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[40k] A modest proposal - 1k point armies.

 
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MJB

External


Since: Dec 03, 2007
Posts: 196



(Msg. 1) Posted: Sat Feb 09, 2008 9:08 am
Post subject: [40k] A modest proposal - 1k point armies.
Archived from groups: rec>games>miniatures>warhammer (more info?)

Greetings -

One of my historical gaming friends wants 'us all' to get together at his
place for a big ww2 game. And he wanted me to decide which of my ww2 forces
I wanted to bring-over to play with - my German Panzergrenadier regiment or
my Soviet Motor-rifle brigade. This was going to be my command for the
game - everyone else who had painted models for the period would be bringing
their own distinct units to play with as well.

Which made me think about 40k and my difficulty getting anyone to play it.
I haven't played 40k since I left Oregon 2 1/2 years ago - yet I'm still
buying and painting models. I know people who play miniatures, but nobody
does 40k. And how do I change that?

One problem is that 40k is not easily made multi-player. It's designed as a
competetive game system, unlike most historical games where they by their
nature are co-operative. In historical games you have a left flank, a right
flank and a center. And if you have three people on a side who want to
play, each person is assigned one of the commands and off you go.

I would like the members of RGMW to consider desiging 1000 point 40k armies
for their preferred armies and posting them on the NG. My critera are as
follows:

1) Everything has to be WYSWIG and it has to be 'as is'. Built out-of the
box with no conversions and no extra bitz bought from GW.

2) A maximum of five wargear / psychic powers / vehicle upgrades per army
list. All that info has to be put on a 3x5 card to be given to the player
when he gets his command.

3) A maximum of one HQ choice and a minimum of two troop choices. You are
allowed up to four choices to be allocated among elites, fast attack and
heavy support - but you can not assign more than two choices to any one
type. If you pick two elite choices, you can have one fast attack and one
heavy support. You cannot have two elite and two heavy support.

My goal is simple - to construct playable and competetive 'small' army lists
to serve as the single-player commands for multi-player games among non-40k
playing wargamers. I want there to be a minium of stuff to keep track of -
ideally, I'd like to be able to give each player two 3x5 cards with all the
important data to play the game and understand their army.

I don't have the v4 data/codex or enough current 40k knowledge to build
decent, competetive army lists for small games with interested but
inexperienced gamers. If somebody looks at the available ork figures and
goes 'kewl', I'd really like to be able to give him a 1k list that would a)
allow him to play without feeling like he's being 'tooled' by me and b)
isn't wasteful of both his money and his time - so many of the unit choices
in army lists are non-competetive because they are ineffective or
over-pointed.

I've got people who I can maybe get to play and raise armies. If I can only
figure out how to get them interested without making them commit to a huge
initial investment. And small armies designed with multi-player possibilty
might be a place to start.

Thanks in advance for any co-operation, input and advice.

--
MJB

Mr. Tin's Miniature Painting Workshop:
http://web.newsguy.com/Mrtinsworkshop/

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Myrmidon

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Since: Jul 16, 2007
Posts: 136



(Msg. 2) Posted: Sat Feb 09, 2008 12:33 pm
Post subject: Re: [40k] A modest proposal - 1k point armies. [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

In article <fokj6q02g5h.RemoveThis@news4.newsguy.com>, mrtinj.RemoveThis@OLDsguy.com says...
> Greetings -
>
> One of my historical gaming friends wants 'us all' to get together at his
> place for a big ww2 game. And he wanted me to decide which of my ww2 forces
> I wanted to bring-over to play with - my German Panzergrenadier regiment or
> my Soviet Motor-rifle brigade. This was going to be my command for the
> game - everyone else who had painted models for the period would be bringing
> their own distinct units to play with as well.
>
> Which made me think about 40k and my difficulty getting anyone to play it.
> I haven't played 40k since I left Oregon 2 1/2 years ago - yet I'm still
> buying and painting models. I know people who play miniatures, but nobody
> does 40k. And how do I change that?
>
Do you already have more than one army? If so, you start by
offering to let potential new players use what you've got. My usual
gaming opponenets use my IG / Marine armys as they don't have their own.
That said - I've managed to get in a lot of fun games with folks who
like playing but dont' have the time / money to invest in a fully
painted 40K army of their own.

> One problem is that 40k is not easily made multi-player. It's designed as a
> competetive game system, unlike most historical games where they by their
> nature are co-operative. In historical games you have a left flank, a right
> flank and a center. And if you have three people on a side who want to
> play, each person is assigned one of the commands and off you go.
>
And you can't accomplish the exact same thing in 40K by giving
each player an '____ many points' army of their own because? If you
haven't checked out Apocalypse - it's framework is a lot more flexible
than 'standard' 40K. You might try stealing its concept of 'overall
battlefield objectives' rather than having each individual army trying
to complete their own individual objectives. That way hopefully it will
promote an overall 'team effort' to win rather than just being 3 'one on
one' matches going on at the same time.

