From Critical Hits:
http://www.critical-hits.com/2008/02/28/dd-xp-seminar/
9:38- Laptop set up in the Potomac room. The room is maybe ¾ capacity, in
a fairly inefficient banquet table format.
9:40- Danny returns with “What you need to know about D&D 4th edition at
D&D Experience 2008”, a hotsheet containing 13 important changes to the
rules for the purposes of playing. The saving throw mechanic that debuted
in the DDM rules IS in. Durations are either until save, one round, or
entire encounter. Action points give an extra action, and they are
accrued by finishing encounters. Short vs. extended rests- short rest is
5 minutes and recharges per encounter powers. Extended rest is 6 hours,
fully heals you, regain all healing surges, get daily powers back, and
action points are reset to 1. Healing wind- once per encounter, can take
a standard action to gain second wind. Gives you hit points equal to
Healing Surge value and +2 to all defenses until the start of your next
turn. Then lose one healing surge. (Wish we had a scanner here)
9:46- “Fighters attempt ’sploits” (joke)
9:47- “The ‘Marital’ power source” (joke)
9:48- Slide changes on the front to Dungeons & Dragons Experience 2008
Preview Seminar
9:56- Groups start using the standing room
10:01- Lights down… all the way down
Chris Perkins:
“Welcome everyone to D&D Experience!”
“Tomorrow I celebrate my 10th birthday… and I can’t think of any better
way than to spend it with you guys” Awwww
First person to kill a 4e character. Was playing Rob Heinsoo’s character,
an Elf. “Woody” but couldn’t remember the name. Walked into proto-Keep on
the Shadowfell. Bugbear Stranger leapt out and garrotted him. Rogue
disengaged to try to save his life… but Bugbear Strangler used cool new
power to make the Elf a meatshield against the Rogue. Rogue critted,
eviscerated the Elf. First kill to another PC.
R&D will jumping into the fray to guest DM.
Introducing R&D:
Rob Heinsoo
James Wyatt
Mike Mearls (resident killer DM)
Chris Youngs
Brand Team:
Sara Girard
Linae Foster (licensing efforts)
General design philosophy
Looking to deliver 4 things:
* Physical Product / Game Rules
* Organized Play (making OP the same game as the home game)
* Community (build up the community, make more DMs, have DMs share
DM-fu, can put things up on D&D Insider that can be testflown before
printed product. Example: classes up on D&DI before printed products.)
* Digital Offerings
What isn’t changing:
* Cooperative Play
* Group storytelling
* Medieval Fantasy
* Great game design
* Options not restrictions
* 3D strategy combat
* Awesome monsters
* Amazing heroes
Play experience:
* Faster play around the table
* DMing more fun
* Digital components
* Expanded community
* All-new organized play
* 24/7 play
Plays just as high at low as high, keeping speed of play the same at all
levels and all balance. “Shorter than 2 minutes per turn”
Product Delivery:
* Updated look and feel
* Annual products
“We mean two things: D&D Insider side will collect best content into
annual print Dragon and Dungeons. Followup PHB, Mms. PHBs will introduce
new classes… new classes won’t be in all books. We want people to know
where to look when looking for classes and martial feats. Thinking of
products as PHB every year will have new classes and be easy to find.”
* D&D Insider “Enhance D&D game experience by giving online tools for
DMs and players, in addition to putting a tremendous amount of editorial
content.” Similar to the magazine.
Return of Living Forgotten Realms in 4e as part of OP program. More RPGA
programs rolled out over course of the year.
* Integrated organized play programs
Audience Member: “Do dragonborn have breasts?”, illicits “ooooo”
Chris Perkins: “Yes, and they’re scaly. Any more questions about
dragonborn breasts?”
D&D Insider
* Digital component of D&D
“Many different ways to play D&D… 100% analogue around the table, 100%
digital on game table online, access rules information online, OR
anything in between. Tools can be used to enhance tabletop book
experience.”
Andy Collins
“The guy who is the mean draconian boss responsible for rules and minis
games.”
Keep on the Shadowfell
* Comes out a month before core rules
* Adventures for 1-3
* Includes Fast-Play D&D rules
* 3 double sided poster maps
Player’s Handbook
* 8 classes, 8 races
* 100 of powers
* Over 150 feats
* 200 magic items
* Skills, rituals, paragon paths, destinies
Dungeon Master’s Guide
* James Wyatt principle author.
