On Feb 7, 5:57 am, Samel - Luchino <sameli....RemoveThis@gmail.com> wrote:
> The game is working now. I don't think that it's well
> balanced so i'll work the rest of time trying to make it
> more and more fun but also more balanced.
> Does anyone know a good way to balance monster,
> level up rate and attribute change during level up? This is my
> first RL so i'm quite in truble.
This is a very hard problem it is hard to give specific advice to
without seeing your game :>
First, decide on how fast you expect your players to advance. I
usually go for one character level every dungeon level as a
respectable metric.
Next you need to ensure that the monsters the player will encounter
will produce enough experience to reach that goal - this gives you
some idea of how many monsters you want on each level and how much xp
you should give per monster.
Finally, you need to ensure the player faces appropriate monsters.
The simplest approach is this:
1) The character has a "Character Level" - how many levels they have
gone up. This is assumed to represent how powerful the character is.
2) Each monster is given a Danger Level as well. This is hand picked
with the idea that the monster will be a challenge, but not deadly, to
any character of a matching character level.
3) When generating monsters, calculate a Threat Level for your dungeon
level. A simple one is max(DungeonLevel, Player's Character Level).
This ensures diving deeper reveals more powerful foes but also ensures
top-scumming isn't worthwhile.
4) To create a monster, pick one at random whose Danger Level is less
than or equal to the Threat Level.
> Writeing this game i'm trying to get a decent library
> to make RL for the Nintendo DS, so this is only the
> first RL, it's a simple one just to test some things.
> I've already a good idea about a bigger and more
> accurate RL for the future.
Woohoo! A very exciting prospect to hold out! I look forward to more
competition for POWDER and NethackDS.
--
Jeff Lait
(POWDER:
http://www.zincland.com/powder)
>> Stay informed about: 7drl completion announcement - ASCIIWAR