> I would like the members of RGMW to consider desiging 1000 point 40k armies
> for their preferred armies and posting them on the NG. My critera are as
> follows:
>
> 1) Everything has to be WYSWIG and it has to be 'as is'. Built out-of the
> box with no conversions and no extra bitz bought from GW.
>
Easily done...


> 2) A maximum of five wargear / psychic powers / vehicle upgrades per army
> list. All that info has to be put on a 3x5 card to be given to the player
> when he gets his command.

Ok, this strikes me as odd. Why not just print out a roster for
each force via Army Builder (which kicks ass on toast for a boat load of
gaming systems if you haven't tried it) and hand each player a clip
board? Unless you've got very small and very clear hand writing (or a
printer that'll do 3x5 cards) - getting all the unit data, AND all the
weapons data on a 3x5 card is going to be a chore. If you want to go
smaller, you might try using Microsoft Word or Excel and creating half
page listings with all the data. (Sure, it's a bit bigger than 3x5
cards, but it should save you a lot of time and effort too.)

>
> 3) A maximum of one HQ choice and a minimum of two troop choices. You are
> allowed up to four choices to be allocated among elites, fast attack and
> heavy support - but you can not assign more than two choices to any one
> type. If you pick two elite choices, you can have one fast attack and one
> heavy support. You cannot have two elite and two heavy support.

1000 Pts - Tyranids Roster

HQ: Hive Tyrant (3#, 295 Pts)
1 Hive Tyrant @ 295 Pts
Adrenal Glands +1 In; Adrenal Glands +1 WS; Enhanced Senses +1 BS;
Extended Carapace +1 Save; Toxic Miasma; Toxin Sacs +1 St; Scything
Talons (x1); Venom Cannon; Synapse Creature; The Horror; The Shadow in
the Warp
2 Tyrant Guard @ [90] Pts
Rending Claws; Scything Talons

Troops: Gaunt Brood (13#, 78 Pts)
13 Gaunt Brood @ 78 Pts
Fleshborer

Troops: Gaunt Brood (13#, 78 Pts)
13 Gaunt Brood @ 78 Pts
Fleshborer

Troops: Genestealers (6#, 144 Pts)
6 Genestealers @ 144 Pts
Extended Carapace +1 Save; Rending Claws; Scything Talons

Heavy Support: Carnifex (1#, 175 Pts)
1 Carnifex @ 175 Pts
Adrenal Glands +1 In; Adrenal Glands +1 WS; Enhanced Senses +1 BS;
Extended Carapace +1 Save; Reinforced Chitin; Toxic Miasma; Toxin Sacs +
1 St; Scything Talons (x1); Twin-linked Devourer (x1)

Elite: Warriors (3#, 114 Pts)
3 Warriors @ 114 Pts
Enhanced Senses +1 BS; Extended Carapace +1 Save; Toxin Sacs +1
St; Rending Claws (x1); Deathspitter; Synapse Creature

Elite: Warriors (3#, 114 Pts)
3 Warriors @ 114 Pts
Enhanced Senses +1 BS; Extended Carapace +1 Save; Toxin Sacs +1
St; Rending Claws (x1); Deathspitter; Synapse Creature

Total Roster Cost: 998

Created with Army Builder
Copyright (c) 1997-2006 Lone Wolf Development, Inc. All rights reserved.



1 x HQ with routine
3 x Troops
2 x Elite
1 x Heavy

All parts straight out of the given kits, no uber-psychic powers
(shadows of the warp actually dampens other psychic powers), it fits
your restritions (and 2 whole points left over for bragging rights too!)

>
> My goal is simple - to construct playable and competetive 'small' army lists
> to serve as the single-player commands for multi-player games among non-40k
> playing wargamers. I want there to be a minium of stuff to keep track of -
> ideally, I'd like to be able to give each player two 3x5 cards with all the
> important data to play the game and understand their army.
>
Find a good printer that'll let you do 3x5 cards. It's doable,
but without a printer you'll need any army of scribes to write
everything down for you in a reasonable amount of time.


> I don't have the v4 data/codex or enough current 40k knowledge to build
> decent, competetive army lists for small games with interested but
> inexperienced gamers. If somebody looks at the available ork figures and
> goes 'kewl', I'd really like to be able to give him a 1k list that would a)
> allow him to play without feeling like he's being 'tooled' by me and b)
> isn't wasteful of both his money and his time - so many of the unit choices
> in army lists are non-competetive because they are ineffective or
> over-pointed.