* Communicate key concepts for running a great game. Players will NOT
need to own this.
* How to build encounters, adventures, campaigns
* Rules for customizing monsters and creating NPCs
* More than 20 templates, from the lich to scion of the flame
* Traps, artifacts, the planes, and more…
Monster Manual
* 500 monsters from aboleth to zombie
* Includes rule for how to play over a dozen of the monster races as
PCs…
…yes, including the gnome.
Steve Schubert has “Grr, I’m a gnome” as his ringtone
Core Rulebook gift set
* Three rulebooks in slip case
Tome of Treasures
* Hundreds of new magic items
* Hardback
* Dozens of new weapons, armor, alchemical items, and other tools
* Name might change after getting through legal
* For both players and Dms. Arms and Equipment guide/Gun book for
D&D. 1-30 level.
* Includes plenty of non-magical items too.
Martial Power
* Expanded options for fighters, rogues, rangers, warlords
* Hundreds of new powers, feats, paragon paths, and more
* Like Complete Warrior. One place for where the fighter or ranger
goes to for more options instead of having to look at other books.
Draconomicon
* All about Chromatic Dragons
* Adding three new dragons to chromatic family
* Follows the lead set by 3E Draconomicon. Combing crunchy rules with
psychology, society, and physiology. If you like Draco, you’ll like this.
Manual of the Planes (last big hardback of 2008)
* Explores the new cosmology introduced from core rulebooks
* ”Oh by the way, now you’ve gone to this plane, you’re screwed.”
Trying to eliminate that by adding plenty of interesting and fantastic
places to explore instead of punishing. Designing cool (yes he said it)
adventures on other planes.
* Also for players looking for player exploration
Heroic Level Adventures
First ten level span in D&D
H1 1-3
H2 4-6
H3 7-10
Each one includes a double sided poster and battle map.
Paragon Level Adventures
P1: King of the Trollhaunt Warrens (11-13)
P2: Demon Queen’s Enclave (14-17)
More paragon and epic level.
Might be revisitng “old favorites” for adventures.
Dungeon Tiles
DT7 Fane of the Forgotten Gods (temple trappings)
DU1 Halls of the Giant Kings (giant tables and thrones, super-sized
furniture)
DU2 Streets of Shadow (first urban-themed Dts, cobblestone streets, nasty
sewers
Character Record Sheet
* Deluxe Sheets. Color coded for reference, both standard and
landscape, cards to record powers
* All classes, all levels
DM Screen
* Super heavy weight gamer stock
* Four-panel landscape-style screen
* Heavy stock capable of stopping thrown dice and bullets* (*Not a
guarantee)
* Less knocking over. “Monopoly board” thickness. Without boardwalk.
Special Edition Rulebooks
* Leather bound Collectors edition
RPG Starter Set
* Great for introducing new players
* Everything included in box
* Characters, Basic Rules, Adventure, Dungeon Tiles, Tokens, Dice
* “Nothing better for the game and the industry to get more players”
* Cheapest set… no minis, cheapest starter fastest possible
Audience: “Does it come in a red box?” “We’ll go to the art folks on
that.”
Forgotten Realms Campaign Guide in August
* Gives DMs what they need to run adventures and campaigtns set in
the realms
* Trying to present the information friendlier to the reader, less
like an encyclopedia, more being able to crack it open and get an idea
from any page
* More information, but to avoid overwhelming the new reader.
* Full of story rich elements
“Who’s on the cover?” “Shade of Neverill riding a dragon. Shades are back
as a force in the FR.”
FR Player’s Guide
* Book for the player
* Includes rules for drow and genasi player characters
* Introduces the Swordmage class
* Regional backgrounds, new feats, and more
FR1: Scepter Tower of SpellGuard (Adventure in September)
* 2-4 level
* Embraces FR flavor
* Still acessibile to everyone
Eberron
* 4e game content on D&DI beginning in June
* 2009 setting
* Expanded article on playing Warforged in 4e
* Previewing artificer content
* Continues until release of campaign setting
* Gnome artificer won’t have entire breath of options of a Dwarven
Fighter, but will be playable.
