Hey,
On Dec 29, 12:58 pm, Al <m....DeleteThis@gmail.com> wrote:
> I fly on, shoot at anything that takes my fancy and then
> have the option of flying off again (avoiding all that unwanted return
> fire) before attempting to return and do the same again later.
In your Mv Phase, you choose whether to Move, Hover, or Disengage:
Start in Forced Reserve, Deploy anywhere on board (not on a model).
Next turn, Move over 36in to anywhere on board. Flyer may Disengage
on any turn by Moving off-table, then Deploy and Move again on its
next turn. Or it may, instead, Move as a Skimmer per the rulebook.
If you don't Disengage, you may Shoot:
Move and Shoot all weapons at enemy Units. For vehicles, use the top
(as side) AV to work out Hits. Only Area Terrain occupied by a
targeted Unit is *not* ignored. A Hit with a Coaxial gun allows the
Main Gun to fire with a reroll to Hit, or, if an Ord weapon, a
reroll of the Scatter die.
> my hunter-killer missiles seem to hit on a 2+?
All weapons but Bombs appear to be BS3:
+++
Imperial Thunderbolt Fighter
AV 10/10/10 BS3 Flyer
TL Autocannon
TL Lascannon
Options -
Up to 4x HK MIssile or 4x Bombs
Bomb = Drop as many as you like per run.
BS3 isn't used for Bombing Runs:
Bomb Run
These are made between your Movement and Shooting. Mark the Flyer's
position, then Move it. A line between the start and finish points
indicates the Bomb Corridor. Place the 10in Temp anywhere along the
Corridor if you Moved as a Skimmer, or anywhere on the board if you
Moved as a Flyer. Your Shooting then proceeds as normal.
HTH
Playa
>> Stay informed about: Air Attack - what can I shoot at?