The Tyrant has ranged anti-vehicle, and HTH capacity, with staying
power due to the Guards. The Fex has a mix of short ranged light anti-
vehicle / anti-troop firepower and good HTH ability and excellent
survivability as well. The Warriors are good anti-troop shooty units
providing extra Synapse coverage, and decent in HTH with the rending as
well. The Gants are generally shooty cannon-fodder and objective
holders (though they do get lucky and take out something decent from
time to time). And the stealers are flat out HTH bad mofo's!

The above list is designed to advance while firing (hopefully with some
cover providing terrain) to widdle down the opposition, and then pummel
what's left in HTH.

>
> I've got people who I can maybe get to play and raise armies. If I can only
> figure out how to get them interested without making them commit to a huge
> initial investment. And small armies designed with multi-player possibilty
> might be a place to start.
>
> Thanks in advance for any co-operation, input and advice.
>
Hope that helps - the 3x5 cards aren't a bad idea, I'd just be
concerned about legibility with lots of data crammed on a small card.
(My next wargear will be 'Cyberoptic Upgrades'.)

Myr


--
Here's a thought that might help: it's alright to take units
because you like them, even though they aren't the most
effecient for their designated role. No one is going to take
away your powergamer license if you field a less effecient
counter assault unit in your IG army.

- Qrab

RGMW FAQ: http://www.rgmw.org

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MJB

External


Since: Dec 03, 2007
Posts: 196



(Msg. 3) Posted: Sat Feb 09, 2008 12:33 pm
Post subject: Re: [40k] A modest proposal - 1k point armies. [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Myrmidon" <imnot.DeleteThis@home.com> wrote in message
news:MPG.2217adf32c93921f98aca2@news-server.woh.rr.com...
> In article <fokj6q02g5h.DeleteThis@news4.newsguy.com>, mrtinj.DeleteThis@OLDsguy.com says...
>>
> Do you already have more than one army?

I've got three armies - but that's not really the issue. Getting a game
together here is sort of like organizing a back-yard barbecue - you set a
date, you set a time, you spit the pig and you hope that everybody who wants
to come shows-up and brings beer. And potato salad.

<grin>

I can get six people over at my house a whole lot easier than I can ever
just get one person to come by himself. If I invite one guy he's going to
ask if his Dad or his buddy can come too - which means I'm quickly trying to
divy-up commands for a multi-player came that isn't designed to be played
that way.

>>
> And you can't accomplish the exact same thing in 40K by giving
> each player an '____ many points' army of their own because?

Because that's exactly how you do it in historical games and that is what
the people who I'm dealing with are used to and want to play? They are
'resistant' to Games Workshop and not really wanting to get involved. But
they all paint, they all collect and I think they'd enjoy it if I could just
give them something 'solid' to focus on. A balanced list that is
'battle-tested' and 'self-contained' works better than 'you, take all the
garbage troops and go get yourself killed while I bring-up the rear.'

>
>
>> 2) A maximum of five wargear / psychic powers / vehicle upgrades per
>> army
>> list. All that info has to be put on a 3x5 card to be given to the
>> player
>> when he gets his command.
>
> Ok, this strikes me as odd. Why not just print out a roster for
> each force via Army Builder (which kicks ass on toast for a boat load of
> gaming systems if you haven't tried it)

I think I said two 3x5 cards - one for wargear / special powers and the
other for unit descriptions and abilities. And yes, I do have exceptionaly
precise and fine handwriting - just like my painting.

<grin>

But thanks for the Army Builder idea - I don't own it and i don't use it.
So would have never though about getting it.

>
<snip Myr's nid list>

>
> 1 x HQ with routine
> 3 x Troops
> 2 x Elite
> 1 x Heavy
>
> All parts straight out of the given kits, no uber-psychic powers
> (shadows of the warp actually dampens other psychic powers), it fits
> your restritions (and 2 whole points left over for bragging rights too!)

That's cool - it's also a lot different from what I'd build with my 'nid
army. You went with many more gaunts than I'd normally use. Which is also
useful because I've got the models available but have not painted them
because at 2000 points I run a much heavier 'stealer-centric list. The more
points I have to run, the more monsterous my list becomes...

>>
> Find a good printer that'll let you do 3x5 cards. It's doable,
> but without a printer you'll need any army of scribes to write
> everything down for you in a reasonable amount of time.

