John Lewis wrote:
> On Mon, 28 Apr 2008 08:05:53 GMT, Dave Seven <notfor.TakeThisOut@email.invalid>
> wrote:
>
>
>> Warewolf wrote:
>>
>>
>>> Actually, when I checked the shelves at a local Future Shop the other day,
>>> I saw a flight simulator called XPlane9 that wanted **60GB** of hard drive
>>> space available for installation. (O_O)
>>>
>> That's because it has the whole world rendered in fairly high resolution
>> satellite terrain data. How much is FS selling it for? I might buy it. I
>> think I have 60gb spare.
>>
>
> Beware. This program has generally poor user-satisfaction ratings and
> the developers endeavor to rip you off for the full price again on
> every numerical iteration. If a free demo of Xplane9 is available, I
> recommend trying it out before taking the plunge.
>
The generally bad user satisfaction ratings are usually due to the fact
that customers didn't actually do any research on the product before
they bought it... They were assuming it was just a "toss it in and fly"
thing like the MS Flight Sim series, not the hardcore fluid dynamics and
realism simulator that X-Plane was designed to be. The fact that it's
developed by a company called Laminar Research should have been the
first clue. The fact that it's FAA certified on a wide variety of
hardware simulation systems and is used by many companies as true FAA
training simulators should have been the next clue.
I've used several versions of X-Plane, and it had some really fun
aspects to it - like the ability to design virtually ANY plane and try
it out in a simulation... The backbone of the program is a highly
developed aerodynamics modeling system which is designed to give
real-world analogs to everything on the aircraft. It was interesting,
you could even modify the environmental settings - for instance, at one
time they had a Mars environment complete with reduced gravity and
realistically reduced air density, thus requiring absolutely enormous
wing area to allow for lift in the thinner atmosphere. Haven't used any
of the newer versions, don't know if that Mars scenario is still there,
but it was really interesting to experience the totally different flying
experience.
As for the pricing, that was part of the reason I stopped playing around
with it. The problem is that the developers were really sort of putting
it together for their own internal use, then decided to release it to
the public. All of the development is basically done in-house and
independent, and Laminar Research is by no means a big time software
developer or publishing mega-giant. Each numerical iteration (7.x, 8.x,
etc) is usually a complete revision and optimization of the previous
program, so there is a massive level of cost in-house on the development
side. And X-Plane is not any soft of top seller, it is too specialized
for that. So the company has to charge when they revise, it's the only
way they can keep the product alive. I can respect that, I understand
it, and if I was in a situation where I needed X-Plane (not just
tinkered with it as a hobby) then I would continue to support it. But I
have far too many other fun things to do, and a small hill of RPGs that
I still need to play and try to catch up to the rest of the world... heh
In general, I can say this flight sim is not for the casual "jump in and
go" player... There is alot more to it that takes tweaking and finesse,
and it tends to be much harder to actually fly aircraft than the
generally dumbed-down and simplified flight sims you typically find on
the shelves (hence the nod from the FAA on software accuracy). So those
folks that couldn't get it running right and zip around in their Cessna
within 30 seconds of installing the program usually were the ones
dropping bad reviews of the product.
CoinSpin
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