Welcome to GameHourz.com!
FAQFAQ   SearchSearch      ProfileProfile    Private MessagesPrivate Messages   Log in/Register/PasswordLog in/Register/Password

Some 4th edition template design questions

 
   Game Forums (Home) -> GURPS RSS
Related Topics:
TEMPLATE: Tough Mer ( as in... Mermaid Duuh!)GURPS - TEMPLATE: Tough Mer (Mermaid) All 11 or above cost 60 points ((Mer genetic weeding is done by GREAT WHITE SHARKS, & cost 10 points,DR 5 scales cost 25 (no they are NOT turtle shell I just checked),

A Song Of Ice And Fire's Dire Wolves template - As per subject, I'm trying to build a Dire Wolf PC for a campaign in the setting of A Song Of Ice And Fire, the popular book by Martin. I'll build this racial template, but since I've not a great knowledge of the book series, I'd ask help from you in..

Rec'd GURPS Mercs & they have a SNIPER Template with 17 hi.. - should have higher to hit #'s as GURPS Mercs has an active duty Sniper with a to hit of 17. is Former Military who is trying to make a living as a Grav

A Song Of Ice And Fire's Dire Wolves racial template (Comp.. - Here's my racial template for the from the popular book series "A Song Of Ice And They're, a bigger and meaner version of wolves, and can be used in any campaign needing a really cunning as big as a big..

Rec'd GURPS Mercs & they have an ACTIVE DUTY SNIPER Template - O.K. GURPS Mercs has Templates & their ACTIVE DUTY SNIPER has a 17 to hit. is Former Military who is trying to make a living as a Grav
Author Message
indigar

External


Since: Jun 21, 2006
Posts: 1



(Msg. 1) Posted: Wed Jun 21, 2006 8:32 pm
Post subject: Some 4th edition template design questions
Archived from groups: rec>games>frp>gurps (more info?)

Hey everyone,

I recently got the 4th edition basic set, and Magic, and I mostly like
the system.
I have some experience with other RPGs, but only with D&D an Mutants and
Masterminds (though I have been reading this newsgroups for several
monhs now), so the system has taken some getting used to, but at the
moment I think I have a fairly good grasp of it, and I am thinking of
running GURPS campaign in a few months, though I havent yet decided
which of several idea's I'l use.

So, I'm working on defining the mechanics for a few different ideas, and
I'd like some help.

First of the ideas for campaign is an SF setting, in which I would like
to use a few different kinds of aliens. However, I like _alien_ aliens,
and that means hat the mechanics will be somewhat more complex than for
standard humans.
I've decided to steal some aliens from SF literature:
Puppeteers from Larry Niven's Know Space books: how do I do the heads-
as-hands thing? Simply buy 360 degree vision and chalk the rest up to
special effects? Buy Extra Head? Something else? I googled for this,
thinking that a Puppeteer template would certainly have been written up
by someone before, but I couldn't find one.

Some form of small-size communal intelligence, like the Snakes (I think
that's the name) from Greg bear's Anvil of Stars. Here I have no idea
how to even begin.

I was also inspired by a Warhammer 40K Termagaunt. This one I have few
problems with, except for one small thing: this mini is six-limbed, with
two legs with hooves, two arms with dagger-like claws and no
manipulators, and two normal arms. How can I best buy this? Claws
(hooves) and two Strikers is the obvious way, but seems somewhat
expensive for what it gives the character. I thought about using Extra
Arms with No Fine Manipulators, but NFM is BTB only for when the
characters has no fine manipulators at all. Ideas?

I'd also like to have a 'race' of robots. In my conception, AI is
possible, but only in the form of hardware neural nets. These are in the
form of boxes of about the size of a human brains, which can be plugged
into any robot body with the correct connection ports. Switching bodies
is possible, but requires outside help from someone with some technical
experience, and about ten minutes' work, during which the character is
unable to act.
What would be a good way to build this ability? Presumably, it would be
based on Possession, with some severe Limitations, and with the bodies
bought as Puppets, but I'm not entirely sure of the precise way.

Is there a resource for help with designing and pricing robot bodies in
a balanced way?

And, finally, can characters with the Machine meta-trait (which does
means they do not spend nor recover fatigue) use magic, and if so, how?

Thanks for any help,

Indigar

 >> Stay informed about: Some 4th edition template design questions 
Back to top
Login to vote
sambaughn

External


Since: Jun 22, 2006
Posts: 1



(Msg. 2) Posted: Thu Jun 22, 2006 2:51 am
Post subject: Re: Some 4th edition template design questions [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

indigar wrote:
> And, finally, can characters with the Machine meta-trait (which does
> means they do not spend nor recover fatigue) use magic, and if so, how?

This is covered in Powers. In short, they buy a magical 'Energy
Reserve' which costs 3 points per level and works as a Fatigue pool for
the purposes of using magic only.

 >> Stay informed about: Some 4th edition template design questions 
Back to top
Login to vote
Display posts from previous:   
   Game Forums (Home) -> GURPS All times are: Ekaterinburg, Islamabad, Karachi, Tashkent (change)
Page 1 of 1

 
You can post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum



[ Contact us | Terms of Service/Privacy Policy ]