If I have the lists, I can do all the work myself in an afternoon. I do
hand-paint 15mm flags with my naked eye...

>
> The above list is designed to advance while firing (hopefully with some
> cover providing terrain) to widdle down the opposition, and then pummel
> what's left in HTH.

Thanks for the advice. It's the sort of thing 'newbies' like to be able to
ingest when they approach a period that is so 'un-grounded' in any sort of
reality.

>>
> Hope that helps - the 3x5 cards aren't a bad idea, I'd just be
> concerned about legibility with lots of data crammed on a small card.
> (My next wargear will be 'Cyberoptic Upgrades'.)

I also will print them-out normal size, take them to a photocopy shop and
reduce them to whatever level I feel is necessary. So the 'cyberoptic
upgrade' is already manufactured by Xerox.

One of the biggest problems with 40k for people who aren't already 'in the
culture' is simple ignorance - what is a starcannon and what exactly does it
do? What is a lictor and what do you mean it can appear magically next to
my units - WTF is with that and what sort of idiot wrote that f'ing rule?
(My exact response the first time I played against 'nids and it happened to
me.) You put a bunch of historical gamers around a table to play a ww2 game
with a set of unfamilar rules and they will all know some basic things -
Panthers are armed with 75/length 70 guns and Sherman tanks were called
'ronsons' for a reason.

Thanks for your input.

--
MJB

Mr. Tin's Miniature Painting Workshop:
http://web.newsguy.com/Mrtinsworkshop/
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M Roberts

External


Since: Jan 14, 2005
Posts: 61



(Msg. 4) Posted: Sat Feb 09, 2008 4:44 pm
Post subject: Re: [40k] A modest proposal - 1k point armies. [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"MJB" <mrtinj RemoveThis @OLDsguy.com> wrote in message
news:fokj6q02g5h@news4.newsguy.com...
> Greetings -
>
> I would like the members of RGMW to consider desiging 1000 point 40k
armies
> for their preferred armies and posting them on the NG.

Necrons:

Lord, warscythe, destroyer body (140)

7 x Immortals (196)

12 x Warriors (216)
12 x Warriors (216)

3 x Destroyers (150)

2 x Wraiths (82)

Total: 1000

Can be bought with a battalion box, destroyer lord box, 7 immortals and 2
wraiths. Which is GBP 124.00 at retail prices (the 7 immortals dump up the
price here).

Cheers, Martyn
--
http://myweb.tiscali.co.uk/tombworld4/index.html
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MJB

External


Since: Dec 03, 2007
Posts: 196



(Msg. 5) Posted: Sat Feb 09, 2008 4:44 pm
Post subject: Re: [40k] A modest proposal - 1k point armies. [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"M Roberts" <unknown.RemoveThis@thisaddress.com> wrote in message
news:47add868_1@mk-nntp-2.news.uk.tiscali.com...
> "MJB" <mrtinj.RemoveThis@OLDsguy.com> wrote in message
> news:fokj6q02g5h@news4.newsguy.com...
>> Greetings -
>>
>> I would like the members of RGMW to consider desiging 1000 point 40k
> armies
>> for their preferred armies and posting them on the NG.
>
> Necrons:
>
> Lord, warscythe, destroyer body (140)
>
> 7 x Immortals (196)
>
> 12 x Warriors (216)
> 12 x Warriors (216)
>
> 3 x Destroyers (150)
>
> 2 x Wraiths (82)
>
> Total: 1000
>
> Can be bought with a battalion box, destroyer lord box, 7 immortals and 2
> wraiths. Which is GBP 124.00 at retail prices (the 7 immortals dump up the
> price here).
>
> Cheers, Martyn
> --
> http://myweb.tiscali.co.uk/tombworld4/index.html
>
>

Thank you. I don't play necrons, have never played against necrons and
don't have any idea what someone who would be interested in Necrons should
have in a core army. It is appreciated - and will be printed-out and put
into a folder for future reference.


--
MJB

Mr. Tin's Miniature Painting Workshop:
http://web.newsguy.com/Mrtinsworkshop/
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Ward B.

External


Since: Sep 25, 2005
Posts: 108



(Msg. 6) Posted: Sat Feb 09, 2008 4:44 pm
Post subject: Re: [40k] A modest proposal - 1k point armies. [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"MJB" wrote
> "M Roberts" wrote

>> Necrons:
>>
>> Lord, warscythe, destroyer body (140)
>>
>> 7 x Immortals (196)
>>
>> 12 x Warriors (216)
>> 12 x Warriors (216)
>>
>> 3 x Destroyers (150)
>>
>> 2 x Wraiths (82)
>>
>> Total: 1000

> Thank you. I don't play necrons, have never played against necrons and
> don't have any idea what someone who would be interested in Necrons should
> have in a core army. It is appreciated - and will be printed-out and put
> into a folder for future reference.