Some brand new campaigns coming, some old friends, should talk more later
in the year
Every campaign setting ever produced has at least one champion somewhere
in R&D
Miniatures
Starter Set
* New minis starter set in April
* Five non-random unique minis, including large green dragon
* New rulebook
* Two double-sided poster maps
* $14.99
Dungeons of Dread
* New monsters and old favorites
* All minis will be on display at D&D XP
* Prerelease here
Against the Giants (summer)
* One word: Huge
* Includes giants, titans and dragons
* Exciting set, sculpts coming back
* $21.99
Demonweb
* Drow, demons, and Underdark
* More mind flayers than you can shake a stick out
* “New and innovative scuplts”
* Full Minis Conversion- Starting in July
* Free card and rules download on D&D Insider
* Minis community will be engaged to help do the conversion
* Same high standards as official sets for OP purposes
Swordmage
* First novel set in 4e Forgotten Realms
* Also introduces new class
* Blades of the Monsoon Book 1
“What will the new class be called?” “The Baker. I bake, I bake well”
Reader’s Guide to Drizzt
* Guide to RA Salvatore’s characters
* Hardcover, richly illustrated
* Celebrating 20 years
Pirate King
* Sequel to The Orc King
Promo forms for Drizzt book will around
A lot more coming out of publishing department than just the three.
“The Rouse”
TerraDave shoutout for dubbing him “The Rouse”. His kids will start
calling him that soon.
4e playtest story: Eladrin Rogue. Playtesting Keep on the Shadowfell.
Fighting huge mob of goblins, boss hiding behind doorway shooting
crossbow. Halfling Warlock is dying. Boss comes out from his room. Was
saving per encounter abilities and daily for that moment. Gets set up to
move and take him out. Full move action. Opportunity Attack by running by
a goblin, takes some damage. Spends an action point to get another move
action. Uses Feystep to teleport behind him. Combat advantage for
flanking with Dragonborn Paladin. Tortorus Strike, 3d8+2d6 for sneak
attack damage, moves one step even on miss. 30 some damage… boss grabs
minion to take the hit. Obliterates minion. Misses the boss.
Big cross department summit to discuss 4e/Orcus. R&D brought up what they
thought was needed to bring in new players and make Dms job easier. D&D
Insider was crucial part of that idea.
D&D Insider
6 parts to it:
* Rules Database. Searchable online content database with realtime
information- includes new books, Dragon/Dungeon content. Access all
content without having all books there. D&D Insider subscription gives
access to all books, not just the ones you’ve bought.
* Character Visualizer. Will demo here in pre-alpha. Entire package
for online play. Gives DM the way to play wherever they are. Lets you
build your own mini for use on the game table. Real mix and match suite
of tools. Can put cleric robes on a paladin, or pre-set items for a
class. Lots of options “including making really ugly characters, as some
have pointed out” Actually some very gorgeous characters
* Character Creator. Online character sheet that taps into rules
database. Drop down menus for all the options… or can turn off official
menus to enter whatever data you want, and that will be noted on the
character.
* D&D Game Table. To play D&D online in 3D space. “This is NOT WoW.”
Requires DMs to do rules adjucation, but will count squares, die roller,
put art collection, minis, die rolls, whatever are in rotating toolbar at
the bottom. (like watch display case)
* Editorial Content. like Dungeon and Dragon. All goes into the
database. All crunchy bits that is official content. Equivalent to
complete sized book, like what Paizo was doing, approx 160 pages per
month.
* Gleemax. tap into community to share ideas, post notes about
campaigns, share your characters, connect to players
Character Creator
Young, old, poses, classes, races, backdrops, armor, items, glow effects.
2D background for every race. Fully rotate-able.
D&D Game Table
* Top down view of dungeon for DM dungeon creation.
* Isometric view while playing. 2D surface with 3d elements. Some
animation, like braziers with flame.
* PCs move over inscription on floor to discover a pit (3D)
* New Beholder in new room
* Player views and DM views
What does subscription offer?
* Access to Rules Database (everything official)
* Full use of Character Visualizer and Creator. 50 storage slots and
can save locally
* Ability to play or DM on Game Table. (also non-subscriber options)
* Access to every article (also non-subscriber options)
* Limited time offers. Everyone who signs up initially gets starter
set of minis. Gives you tokens for free for all MM, but most minis extra.
