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7DRL: TBA! :P

 
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Parthon

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Since: Feb 25, 2006
Posts: 1



(Msg. 1) Posted: Sat Feb 25, 2006 4:03 am
Post subject: 7DRL: TBA! :P
Archived from groups: rec>games>roguelike>development (more info?)

I'm going to throw my hat into the 7drl arena by taking on a project
I've wanted to do for ages. I think it will get me past the mental
block of actually getting started.

My concept is based around the remains of a post apocalyptic world with
gang warfare, vehicles, mechs, laser guns and of course mutants.

I'm definately making it different from fallout though, as fallout by
itself is an awesome game, I'm going for a different sort of feel in
the whole post apoc genre.

I will be using c++ and ncurses on windows with devc++ and mingw.

As it's already 8pm on saturday I better get started. Razz

Parthon.

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Bateau

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Since: Oct 08, 2005
Posts: 215



(Msg. 2) Posted: Sat Feb 25, 2006 1:55 pm
Post subject: Re: 7DRL: TBA! :P [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Parthon" <parthon DeleteThis @gmail.com> wrote:
>I'm going to throw my hat into the 7drl arena by taking on a project
>I've wanted to do for ages. I think it will get me past the mental
>block of actually getting started.
>
>My concept is based around the remains of a post apocalyptic world with
>gang warfare, vehicles, mechs, laser guns and of course mutants.

You forgot rock music.

>I'm definately making it different from fallout though, as fallout by
>itself is an awesome game, I'm going for a different sort of feel in
>the whole post apoc genre.
>
>I will be using c++ and ncurses on windows with devc++ and mingw.
>
>As it's already 8pm on saturday I better get started. Razz
>
>Parthon.

There was a guy working on "ascii Fallout 3" but he disappeared.

 >> Stay informed about: 7DRL: TBA! :P 
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