Hey,
On Oct 26, 6:41 pm, Richard Busby <richbu... DeleteThis @hatespam.bellsouth.net>
wrote:
> Fin wrote:
> If I come in at 2800 you are
> giving me 2 Strategic Assets.
The rules stipulate a minimum of 3kpt to be considered a 40kA list.
Thus, 3000 - 3249pts is the desired range for the smallest 40kA
games.
> > Any thoughts to what SA are really good? I'm not overly impressed
> > with any of them.
I lean more toward the defensive Assets as a matter of principle.
Beacon and Blind look to be very useful in that role. YMMV.
> > I'd rather swap the default ones for extra 250
> > blocks of troops.
Opponents would likely be happy to oblige. Just ask.
Suggest waiving 1 and giving them 3 extras for 1kpt.
Even if they don't agree, their reactions should be interesting. ;- )
> Depends on what army, I guess. For me Flank March was pretty devastating
> against IG with a Kult of Speed Rokkit Buggy heavy army.
This is a risky tactic, though, as you're spread pretty thinly
afterward.
Maybe Flank March combined with Camouflage?
> Vortex Grenades will wreak havok in tightly bunched armies.
Including your own . . .
> Orbital Bombardment, always a favorite but now with the Apocalyptic
> templates
Definitely agree with this one because it doesn't use the Scatter
rule.
No matter when it comes on the board, it's going to be a big help.
A *very* big help!
> Blind Barrage could really give you fits... no LOS for you!
With the possibility of enemy DWeapons, I like this one a lot, too.
No worries about being sniped by a Titan model 8ft across the board!
Other combos to consider -
Anti-Plant and Recon.
Cagey opponents will hide their Objectives behind cover.
If most of the store's terrain bits are foliage-based . . .
Vital and HQ
Center the HQ between any 2 Markers less than 24in apart.
Make one the Vital Objective. Dare opponents to assault.
Vital and Hold.
This combo changes the victory conditions:
Originally, you have to Claim four Objectives with SUs to win.
Now, you need only deny 2 Markers to the enemy by whatever means.
Thematic cousins - Vital and P. Strike, Vital and Scheduled B.
One Asset to rule them all - Redeployment.
There are many last-minute cunning stunts, but this one is their
Queen.
"That's twice he's forgotten to use that Slaaneshi Termi squad. Hur!"
Beware the dead 'ard Unit seemingly idling in a forgotten
corner . . .
GW Typo of the Week award:
Tunnels
"Infantry Units ... may choose to either enter player normally,
or can move onto the table ... "
Spiky Bits ftw!
Playa
>> Stay informed about: (40K) (APOC) Anyone actually played a game yet?