
Post subject: Re: Alpha 69 problems - fixed? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Michael Blunck" <michael.blunck RemoveThis @ewetel.net> wrote in message
news:duuvrm$4rc$1@news1.ewetel.de...
> Ronnie Clark wrote:
>
> [building of random single tiles of road]
>
> Sounds like you´re using trams. That feature seems still to be buggy,
> nevertheless some of its bugs have been removed in recent versions. Try
> 2.5 beta 1.

Alas, I have now upgraded to 2.5 b1 but none of the new vehicle graphics
sets work, despite downloading the latest versions. In the case of the DB
Set XL (for Windows) v0.82, I get invalid sprite #42, code 24/5. All the
vehicle sets I have come up with the same code 24/5 on various sprites. It
doesn't affect non-vehicle sets.


--
Ronnie
--
www.greatcentralrailway.com
Adjust the farmyard animals before replying
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Michael Blunck

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Since: Mar 07, 2005
Posts: 15



(Msg. 5) Posted: Sat Mar 11, 2006 2:55 pm
Post subject: Re: Alpha 69 problems - fixed? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Ronnie Clark wrote:

> [using 2.5beta1] I get invalid sprite #42, code 24/5. All the
> vehicle sets I have come up with the same code 24/5 on various sprites.

"If you find that a large number of your .grf files suddenly
have "invalid sprite" problems, you have probably accidentally enabled
"mandatory GRF Resource Management" mode. This is mainly useful for
graphics authors to test that their .grf files conform to the GRM specs,
for most other people it should be turned of with
"experimentalfeatures.mandatorygrm off" in ttdpatch.cfg."
(Josef Drexler in ttdpatch-announce)

HTH
regards
Michael
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