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TheSmokingGnu

External


Since: Feb 05, 2006
Posts: 344



(Msg. 16) Posted: Mon Apr 28, 2008 5:52 pm
Post subject: Re: Age of Conan: Hyborian Adventures breaks all the current storage-requirement [Login to view extended thread Info.]
Archived from groups: comp>sys>ibm>pc>games>rpg (more info?)

CoinSpin wrote:
> John Lewis wrote:
>> Blizzard have been very cunning with Wow. They have concentrated their
>> graphics glitz in the areas that matter - the visible characters and
>> kept the polygon count low elsewhere. Hence, modest system
>> requirements while still looking great and the huge number of players.
>>
>
> I'm having flashbacks to Auto Assault... It had such extreme system
> requirements
<snip>

Alright, let's get off the "bash AoC" train for just one moment.

The system requirements are by no means "extreme"; the minimum is a
computer about 3 years old, and the recommended is a very reasonable
system that could have been built in the last two years.

At what point are developers "allowed" to cease supporting heavily
outdated hardware? I mean, you do realize that separate render paths
have to be created for SM1.4, SM2.0, SM2.0b, SM3.0 AND SM4.0 cards,
right? Should they be required to quintuple development time to appease
the Usenet curmudgeons? How far back into the annals of history must
support extend to be considered munificent? Should everyone have a
backup text MUD version, in case of errant 80486 users? Razz

---

(And for that matter, people don't play WoW because it's pretty; your
hands are made up of a grand total of 6 polygons, dearest. They play
because it's a massive time sink in their vacuous non-existences.)

The Steam Hardware Survey (boo! hiss! I get from the peanut gallery Very Happy)
comprises nearly 1.6 million unique computers, and the most common
resolution played at, at nearly 40% of all users, is 1280x960, followed
closely by, you guessed it, 1024x768 (32%). In this case, catering your
requirements to those resolutions is a very smart business move; right
around 20% of users had anything higher, and about 18% of that is
widescreens beyond 1280. If you want to push more than a million and a
half pixels every frame, you had better already be prepared to bring the
graphical prowess.

/AND/, 23.5GB is nothing, given how cheap storage is today. Heck, you
can get old-fogey PATA IDE 160GB hard drives for $45, delivered to your
door from Newegg. That's 28 cents per gig, get over yourselves. Smile

TheSmokingGnu

PS: 750GB for $150, great googly-boogly. 20 cents a gig.

PPS: Cross-posting sluts. It's an RPG!

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Nostromo

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Since: Apr 01, 2006
Posts: 3001



(Msg. 17) Posted: Mon Apr 28, 2008 6:28 pm
Post subject: Re: Age of Conan: Hyborian Adventures breaks all the current storage-requirement records for PC games...... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Thus spake john.dsl DeleteThis @verizon.net (John Lewis), Mon, 28 Apr 2008 06:08:46 GMT,
Anno Domini:

>Unless this game has truly-addictive gaming substance under the
>"glitz", it will have a minority following and die a painful death. In
>fact, sufficient substance for prospective players to invest in
>massively-upgraded hardware besides the monthly fee. I shall be highly
>interested in the public reaction to this game 3 months after release.
>
>
>Blizzard have been very cunning with Wow. They have concentrated their
>graphics glitz in the areas that matter - the visible characters and
>kept the polygon count low elsewhere. Hence, modest system
>requirements while still looking great and the huge number of players.

As much as I despise Blizzard & have my disagreements with you John Wink, I
can't but agree with you on all counts here. Why developers keep
force-feeding us eye candy, when we're already past saturation point on many
levels is a mystery. Well, not entirely - it's all about next gen this &
that & keeping up with the Jones', from selling Intel chipsets to NVidia
graphic cards to entire PCs. Are people really this transparent or stoopid
out there? Surely we're not just slightly more evolved sheep or sloths God
help us...? *sigh*

In any case, I'd go for a mmo that puts gameplay, playability & performance
above eye candy any day. I hope I'm also not in a <5% minority. :-/

--
Nostromo

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W.Denie

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Since: Mar 05, 2005
Posts: 7



(Msg. 18) Posted: Mon Apr 28, 2008 6:28 pm
Post subject: Re: Age of Conan: Hyborian Adventures breaks all the current storage-requirement [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

I'd be proud to be part of this 5 %, but I do hope it's not that bad,
William
>
> In any case, I'd go for a mmo that puts gameplay, playability & performance
> above eye candy any day. I hope I'm also not in a <5% minority. :-/
>
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Zaghadka

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Since: Jan 10, 2005
Posts: 1517



(Msg. 19) Posted: Mon Apr 28, 2008 6:44 pm
Post subject: Re: Zoinks!! (was Re: Age of Conan storage-requirements) [Login to view extended thread Info.]
Imported from groups: per prev. post (more info?)