Beyond the subscription
* Micro transaction
* Virtual minis- purchase individual and groups. Pricing announced
soon, shooting for low price point. Nothing like real minis. NOT
RANDOMIZED
* Lot more minions than elites. Goblins cost less than a big red
dragon.
* Sets of 2D and 3D tiles. Fairly large starter set, with new
additions coming out as part of subscriptions.
* No physical reciprocation… if you buy the analogue, you don’t get
the digital. This was more of a challenge than what they had expected.
(sounds like the book plan for that will be dropped too)
* E-books. Was a bad user experience. Weird stuff happening when you
tried to share characters. So everybody has access to everything. Rules
Database solves the issue, 100% access to content whether you have the
book or not. Separate PDF will be available for purchase, with discount.
Can buy even if not a subscriber.
* ”I can go to a database and download a 5th level paladin.”
* E-adventures. Play out of the box experience, everything you need
preloads into the gametable.
* Dragon Magzine. Be able to purchase as non-subscriber. About half
of what the print versions cost… $3.
* Game Starts: can buy 24 hour passes to play on the game table, can
sponsor people playing on your table.
Samples and Trials
* Query the rules database- subscriber or NOT. Subscribers get all
rules text, non-subscribers get told where the rule is in a specific
book. “Go to pg 15 of Book X”
* Limited use of character visualizer. One or two races and classes.
* Online character sheet. Editable PDF. Subscriber auto-populates,
char sheet just enters.
* 2D dungeon builder to built tactical maps, like the tools that are
online now with some extra options. Free to use. Subscribers can import
into game table.
* 10 day free trial for everything.
Subscription Pricing
* One month: $14.95
* Three month: $12.95/mo
* 12 Months: $9.95/mo
Re-iterates how much you get for your $9.95/month.
Open Beta, May-June 2008
More posted on D&D Insider
D&D Game Day Saturday June 7th
Thousands of participating retailers worldwide.
June 21st Free RPG Day
* 4e giveaways
* “Trying to avoid saying cool… Wicked Awesome!”
* Exclusive tile, exclusive mini, and exclusive adventure
Summary
* Streamlined Play but not dumbed down
* Evolutionary Rules, nothing foreign
* Revolutionary Delivery
Q&A
Q: Pricing structure- $40 for family is too expensive. Household plan?
A: Free to share your password and login. No plans for household pricing,
like most subscription plans.
Q: What steps have been taken to avoid long downtimes, and will users be
compensated for downtime?
A: We have experience with downtime thanks to MtGO. Can’t speak to
exacts, but Customer Service Team is good. Working with very large server
farm to provide bandwidth.
Q: Map maker… can things be scaled and rotated, or is it all set by the
grid?
A: Has snap to grid function. Ability to go off the grid.
Q: Visualizer- can it be turned into physical mini?
A: Thought about it. Future idea, talks about it, may go into 3D
printing.
Q: Character Creator: online only tool, or is there a way to save it on
your PC?
A: Yes, offline function. Have to login to do all the data updates.
Q: Game table- can NPCs be other players? (i.e. another way for a family
to all play at the same virtual game table)
A: Can backdoor the system by using four monitors, then control
everything. Can use monitors, projectors, etc. DM view is different than
player, so it’d share that.
Q: Limit of 50 characters online?
A: Can save others on your hard drive. Can create NPCs too.
Q: Mac support?
A: Not supporting Mac, widely stated. Have not tried using system
emulators like Parallels. Game table and character visualizer are
windows-only. Dungeon Builder MIGHT be web app, same with character
creator. Rules Database online.
Q: Contradictory- bring a lot of books, versus only a few?
A: Happy medium between them. Arcane Power in 2009. Players who aren’t
playing Arcane characters won’t need it. Trying to cut down from books of
3e. Also trying to get away from long lists of feats in every book. Still
going to be some mechanical options in every book, but definitely trying
to keep it down.
Q: Harder for stores to promote D&D?
A: D&D Insider is not a replacement for hobby stores. Hobby stores will
be supported still by releasing physical products. Expanding Organized
Play to have more in stores. More to announce about OP at GenCon. Store-
based programs. Not walking away from hobby stores. Game day is testament
to strength of D&D in hobby stores.
