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Adventures for just one player/character?

 
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Jacqueline Passey

External


Since: Oct 23, 2006
Posts: 2



(Msg. 1) Posted: Wed Oct 25, 2006 2:00 pm
Post subject: Adventures for just one player/character?
Archived from groups: rec>games>frp>dnd (more info?)

Hi, I am teaching my boyfriend D&D (3.5 edition) and given our
schedules and his newness I've decided the easiest way to do this is to
run one-on-one games for him.

I am not a very experienced DM myself and am short on time so I'd
prefer to use published adventures in an already developed campaign
setting. But it seems almost all of them are written for a party of
several characters. I don't want him to play several characters
because I think it would be too confusing and discourage role-playing,
and I don't want to run a bunch of NPC companions either.

Initially I thought I'd start him out with a 1st level character in an
adventure designed for just one character, so I bought the Thief's
Challenge adventures from RPGNow.com, but they are for 2nd edition and
it looks like a lot of work to convert them to 3.5. Since I don't have
lots of time, I'd much rather find a published 3.5 edition campaign
setting and series of increasingly higher level adventures so we can
get started without a lot of prep time.

What do y'all think about starting him off with a higher level
multi-class character instead, but in adventures designed for a party
of lower-level characters? Which classes and levels do you think his
character should start with to be able to handle most adventures
designed for a party of 1st level characters? How much do I need to
modify the adventures to keep him advancing at an appropriate rate so
that he can handle the next adventure for a higher level character?
Any suggestions for good published 3.5 edition campaign settings and
series of adventures?

Thanks!

Jacqueline

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Justisaur

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Since: Jun 08, 2005
Posts: 1864



(Msg. 2) Posted: Wed Oct 25, 2006 4:26 pm
Post subject: Re: Adventures for just one player/character? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Jacqueline Passey wrote:
> Hi, I am teaching my boyfriend D&D (3.5 edition) and given our
> schedules and his newness I've decided the easiest way to do this is to
> run one-on-one games for him.
>
> I am not a very experienced DM myself and am short on time so I'd
> prefer to use published adventures in an already developed campaign
> setting. But it seems almost all of them are written for a party of
> several characters. I don't want him to play several characters
> because I think it would be too confusing and discourage role-playing,
> and I don't want to run a bunch of NPC companions either.
>
> Initially I thought I'd start him out with a 1st level character in an
> adventure designed for just one character, so I bought the Thief's
> Challenge adventures from RPGNow.com, but they are for 2nd edition and
> it looks like a lot of work to convert them to 3.5. Since I don't have
> lots of time, I'd much rather find a published 3.5 edition campaign
> setting and series of increasingly higher level adventures so we can
> get started without a lot of prep time.
>
> What do y'all think about starting him off with a higher level
> multi-class character instead, but in adventures designed for a party
> of lower-level characters? Which classes and levels do you think his
> character should start with to be able to handle most adventures
> designed for a party of 1st level characters? How much do I need to
> modify the adventures to keep him advancing at an appropriate rate so
> that he can handle the next adventure for a higher level character?
> Any suggestions for good published 3.5 edition campaign settings and
> series of adventures?

A single character is considered approximately equal to a party of 4
levels lower. So if you want to start with 1st level adventures make
him 5th lv.

It's going to be rather rough though. He'll breeze thorugh some things
that would challenge a party, and get killed by others that wouldn't be
much of a problem - because he doesn't have the support.

What I would suggest is a party of two. You play an NPC healer -
unless he's playing a healer - then you play an NPC fighter. In the
case of a 2 person party is about equal to a party of 2 levels lower.
So 2 3rd lv characters would be good for a 1st lv. adventure.

In any case a pet can really help. A ridding dog isn't very expensive,
especially if you are starting higher than 1st, and really worth the
extra help it can provide when trained for war.

- Justisaur

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Sheldon England

External


Since: Jan 19, 2005
Posts: 552



(Msg. 3) Posted: Wed Oct 25, 2006 6:57 pm
Post subject: Re: Adventures for just one player/character? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Jacqueline Passey wrote:
>
> Hi, I am teaching my boyfriend D&D (3.5 edition) and given our
> schedules and his newness I've decided the easiest way to do this is to
> run one-on-one games for him.
>
> I am not a very experienced DM myself
....
> What do y'all think about starting him off with a higher level
> multi-class character instead, but in adventures designed for a party
> of lower-level characters?