I've played Necrons a time or two... and that is a respectable list. The
only thing I'd do differently is get rid of the Wraiths. IMHO, Wraiths are
just not worth their points. The simplest fix is to get rid of the Wraiths
and replace them by adding one Destroyer and one Immortal to the existing
squads. This still leaves 37 models, and is a nice and shooty 996 point
list.

A word to the wise: the one thing that will really ruin a Necron's day is a
Dreadnought. If a Dread (or Defiler) gets into hand to hand with each of
those warrior squads, the Necrons are almost guaranteed to phase out.
Warriors can't hurt AV12 unless you buy Disruption Fields for the entire
squad, but that's quite a few points for an option you aren't likely to use
much...
--
- Ward
wardcb at earthlink dot net

Q: What did the clock say to the Leaning Tower of Pisa?
A: "If you've got the inclination, I've got the time."
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Myrmidon

External


Since: Jul 16, 2007
Posts: 136



(Msg. 7) Posted: Sat Feb 09, 2008 4:53 pm
Post subject: Re: [40k] A modest proposal - 1k point armies. [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

In article <fokq0402on2.DeleteThis@news4.newsguy.com>, mrtinj.DeleteThis@OLDsguy.com says...
>
> "Myrmidon" <imnot.DeleteThis@home.com> wrote in message
> news:MPG.2217adf32c93921f98aca2@news-server.woh.rr.com...
> > In article <fokj6q02g5h.DeleteThis@news4.newsguy.com>, mrtinj.DeleteThis@OLDsguy.com says...
> >>
> > Do you already have more than one army?
>
> I've got three armies - but that's not really the issue. Getting a game
> together here is sort of like organizing a back-yard barbecue - you set a
> date, you set a time, you spit the pig and you hope that everybody who wants
> to come shows-up and brings beer. And potato salad.
>
> <grin>
>
I love firing up the grill and breaking out the good beer. Smile


> I can get six people over at my house a whole lot easier than I can ever
> just get one person to come by himself. If I invite one guy he's going to
> ask if his Dad or his buddy can come too - which means I'm quickly trying to
> divy-up commands for a multi-player came that isn't designed to be played
> that way.
>
Yeah, then you're definitely looking for a looser set of rules and
objectives more along the lines of Apocalypse without requiring the huge
troops / points requirement.


> >>
> > And you can't accomplish the exact same thing in 40K by giving
> > each player an '____ many points' army of their own because?
>
> Because that's exactly how you do it in historical games and that is what
> the people who I'm dealing with are used to and want to play? They are
> 'resistant' to Games Workshop and not really wanting to get involved.

Can you blame them? The price is one problem, and the arrogant
corporate attitude is another. (The fact that they still let Gav write
40K rules is just the frosting on the cake...)

> But
> they all paint, they all collect and I think they'd enjoy it if I could just
> give them something 'solid' to focus on. A balanced list that is
> 'battle-tested' and 'self-contained' works better than 'you, take all the
> garbage troops and go get yourself killed while I bring-up the rear.'

Wait, aren't these guys "war gamers"? If Larry Leadhead has
taught us anything - it's that A: the 'ideal mission posisition' is
always in the rear, and B: everyone starts out with the fodder troops.
Smile

>
> >
> >
> >> 2) A maximum of five wargear / psychic powers / vehicle upgrades per
> >> army
> >> list. All that info has to be put on a 3x5 card to be given to the
> >> player
> >> when he gets his command.
> >
> > Ok, this strikes me as odd. Why not just print out a roster for
> > each force via Army Builder (which kicks ass on toast for a boat load of
> > gaming systems if you haven't tried it)
>
> I think I said two 3x5 cards - one for wargear / special powers and the
> other for unit descriptions and abilities. And yes, I do have exceptionaly
> precise and fine handwriting - just like my painting.
>
> <grin>
>
> But thanks for the Army Builder idea - I don't own it and i don't use it.
> So would have never though about getting it.
>
Even if you don't use it for the print outs, the very fact that it
makes designing armys very easy and fast makes it a worth while
investment. It also designs lists for a metric boat load of other game
systems like Flames Of War too.