Q: Will we be seeing non D&D rules that came up with the development
process?
A: “d20 Modern. Is that what you’re asking”
Follow-up:
Rob Heinsoo: Lot of systems that were rejected in playtests. Told to go
as far as they can with rules experiments, and moved off the edge of not
playing D&D anymore. Rob can’t tell you what they are because he wants to
get them published. One cast off mechanic turned into the core mechanic
of Inn-Fighting. There will be other systems put out that were developed
but that weren’t D&D and weren’t as flexible.
Trying to avoid Unearthed Arcana in the early years.
Q: How is errata incorporated? Will errata be quicker to come out?
A: Back on the errata horse. Back on reasonable schedule by using
customer service and RPGA. Rules database should be updated seamlessly
with errata. Won’t have to worry about updating character sheet. Better
schedule… “playtesting errata process.” Don’t want to rush it to avoid
errata to errata.
Q: Another question about family discount.
A: Great idea and will talk about it. Would like to reward group, but
don’t want to throw the doors open.
You will get a number of guest passes per month as part of your
subscription.
Q: Will I be able to download rules database?
A: No, it’s a web app.
Q: Will there be a point when you say you won’t do a setting?
A: We’ll only announce what we’re doing. Don’t want to shut any doors.
Hollow Earth and Red Steel probably won’t be released next year. Don’t
want to create a plethora of competing product lines. No campaign should
be a “sub-bookshelf” of products. Everything is on the table, will have
conversations about what to release. Magazines will showcase all campaign
settings.
Q: Guest ticket pricing?
A: Probably around $3 for 24 hours.
Q: More about campaign settings. Will one per year fix the problem?
A: We know not every setting appeals to everyone, but we’re going to try
to appeal to a wide audience.
Q: How did Ruins of Greyhawk do?
A: Did well, don’t have exact numbers. Greyhawk is still on the table as
a campaign setting.
Q: Do players need to buy the MM?
A: Make everything for its purpose, not for something else. Character
classes are designed for characters. NPCs “reflect” those classes, but
don’t need to be as rich. Monsters are designed to be monsters, not to be
summoned monsters or pets. Summoned monsters and pets will be built to do
that. Pit fiend is a great monster, but everyone was shape changing into
it all the time. MM should not be needed for players. MM has a section
for DM’s to allow PCs as monsters.
Q: Fantastic locations series on game table?
A: Should be. Also should be able to play D&D minis “VASSAL style” on the
game table, but not supported. (by adjucating all the rules yourself)
Q: When is Eberron coming out?
A: Either first half or second half of 2009. Don’t want to commit to a
product they haven’t started designing. Not quite a software company yet.
Q: For DDM Mini skirmish- where will maps be coming from?
A: Working on ways to release them. Starter set is primary, and would
like it to be an annual product. So at least 4 every year. Too early to
be specific, but figuring out ways to do it.
Q: Player Rewards carry over to Living FR?
A: Save question for Saturday RPGA meeting.
Q: PDF books be OCR and searchable?
A: Want to pack as much functionality into it as possible. Keyword
search, searchable, etc.
Q: Localization problems?
A: Working with licensing partners to localize 4e in Europe. None have
committed to dates, but have received initial rules. Next few weeks will
have galleys, then translation begins. Most will be seen in the fall of
2008.
Q: Just buy core set- can you filter out non-core books for rules
database?
A: Not sure, but sounds like a good idea. They have that option, just
have to implement it.
Q: Later Player’s Handbooks. More optional, or will replace rules?
A: More an add-on, more additional classes, maybe some favorites from 3e
that couldn’t be fit in, plus some brand new.
Q: Online mapping content- can it show position with flying creatures and
other unusual cases?
A: Plans to do so, but not at launch.
Q: D&D Insider and Star Wars tiles?
A: “How many folks would use Star Wars Insider?” Only a few hands.
On our minds, but “We don’t own Star Wars”. Talks are being had.
Q: How compatible are PHB2 classes with Martial Powers?
A: PHBs will be full of powers and feats for new classes. There might be
some abilities for old books.
New classes for existing power sources, as well as new power sources.
Psionics before too long.
--
Marcel