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TheSmokingGnu

External


Since: Feb 05, 2006
Posts: 344



(Msg. 20) Posted: Tue Apr 29, 2008 4:47 am
Post subject: Re: Age of Conan: Hyborian Adventures breaks all the current storage-requirement [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Nostromo wrote:

> Yes, but how will my 'state of the art' rig from 3 yrs ago actually run this
> beast of a game? Not very well I'm willing to bet.

Subjective, Nos.

>
> Is AoC going
> to reach any of the mobility market or just the ultra l33t <1% notebook
> owners?

I dunno. But you should very well know that people who play MMO's are
allergic to the sun and therefore do not venture farther than the cave
entrance. Razz

> I see you have a nice shiny new (recent) box there on your shoulder TSG ;-p

Yea, kicking it super-sexy on my A64 3500+ with an ATI x800XL, both of
which were middle of the road when I bought them 3 years ago. Unless
you'd like to donate to the Get-TSG-a-better-rig fund, that can be
arranged...

>
> Does it look *reasonably* _good_?

Subjective (but yes, have you seen the screens?).

> Is it
> *playable*

Subjective!

> is their gameplay top notch?

Subjective (but we can always hope).

> So long as devs continue to push
> the h/ware envelope (just so they can line their pockets & those of the
> likes of Intel/NVidia & M$ with contra deals), they will alienate 80%+ of
> their target audience.

You have got to show me how you fold those tin-foil hats, Nos. Exquisite.


> We don't need a new PC
> every 2 years - technology ain't evolving *that* quick!

And why should it, when support for 3 year old systems is insufficient
to garner a majority of the market? No, we should never have set foot
beyond isometric sprite engines, I just knew it!

> So just like every other mmo out there once the novelty wears off? Mkay.

Yea, exactly. (They start to play because it's Blizzard, and it must be
good, right? Then it sinks the rusty bargepoles into you, and that's it).

> Aha, and you think every one of those PCs can run bleeding edge s/ware
> tricked out to the max?

No, and I didn't say that. I said, and correctly, that most people are
playing in 1280x960 or 1024x768, in whatever graphical glory suits them.
It's a subjective measure of quality, you know we'll never get anywhere
arguing that.

>> PPS: Cross-posting sluts. It's an RPG!
>
> He, he.
>

Harlot! Very Happy

TheSmokingGnu
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Michael Cecil

External


Since: Jan 16, 2007
Posts: 248



(Msg. 21) Posted: Tue Apr 29, 2008 4:47 am
Post subject: Re: Age of Conan: Hyborian Adventures breaks all the current storage-requirement records for PC games...... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Tue, 29 Apr 2008 18:24:40 +1000, Nostromo <nospam DeleteThis @forme.org> wrote:

>Thus spake TheSmokingGnu <anonymityisavirtue DeleteThis @1111011010011.com>, Tue, 29 Apr
>2008 04:47:22 GMT, Anno Domini:

>>Yea, kicking it super-sexy on my A64 3500+ with an ATI x800XL, both of

/eyes bulge!

>I have a AMD3400+ with a (recent) X1950Pro + 2Gb DDR400, so know how you

/eyes pop out of sockets!

Bah, Micrologic Flight Simulator 1.0 plays great on my C=
--
Michael Cecil
Now filtering Google Groups, OE and Idiots
http://macecil.googlepages.com/index.htm
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Wolfing