> >
> <snip Myr's nid list>
>
> >
> > 1 x HQ with routine
> > 3 x Troops
> > 2 x Elite
> > 1 x Heavy
> >
> > All parts straight out of the given kits, no uber-psychic powers
> > (shadows of the warp actually dampens other psychic powers), it fits
> > your restritions (and 2 whole points left over for bragging rights too!)
>
> That's cool - it's also a lot different from what I'd build with my 'nid
> army. You went with many more gaunts than I'd normally use. Which is also
> useful because I've got the models available but have not painted them
> because at 2000 points I run a much heavier 'stealer-centric list. The more
> points I have to run, the more monsterous my list becomes...
>

Yeah, I tend to try different lists just to see what works (that
and to keep my opponents guessing) - though I still haven't done a
'Godzilla' list. I do use more stealers in larger games, but I still
like big swarms of gants - they can be surprisingly effective and
they're damn cheap.
If you're interested and you're willing to post a list of what
you've got - particularly painted / ready to play, I'd be glad to
design several different lists and a quick explaination of how to
attempt to use them.


> >>
> > Find a good printer that'll let you do 3x5 cards. It's doable,
> > but without a printer you'll need any army of scribes to write
> > everything down for you in a reasonable amount of time.
>
> If I have the lists, I can do all the work myself in an afternoon. I do
> hand-paint 15mm flags with my naked eye...
>
Heh, as long as you're not gnawing on the brush bristles or
drinking the paint water...


> >
> > The above list is designed to advance while firing (hopefully with some
> > cover providing terrain) to widdle down the opposition, and then pummel
> > what's left in HTH.
>
> Thanks for the advice. It's the sort of thing 'newbies' like to be able to
> ingest when they approach a period that is so 'un-grounded' in any sort of
> reality.

What??? Next you'll tell me that GW rules aren't terriblely
realistic either. Oh wait...

>
> >>
> > Hope that helps - the 3x5 cards aren't a bad idea, I'd just be
> > concerned about legibility with lots of data crammed on a small card.
> > (My next wargear will be 'Cyberoptic Upgrades'.)
>
> I also will print them-out normal size, take them to a photocopy shop and
> reduce them to whatever level I feel is necessary. So the 'cyberoptic
> upgrade' is already manufactured by Xerox.

Oddly, I can't 'enlarge' my minis while painting them, and then
reduce them back to their original size (if I could - I would). And I'm
not fond of those little armatures with the magnifying glass.

>
> One of the biggest problems with 40k for people who aren't already 'in the
> culture' is simple ignorance - what is a starcannon and what exactly does it
> do? What is a lictor and what do you mean it can appear magically next to
> my units - WTF is with that and what sort of idiot wrote that f'ing rule?
> (My exact response the first time I played against 'nids and it happened to
> me.)

Yeah, there's alwasy the learning curve. It's just one of the
hazzards of gaming in general, but GW games can make it more of a chore
than others. You might try making your own 'quickie que cards' for the
game turn order and basic actions. This is one of those handy things
that would reasonably fit on a 3x5 card.

> You put a bunch of historical gamers around a table to play a ww2 game
> with a set of unfamilar rules and they will all know some basic things -
> Panthers are armed with 75/length 70 guns and Sherman tanks were called
> 'ronsons' for a reason.
>
Heh. I always thought Sherman was pronounced 'Coffin'. At least
when they were in front of Panzers and Panthers, and not behind them.

> Thanks for your input.

Glad to help.

Myr

--
"I'm already impoverished from buying wargames minis,
and I'm too knackered for riotous living..."

-- Moramarth

RGMW FAQ: http://www.rgmw.org
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JohnPaulPontiff

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Since: Jan 08, 2008
Posts: 88



(Msg. 8) Posted: Sat Feb 09, 2008 6:18 pm
Post subject: Re: A modest proposal - 1k point armies. [Login to view extended thread Info.]
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Hey,

On Feb 9, 11:08 am, "MJB" <mrt....RemoveThis@OLDsguy.com> wrote:
> 40k and my difficulty getting anyone to play it

Because it's all foreign and scary?

> how do I change that?

Baby steps.

> how to get them interested without making them commit to a huge
> initial investment

Google 'Space Hulk' -
It's oop, map-based and has a co-op mode, fog of war, etc.
10 Termis and 20 Stealers fulfill the rosters.

Battle for MacRagge includes a basic 4th ed rule book.
It also comes with simple scenarios and missions.
10 Marines and 20 Gants fulfill the rosters.

Google 'kill-team' for <200pt skirmish rules.

Google 'combat patrol' for @400pt game ideas.