Opinion only: I think that would be a mistake. I would recommend finding
the time to custom create a few encounters for a solo first level
character and go from there.

There are a lot of rules and complications as characters level up,
especially in 3.5, so you might confuse him by starting him higher than
1st. And adventures for parties don't necessarily work well against a
single player character unless the player is very experienced.

Does he have a preference for type of character? If he's gonna be a
fighter you could have him hired to guard a merchant traveling a
dangerous road. A rogue could be hired to infiltrate a gang
(roleplaying) or to steal an object from a merchant house.

FWIW.


- Sheldon
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Willie

External


Since: Feb 13, 2005
Posts: 123



(Msg. 4) Posted: Thu Oct 26, 2006 5:05 am
Post subject: Re: Adventures for just one player/character? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Jacqueline Passey" <jacqueline.passey.TakeThisOut@gmail.com> wrote in message
news:1161810052.767296.275640@b28g2000cwb.googlegroups.com...
> Hi, I am teaching my boyfriend D&D (3.5 edition) and given our
> schedules and his newness I've decided the easiest way to do this is to
> run one-on-one games for him.
>
> I am not a very experienced DM myself and am short on time so I'd
> prefer to use published adventures in an already developed campaign
> setting. But it seems almost all of them are written for a party of
> several characters. I don't want him to play several characters
> because I think it would be too confusing and discourage role-playing,
> and I don't want to run a bunch of NPC companions either.
>
> Initially I thought I'd start him out with a 1st level character in an
> adventure designed for just one character, so I bought the Thief's
> Challenge adventures from RPGNow.com, but they are for 2nd edition and
> it looks like a lot of work to convert them to 3.5. Since I don't have
> lots of time, I'd much rather find a published 3.5 edition campaign
> setting and series of increasingly higher level adventures so we can
> get started without a lot of prep time.
>
> What do y'all think about starting him off with a higher level
> multi-class character instead, but in adventures designed for a party
> of lower-level characters? Which classes and levels do you think his
> character should start with to be able to handle most adventures
> designed for a party of 1st level characters? How much do I need to
> modify the adventures to keep him advancing at an appropriate rate so
> that he can handle the next adventure for a higher level character?
> Any suggestions for good published 3.5 edition campaign settings and
> series of adventures?

I started my 2 boys (ages 8 and 11) on a military adventure. The first few
sessions were "Basic Training" where I ran them in mock fights to teach
them the combat choices one at a time. After about 10 of these, they each
leveled and then I was just about to send them "into the field" to do simple
scout-type missions. They will be checking out passing merchant trains,
investigating reports of wolves and cougars near the farmlands, and scouting
the size of a band of orcs in the mountains. These missions are geared
toward
showing them that they cannot fight EVERYTHING. Experience will come
from actually completing the mission, not by killing things. I can make up
the
story on the fly, and fudge the stats as needed.
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JdV

External


Since: Oct 26, 2006
Posts: 10



(Msg. 5) Posted: Thu Oct 26, 2006 12:37 pm
Post subject: Re: Adventures for just one player/character? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Jacqueline Passey wrote:
> Hi, I am teaching my boyfriend D&D (3.5 edition) and given our
> schedules and his newness I've decided the easiest way to do this is to
> run one-on-one games for him.
>
> I am not a very experienced DM myself and am short on time so I'd
> prefer to use published adventures in an already developed campaign
> setting. But it seems almost all of them are written for a party of
> several characters. I don't want him to play several characters
> because I think it would be too confusing and discourage role-playing,
> and I don't want to run a bunch of NPC companions either.
>
> Initially I thought I'd start him out with a 1st level character in an
> adventure designed for just one character, so I bought the Thief's
> Challenge adventures from RPGNow.com, but they are for 2nd edition and
> it looks like a lot of work to convert them to 3.5. Since I don't have
> lots of time, I'd much rather find a published 3.5 edition campaign
> setting and series of increasingly higher level adventures so we can
> get started without a lot of prep time.
>
> What do y'all think about starting him off with a higher level
> multi-class character instead, but in adventures designed for a party
> of lower-level characters? Which classes and levels do you think his
> character should start with to be able to handle most adventures
> designed for a party of 1st level characters? How much do I need to
> modify the adventures to keep him advancing at an appropriate rate so
> that he can handle the next adventure for a higher level character?
> Any suggestions for good published 3.5 edition campaign settings and
> series of adventures?
>
> Thanks!
>
> Jacqueline