External


Since: Apr 18, 2007
Posts: 150



(Msg. 22) Posted: Tue Apr 29, 2008 6:27 am
Post subject: Re: Age of Conan: Hyborian Adventures breaks all the current [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Apr 28, 11:04 pm, Nostromo <nostr... RemoveThis @nospam.org> wrote:
> Wolfing wrote:
> > I think the problem with MMOs is that they have to endure the pass of
> > time. Ideally, those games are meant to be played 3-5 years from now,
> > hopefully still looking decent by that time standard. Of course, it
> > also depends on the theme and the direction. WoW is cartoony looking
> > so it doesn't need it, but a game like Age of Conan can't have that
> > luxury. That world is deadly, bloody, menacing, and cartoony graphics
> > just won't work there.
>
> Fair nuff, though as I said, most mmos overspec than under, so it seems
> they're still not learning any lessons from WoW. Name one other
> commercially successful mmo that has system reqs equal to or below
> WoW's? (MUDs & retro/text games aside; also, paying subs, not free ones)
>
I don't know, maybe some of those korean anime-style MMOs fit the
bill, there are so many that we haven't even heard off (except when
one of those spammers posts here selling gold)
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Ross Ridge

External


Since: Dec 17, 2007
Posts: 182



(Msg. 23) Posted: Tue Apr 29, 2008 12:03 pm
Post subject: Re: Age of Conan: Hyborian Adventures breaks all the current [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Nostromo <nostromo DeleteThis @nospam.org> wrote:
>Fair nuff, though as I said, most mmos overspec than under, so it seems
>they're still not learning any lessons from WoW. Name one other
>commercially successful mmo that has system reqs equal to or below
>WoW's? (MUDs & retro/text games aside; also, paying subs, not free ones)

When World of Warcraft was released I believe it had similar requirements
as City of Heroes. The fact that City of Heroes has since improved their
graphics engine, pushing the requirements up, suggests that keeping your
requirements low isn't necessarily a good thing.

Ross Ridge

--
l/ // Ross Ridge -- The Great HTMU
[oo][oo] rridge DeleteThis @csclub.uwaterloo.ca
-()-/()/ http://www.csclub.uwaterloo.ca/~rridge/
db //
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Justisaur

External


Since: Apr 17, 2007
Posts: 182



(Msg. 24) Posted: Tue Apr 29, 2008 12:19 pm
Post subject: Re: Age of Conan: Hyborian Adventures breaks all the current [Login to view extended thread Info.]
Archived from groups: comp>sys>ibm>pc>games>action, others (more info?)

On Apr 27, 11:08 pm, john.....RemoveThis@verizon.net (John Lewis) wrote:
> On Mon, 28 Apr 2008 01:34:01 GMT, Ykalon <yka....RemoveThis@msn.com> wrote:
> >John Lewis <john.....RemoveThis@verizon.net> wrote:

> Blizzard have been very cunning with Wow. They have concentrated their
> graphics glitz in the areas that matter - the visible characters and
> kept the polygon count low elsewhere. Hence, modest system
> requirements while still looking great and the huge number of players.

I think you are right. I never had any video problems when I was
playing WoW, but going back to CoX my framerate drops to around 1 fps
any time i'm in a group, especially with a few masterminds around.
CoH was out before WoW! I've even tried setting all my graphics
options to minimum, with barely noticeable effect.

It's almost enough to quit again, and I'm sure influenced my decisions
to quit the last couple of times. It's certainly enough to get me to
avoid and hate grouping with many people, especially masterminds, and
not play a mastermind. I'm tempted to try upgrading my computer
again, but there are way too many other things with basic living I
really need first, like air conditioning, and I'm not sure if it would
have much effect. It was 86 this weekend here, and temperatures over
100 in the summer are normal.

- Justisaur
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Nostromo

External


Since: Nov 26, 2006
Posts: 1073



(Msg. 25) Posted: Tue Apr 29, 2008 1:04 pm
Post subject: Re: Age of Conan: Hyborian Adventures breaks all the current storage-requirement [Login to view extended thread Info.]
Archived from groups: comp>sys>ibm>pc>games>rpg (more info?)

Wolfing wrote:

> I think the problem with MMOs is that they have to endure the pass of
> time. Ideally, those games are meant to be played 3-5 years from now,
> hopefully still looking decent by that time standard. Of course, it
> also depends on the theme and the direction. WoW is cartoony looking
> so it doesn't need it, but a game like Age of Conan can't have that
> luxury. That world is deadly, bloody, menacing, and cartoony graphics
> just won't work there.