Here's a list for your files:

+++

1kpt Chaos Marines


HQ -
1x1 DP@110, Wings@20 [130], 13%
Fearless Daemon Prince MC:
WS 7 | BS 5 | S 6 | T 5 | W 4 | I 5 | A 4 | Ld 10 | 3+/5+

Elites -
1x5x Chosen@18 (90), IoK@30, 2Fist@50, 2 MGun@20 = 190, 19%
Infiltrating Chosen PA Infantry:
WS 4 | BS 4 | S 4 | T 4 | W 1 | I 4 | A 2 | LD 10 | SV 3+

Troops -
2x10 CSM (150), LC@20, PGun@15 (185) [370], 37%
Chaos Marine PA Infantry:
WS 4 | BS 4 | S 4 | T 4 | W 1 | I 4 | A 1 | LD 9 | SV 3+

Fast -
1x8 Raptor@20 = 160, 16%
Deep Striking Raptor PA Jump Infantry:
WS 4 | BS 4 | S 4 | T 4 | W 1 | I 4 | A 1 | LD 9 | SV 3+

Heavy -
2x1 Obliterator w/ PFist = 150, 15%
Fearless Deep Striking Obliterator Infantry:
WS 4 | BS 4 | S 4(Cool | T 4 | W 2 | I 4 | A 2 | LD 9 | SV 2+/5+
Ranged Weapon Options: LC, MM, PC, TLPG, TLMG, TLFG

+++

Wargear Summary:

HQ - Wings = Flight; Fast Movement mode, Terrain test modifier

Elites - IoK = Icon of Khorne; Extra Attack bonus (A1->A2)

+++

HTH


Playa
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M Roberts

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Since: Jan 14, 2005
Posts: 61



(Msg. 9) Posted: Sat Feb 09, 2008 11:39 pm
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"MJB" <mrtinj DeleteThis @OLDsguy.com> wrote in message
news:folcjo01knv@news3.newsguy.com...
>
> The trick with Shermans is to have a three-to-one advantage over the
German
> armour. Then it isn't so bad. Plus it's realistic to boot!

"Quantity has a quality all of it's own" - attributed to a certain J.Stalin,
if I'm not mistaken.

Cheers, Martyn
--
http://myweb.tiscali.co.uk/tombworld4/index.html
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MJB

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Since: Dec 03, 2007
Posts: 196



(Msg. 10) Posted: Sat Feb 09, 2008 11:39 pm
Post subject: Re: [40k] A modest proposal - 1k point armies. [Login to view extended thread Info.]
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"M Roberts" <unknown.DeleteThis@thisaddress.com> wrote in message
news:47ae39c9$1_2@mk-nntp-2.news.uk.tiscali.com...
> "MJB" <mrtinj.DeleteThis@OLDsguy.com> wrote in message
> news:folcjo01knv@news3.newsguy.com...
>>
>> The trick with Shermans is to have a three-to-one advantage over the
> German
>> armour. Then it isn't so bad. Plus it's realistic to boot!
>
> "Quantity has a quality all of it's own" - attributed to a certain
> J.Stalin,
> if I'm not mistaken.
>
> Cheers, Martyn
> --
> http://myweb.tiscali.co.uk/tombworld4/index.html
>

You're not mistaken at all. Stalin made that comment in regard to the
shoddy workmanship shown on the Soviet tanks when compared unfavorably to
the German vehicles they were fighting.

--
MJB

Mr. Tin's Miniature Painting Workshop:
http://web.newsguy.com/Mrtinsworkshop/
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M Roberts

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Since: Jan 14, 2005
Posts: 61



(Msg. 11) Posted: Sun Feb 10, 2008 9:12 am
Post subject: Re: [40k] A modest proposal - 1k point armies. [Login to view extended thread Info.]
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"Ward B." <wardcb.DeleteThis@NOSPAMearthlink.net> wrote in message
news:13qsb187d09j2d3@corp.supernews.com...
> > "M Roberts" wrote
>
> >> Necrons:
> >> Lord, warscythe, destroyer body (140)
> >> 7 x Immortals (196)
> >> 12 x Warriors (216)
> >> 12 x Warriors (216)
> >> 3 x Destroyers (150)
> >> 2 x Wraiths (82)
> >>
> >> Total: 1000
>
> I've played Necrons a time or two... and that is a respectable list.

Why, thank you for the kind words. It's the army I am (slowly) building. Got
the lord, warriors, wraiths & half the immortals. How it'll play (or even if
it will ever play ....) when it's finished ...., well, we'll see I guess. To
me it looks solid, with a minimum of the Necron trickery that seems to piss
other people off.

> The
> only thing I'd do differently is get rid of the Wraiths. IMHO, Wraiths
are
> just not worth their points. The simplest fix is to get rid of the
Wraiths
> and replace them by adding one Destroyer and one Immortal to the existing
> squads. This still leaves 37 models, and is a nice and shooty 996 point
> list.