Boy this sure can be a tough issue when you have only one PC. I must
reiterate what some of the others have said and say that the best
option for giving your boyfriend a chance to learn the rules would be
to create a couple of scenarios for a single player. What those might
entail would vary depending on his choice of character class because
there are clearly things that can only be accomplished by certain
classes, thus the cooperative nature of the game. Running him through
your own adventures also allows you to tailor it specifically to show
him the many options he has, much like the gentleman who ran his sons
through "Basic" (which I loved by the way!).

I think once he's had a few levels of xp, then you can through him into
a larger scenario or with a few other people, if you have the time, but
the one-on-one is so crucial at the beginning.

Good luck!
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Eric P.

External


Since: Apr 18, 2006
Posts: 864



(Msg. 6) Posted: Thu Oct 26, 2006 2:58 pm
Post subject: Re: Adventures for just one player/character? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

In article <12k0ui39i4j8f4d.TakeThisOut@corp.supernews.com>,
"Willie" <wroop.TakeThisOut@net-link.net> wrote:

> "Jacqueline Passey" <jacqueline.passey.TakeThisOut@gmail.com> wrote in message
> news:1161810052.767296.275640@b28g2000cwb.googlegroups.com...
> > Hi, I am teaching my boyfriend D&D (3.5 edition) and given our
> > schedules and his newness I've decided the easiest way to do this is to
> > run one-on-one games for him.
> >
> > I am not a very experienced DM myself and am short on time so I'd
> > prefer to use published adventures in an already developed campaign
> > setting. But it seems almost all of them are written for a party of
> > several characters. I don't want him to play several characters
> > because I think it would be too confusing and discourage role-playing,
> > and I don't want to run a bunch of NPC companions either.
> >
> > Initially I thought I'd start him out with a 1st level character in an
> > adventure designed for just one character, so I bought the Thief's
> > Challenge adventures from RPGNow.com, but they are for 2nd edition and
> > it looks like a lot of work to convert them to 3.5. Since I don't have
> > lots of time, I'd much rather find a published 3.5 edition campaign
> > setting and series of increasingly higher level adventures so we can
> > get started without a lot of prep time.
> >
> > What do y'all think about starting him off with a higher level
> > multi-class character instead, but in adventures designed for a party
> > of lower-level characters? Which classes and levels do you think his
> > character should start with to be able to handle most adventures
> > designed for a party of 1st level characters? How much do I need to
> > modify the adventures to keep him advancing at an appropriate rate so
> > that he can handle the next adventure for a higher level character?
> > Any suggestions for good published 3.5 edition campaign settings and
> > series of adventures?
>
> I started my 2 boys (ages 8 and 11) on a military adventure. The first few
> sessions were "Basic Training" where I ran them in mock fights to teach
> them the combat choices one at a time. After about 10 of these, they each
> leveled and then I was just about to send them "into the field" to do simple
> scout-type missions. They will be checking out passing merchant trains,
> investigating reports of wolves and cougars near the farmlands, and scouting
> the size of a band of orcs in the mountains. These missions are geared
> toward
> showing them that they cannot fight EVERYTHING. Experience will come
> from actually completing the mission, not by killing things. I can make up
> the
> story on the fly, and fudge the stats as needed.

Wow, you started your boys out young, didn't ya? Smile

I'll strongly support the idea of DM running an NPC who can heal. Many
"solo" adventures I've had included the same, and it's handy when you
can't afford to stock up on lots of curative potions and whatnot.

- E
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