Fair nuff, though as I said, most mmos overspec than under, so it seems
they're still not learning any lessons from WoW. Name one other
commercially successful mmo that has system reqs equal to or below
WoW's? (MUDs & retro/text games aside; also, paying subs, not free ones)

> And really, just go to your local computer store and buy a 500GB disk
> for like $60 or something, I just bought a 750GB for like $99 if I
> remember correctly (so I can install AoC's 30GB and still have 720GB
> left for useful stuff, like porn Smile

Hey I never bitched about disk space - cheap as chips I know, though the
Internet is the best backup/storage media money almost doesn't have to
buy Wink. And yes, you can never store enough porn, though I'm holding out
(sic) for the first viable, hi-def streaming porn sites to get into the
game. Now there's a license to print money I tell ya! <EG>

--
Nostromo
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Ross Ridge

External


Since: Dec 17, 2007
Posts: 182



(Msg. 26) Posted: Tue Apr 29, 2008 7:41 pm
Post subject: Re: Age of Conan: Hyborian Adventures breaks all the current [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Nostromo <nostromo DeleteThis @nospam.org> wrote:
>Fair nuff, though as I said, most mmos overspec than under, so it seems
>they're still not learning any lessons from WoW. Name one other
>commercially successful mmo that has system reqs equal to or below
>WoW's? (MUDs & retro/text games aside; also, paying subs, not free ones)

Ross Ridge <rridge DeleteThis @caffeine.csclub.uwaterloo.ca> wrote:
>When World of Warcraft was released I believe it had similar requirements
>as City of Heroes. The fact that City of Heroes has since improved their
>graphics engine, pushing the requirements up, suggests that keeping your
>requirements low isn't necessarily a good thing.

John Lewis <john.dsl DeleteThis @verizon.net> wrote:
>Following your logic as wriiten above, you imply then that CoH is more
>successful than WoW since CoH pushed its graphics requirements up
>while WoW did not.

No. If pushing up the requirements of City of Heroes was a bad thing
then they wouldn't have done it. It would've much easier to continue
along with similar system requirements as World of Warcraft if that was
the secret to WoW's unprecedented success.

Ross Ridge

--
l/ // Ross Ridge -- The Great HTMU
[oo][oo] rridge DeleteThis @csclub.uwaterloo.ca
-()-/()/ http://www.csclub.uwaterloo.ca/~rridge/
db //
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John Lewis

External


Since: Jan 20, 2005
Posts: 1097



(Msg. 27) Posted: Tue Apr 29, 2008 11:25 pm
Post subject: Re: Age of Conan: Hyborian Adventures breaks all the current storage-requirement records for PC games...... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Tue, 29 Apr 2008 12:03:32 -0400, Ross Ridge
<rridge RemoveThis @caffeine.csclub.uwaterloo.ca> wrote:

>Nostromo <nostromo RemoveThis @nospam.org> wrote:
>>Fair nuff, though as I said, most mmos overspec than under, so it seems
>>they're still not learning any lessons from WoW. Name one other
>>commercially successful mmo that has system reqs equal to or below
>>WoW's? (MUDs & retro/text games aside; also, paying subs, not free ones)
>
>When World of Warcraft was released I believe it had similar requirements
>as City of Heroes. The fact that City of Heroes has since improved their
>graphics engine, pushing the requirements up, suggests that keeping your
>requirements low isn't necessarily a good thing.
>
> Ross Ridge
>

Huh? I'm confused.

Following your logic as wriiten above, you imply then that CoH is more
successful than WoW since CoH pushed its graphics requirements up
while WoW did not.

Really ??

John Lewis

>--
> l/ // Ross Ridge -- The Great HTMU
>[oo][oo] rridge RemoveThis @csclub.uwaterloo.ca
>-()-/()/ http://www.csclub.uwaterloo.ca/~rridge/
> db //
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Ross Ridge

External


Since: Dec 17, 2007
Posts: 182



(Msg. 28) Posted: Wed Apr 30, 2008 1:08 am
Post subject: Re: Age of Conan: Hyborian Adventures breaks all the current [Login to view extended thread Info.]
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Ross Ridge <rridge DeleteThis @caffeine.csclub.uwaterloo.ca> wrote:
>No. If pushing up the requirements of City of Heroes was a bad thing
>then they wouldn't have done it. It would've much easier to continue
>along with similar system requirements as World of Warcraft if that was
>the secret to WoW's unprecedented success.