But, I *like* the Wraith models. That's why they're there. Also, this army
was designed when Cities of Death was the big thing. I thought the ability
to fly through walls might be useful Wink.

Cheers, Martyn
--
http://myweb.tiscali.co.uk/tombworld4/index.html
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Robert Singers

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Since: Apr 14, 2004
Posts: 753



(Msg. 12) Posted: Sun Feb 10, 2008 11:08 am
Post subject: Re: [40k] A modest proposal - 1k point armies. [Login to view extended thread Info.]
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Between saving the world and having a spot of tea MJB said

> I can get six people over at my house a whole lot easier than I can
> ever just get one person to come by himself. If I invite one guy he's
> going to ask if his Dad or his buddy can come too - which means I'm
> quickly trying to divy-up commands for a multi-player came that isn't
> designed to be played that way.

I haven't played 40K in a long long time and I have no idea about 4e but I
don't see it as being much different to how we play big games of FoW in
1:285th.

If you had a 2500-3000pt force of Tyranids (horde) against three coherent
force orgs of 1000pts you should have a fairly fun game.

That's the way we do large German forces versus Americans, Brits and
others. Whoever is on the German side just handles what is deployed on
their flank at the start. Sometimes we swap units when there's a
particular strategy in play.

--
Rob Singers
RGMW FAQ Maintainer. See it @ http://www.rgmw.org
Foemina Erit Ruina Tua
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MJB

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Since: Dec 03, 2007
Posts: 196



(Msg. 13) Posted: Sun Feb 10, 2008 11:08 am
Post subject: Re: [40k] A modest proposal - 1k point armies. [Login to view extended thread Info.]
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"Robert Singers" <rsingers DeleteThis @finger.hotmail.com> wrote in message
news:Xns9A4071664EE74rsingers@IP-Hidden...
>
> I haven't played 40K in a long long time and I have no idea about 4e but I
> don't see it as being much different to how we play big games of FoW in
> 1:285th.

Not the actual game play - big games are big games whether you're playing
historicals, sci-fi or fantasy. Things go slow, objectives are confused and
very rarely does anything ever get to a conclusion...

>
> If you had a 2500-3000pt force of Tyranids (horde) against three coherent
> force orgs of 1000pts you should have a fairly fun game.

'cept I don't have 3k worth of 'nids. The bugs are the smallest of my
painted armies. And I'd sort of be afraid of being struck down by a bolt of
lightening if I ever played a game with unpainted miniatures...

I've been already struck down once this year - don't want to tempt fate and
risk it happening again.

<weak grin>

--
MJB

Mr. Tin's Miniature Painting Workshop:
http://web.newsguy.com/Mrtinsworkshop/
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Robert Singers

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Since: Apr 14, 2004
Posts: 753



(Msg. 14) Posted: Sun Feb 10, 2008 11:10 am
Post subject: Re: [40k] A modest proposal - 1k point armies. [Login to view extended thread Info.]
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Between saving the world and having a spot of tea Myrmidon said

>> You put a bunch of historical gamers around a table to play a ww2
>> game with a set of unfamilar rules and they will all know some basic
>> things - Panthers are armed with 75/length 70 guns and Sherman tanks
>> were called 'ronsons' for a reason.
>>
> Heh. I always thought Sherman was pronounced 'Coffin'. At least
> when they were in front of Panzers and Panthers, and not behind them.

Meh. You just try fielding Italian tanks before you get all emo on us.

--
Rob Singers
RGMW FAQ Maintainer. See it @ http://www.rgmw.org
Foemina Erit Ruina Tua
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JohnPaulPontiff

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Since: Jan 08, 2008
Posts: 88



(Msg. 15) Posted: Sun Feb 10, 2008 11:35 am
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Hey,

On Feb 9, 9:32 pm, "MJB" <mrt....DeleteThis@OLDsguy.com> wrote:
> the amount of money involved

Erm, let me clarify what I meant by "baby steps":

Baby-stepping sticker shock means max freebies -

Space Hulk can be played without Citadel figs.
(So can Macragge and Kill-team, for that matter.)
Hulk is a free download, afaict - blips, maps and all.

Baby-stepping culture shock means talking the talk -

Termis are Heavy Infantry, Stealers are OpFor.
Space Hulk matches are Tunnel Fight exercises.
Flamers; flamethrowers, Asscannon; MMGs, etc.

In summary:

* Not too much 'foreignese' at once.
* Quick games with constrained tactics.
* New potential for already familiar Units.
* The only initial investment is @2hrs time.

Add beer and pretzels to taste.

Good luck.


Playa
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