I believe there may be a couple of bugs in the alchemy code.
The first just seems to be an error in the log entry. When a single
(maybe two also?) metal type is selected, the log states that it
beamed down an equal number of all three metals. The number itself is
correct, but it should only be listed for the chosen metal, with the
other two metals listed as 0.
The second seems to be a functionality of the auto unload button.
When Trit is selected, the auto unload did not seem to work.
The second one may only be a problem on the initial turn that the
device is turned on, but the first one has appeared consistently in a
real game I'm playing in addition to the test run. The first was the
reason I ran the test, as I was curious as to whether the error was
simply the log, or if it was actually beaming down more metal than it
should (it doesn't).
>> Stay informed about: Alchemy log/auto unload bug