Welcome to GameHourz.com!
FAQFAQ      ProfileProfile    Private MessagesPrivate Messages   Log inLog in

AI for card games

 
   Game Forums (Home) -> AI Games RSS
Next:  AI middleware  
Author Message
Alessandro

External


Since: Oct 26, 2004
Posts: 2



(Msg. 1) Posted: Tue Oct 26, 2004 10:49 pm
Post subject: AI for card games
Archived from groups: comp>ai>games (more info?)

I'm looking for documentation regarding A.I. applied to card games such as
bridge,hearts and, in particular, whist.
Can anyone suggest me some good site on the web?

These are the rules of Whist:
52 cards deck
4 players

in the first round the mace-bearer gives 1 card to each player and turn
another one as a trump.
in the second round the number of cards are 2 each, the third round 3 and so
on till the 12th round with 12 cards each.
then 4 rounds with 13 cards each are played. In this rounds there is no
trump.
then you start going back: one round with 12 cards, one with 11... till the
last round with 1 card.
Before the round begins,each player, starting from the one next to the
mace-bearer, has to declare how many hands he thinks he'll win.
if the player takes exactly the hands he declared, he scores 10 points plus
the hands he declared, otherwise he gets only 1 point for each hand he took.
Ace is the highest card.
the player who begins can play every card he wants, and the other players
have to play a card of the same suit, if they have one. Otherwise they can
play another card (likely a trump).
The highest card on the table wins, unless there is one or more trumps: in
that case the highest trump wins.
Who wins the hand starts to play the next one.
That's all.
Obviously, who has the highest score at the end of the 28 rounds wins the
game.



I play this game with my friends but I'm trying to create a software for
playing against the computer.
Any help is welcome Smile

Alessandro Bognetti
Italy

 >> Stay informed about: AI for card games 
Back to top
Login to vote
Display posts from previous:   
Related Topics:
new website for free online games - Hello friends, i found a website for play online games please check it and let me know how is it gamesgeeks.com Thanks

[REQUEST] Minimax alpa beta algorithm for Othello games - any body help me please... i want to implement minimax alpa beta algorithm for othello games... anybody have the source code.... please share it to me, please ;-) please mail me at if04013@students.del.ac.id Thanks for alllllll ;)

TBC Fast Package(1-70) - Any Class Free 2000G - Wow level50-60,30g per level level60-70,150g per level. Dear Sir or Madam Hot Sale!For all of our customers,the news and olds,www.game-powers.com are some Special Package! We now provide Powerleveling measured by..

A* and multi-goals - Hello, I am using A* to find the shortest path in a 3D environment, I have waypoints at each intersections, rooms, interesting points to create the graph. At the moment I can select a start and goal node, the A* algorithm do the rest and my character..

bigtest - bigtest
   Game Forums (Home) -> AI Games All times are: Ekaterinburg, Islamabad, Karachi, Tashkent (change)
Page 1 of 1

 
You can post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum



[ Contact us | Terms of Service/Privacy Policy ]