John Lewis <john.dsl DeleteThis @verizon.net> wrote:
>CoH seems to have fallen off the edge of a cliff while WoW still goes
>from strength to strength. I saw multiple new copies of CoH @ $2.99 in
>the CompUSA bargain-bin 6 months before CompUSA's liquidation sales.
>Your alternate hypothesis seems to have some holes in its argument.

No. The success of City of Heroes relative World of Warcraft has nothing
to do with their system requirements. If that was the secret of WoW's
unprecented success then CoH should have also enjoyed the same unprecented
success during the time when they both had similar system requirements.

Ross Ridge

--
l/ // Ross Ridge -- The Great HTMU
[oo][oo] rridge DeleteThis @csclub.uwaterloo.ca
-()-/()/ http://www.csclub.uwaterloo.ca/~rridge/
db //
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John Lewis

External


Since: Jan 20, 2005
Posts: 1097



(Msg. 29) Posted: Wed Apr 30, 2008 4:31 am
Post subject: Re: Age of Conan: Hyborian Adventures breaks all the current storage-requirement records for PC games...... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Tue, 29 Apr 2008 19:41:21 -0400, Ross Ridge
<rridge RemoveThis @caffeine.csclub.uwaterloo.ca> wrote:

>Nostromo <nostromo RemoveThis @nospam.org> wrote:
>>Fair nuff, though as I said, most mmos overspec than under, so it seems
>>they're still not learning any lessons from WoW. Name one other
>>commercially successful mmo that has system reqs equal to or below
>>WoW's? (MUDs & retro/text games aside; also, paying subs, not free ones)
>
>Ross Ridge <rridge RemoveThis @caffeine.csclub.uwaterloo.ca> wrote:
>>When World of Warcraft was released I believe it had similar requirements
>>as City of Heroes. The fact that City of Heroes has since improved their
>>graphics engine, pushing the requirements up, suggests that keeping your
>>requirements low isn't necessarily a good thing.
>
>John Lewis <john.dsl RemoveThis @verizon.net> wrote:
>>Following your logic as wriiten above, you imply then that CoH is more
>>successful than WoW since CoH pushed its graphics requirements up
>>while WoW did not.
>
>No. If pushing up the requirements of City of Heroes was a bad thing
>then they wouldn't have done it. It would've much easier to continue
>along with similar system requirements as World of Warcraft if that was
>the secret to WoW's unprecedented success.
>
> Ross Ridge
>

CoH seems to have fallen off the edge of a cliff while WoW still goes
from strength to strength. I saw multiple new copies of CoH @ $2.99 in
the CompUSA bargain-bin 6 months before CompUSA's liquidation sales.
Your alternate hypothesis seems to have some holes in its argument.

John Lewis
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John Lewis

External


Since: Jan 20, 2005
Posts: 1097



(Msg. 30) Posted: Wed Apr 30, 2008 7:22 am
Post subject: Re: Age of Conan: Hyborian Adventures breaks all the current storage-requirement records for PC games...... [Login to view extended thread Info.]
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On Wed, 30 Apr 2008 01:08:58 -0400, Ross Ridge
<rridge.TakeThisOut@caffeine.csclub.uwaterloo.ca> wrote:

>Ross Ridge <rridge.TakeThisOut@caffeine.csclub.uwaterloo.ca> wrote:
>>No. If pushing up the requirements of City of Heroes was a bad thing
>>then they wouldn't have done it. It would've much easier to continue
>>along with similar system requirements as World of Warcraft if that was
>>the secret to WoW's unprecedented success.
>
>John Lewis <john.dsl.TakeThisOut@verizon.net> wrote:
>>CoH seems to have fallen off the edge of a cliff while WoW still goes
>>from strength to strength. I saw multiple new copies of CoH @ $2.99 in
>>the CompUSA bargain-bin 6 months before CompUSA's liquidation sales.
>>Your alternate hypothesis seems to have some holes in its argument.
>
>No. The success of City of Heroes relative World of Warcraft has nothing
>to do with their system requirements. If that was the secret of WoW's
>unprecented success then CoH should have also enjoyed the same unprecented
>success during the time when they both had similar system requirements.

Modest System Requirements is sure one of the criteria of WoW success.
And another is the modest requirements by the client on network
bandwidth. Plays great on a wide range of lap-top computers. Log-in
and play while you are traveling.

John Lewis


>
> Ross Ridge
>
>--
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