>>
>> I thank you for the tips, I did not realize that the .50 had a bullet
>> drop. So thats why I had a hard time hitting my targets. Guess I spent
>> too much time on DC. Another good point to the .50 is the range you can
>> ID a target for the commander. Question= If I aim at the pilot in a heli
>> will I hit the gunner? I mean the bullet drop a lot or is it an aquired
>> skill. More practice I guess. And I did not realize the time it took to
>> settle down for a shot. Thanks again,
> Sprink
>>
>
>
All weapons have bullet drop. At sniper rifle ranges, it becomes necessary
to target above the target. At extreme range (max draw distance for
players) if you shoot for the head, you have a reasonable chance if hitting
hte ankles. So shoot like you are trying to knock their hat off and you'll
score more hits.
At range where you are likely to be shooting at a pilot, drop is negligable
and can be ignored. (50 meters or less is the only practical shot) If the
aircraft is in motion, it's down to pure luck or not.
Lead time for lag and bullet travel is also required though the 50 is a high
velocity round that takes less time than say, a pistol.
Prone targets, shoot for the butt (the highest point, and less likely to
move if they spin) but shoot to "graze the top of it.
Keep in mind, object modeling for colision mesh is different than visual
sometimes. The thin bars on the cranes are actually great cover because a
lot of the bullets will hit invisibile barriers. So often when you
rightfully should have hit them, the terrain, objects, stuff on a roof or
flagpole or something will stop the round. (So it's worth it to hide behind
flagpoles and trees.)
Most brush and plants, bullets go right through (except the trunk).
Hitbox in helos is pretty much the head only. So imagine a Steelers cap on
them, shoot where the logo would be. You usually can't hit the shoulder,
etc. Forehead only.
>> Stay informed about: .50 cal sniper rifle in BF2 Big Deal