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Since: Jan 08, 2008 Posts: 88
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(Msg. 1) Posted: Wed Jan 09, 2008 11:40 pm
Post subject: [40k] 5th Ed soon to be released? Archived from groups: rec>games>miniatures>warhammer (more info?)
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Hey,
This comes as something as a shock, but it seems to be true.
GW seems intent on trashing v4 ahead of schedule. (?)
The smart money's on a 40k 5th Edition roll-out at UKGD08.
The first factual-seeming thread, afaict, was started by"shebnar".
Here's a condensation of the latest scuttlebutt:
+++
- There's not much in the new edition that is going to be radically
changed, the things which will be modified for sure are:
1) rules about vehicles
2) damage chart for vehicles (MAYBE we'll have one only chart for
glancing and penetrating hits, with modifiers according to the weapon
which scored the hit - note that this is an uncertain rumour)
3) rules about psychic powers
4) small variations on HtH combat
the source denied any further explaination.
It has been speculated that the new Starter Box will include SM and
Orks (both in plastic).
And THEN?
- Codex: Imperial Guard.
New miniatures are ready, the Codex is still undergoing the
brainstorming phase
It is almost certain that the Combat Doctrines will remain in the
Codex.
New plastic soldiers with great coats and different heads: we'll have
Death Korps of Krieg and Valhallans!!!
Possible new Valkyrie in plastic.
New bits for the Sentinel in order to be able to field all of the four
patterns in plastic!
New bits for Rough Riders.
- Dark Eldar.
The entire range is going to be redone with new design.
At the moment they're going to made the first new models!
The rules (according to the source) are NOT going to be much changed,
except for some units (the source didn't specify which ones).
- Necrons
We won't see them before the end of 2009!!!
However, the Codex will be redone and will feature new models.
Pariah and Immortals are going to be redone.
Maybe new bipod/vehicle?
- Space Wolves
end 2008 - beginning 2009
The Codex has been planned, but nothing is certain.
MAYBE (uncertain rumour) the SW list will be integrated with the 13th
Company's units and rules.
+++
UPDATE (1): from brimstone [the nom de guerre of a sympathetic GW
employee - ed]
"Some of this is correct and some is a bit inaccurate.
Vehicle rules are undergoing a pretty big overhaul which some will be
quite unhappy about.
There will be one vehicle damage chart with modifiers for glancing/
penetrating hits.
Overall most sections are being amended to a degree up to and
including missions.
It's a new edition hence a new rulebook IIRC."
+++
UPDATE (2):
Rules wise I've heard that the vehicle damage chart will look
like the Apocalypse one but for standard vehicles.
I've heard nothing of a nerf for skimmers or any other major
changes to the vehicle system. But that just means my source hasn't
told me
anything or may not know himself.
Two big changes I've heard about are changes to movement and
(everyone wait for it...) changes to Rending! I posted these in a "rules
idea"
thread a few weeks back to see if anyone would notice...nobody did. I'm
not going
to go into detail now as I've been tourtured by the =I=nqusition
before and do
not wish to revist those dark places. But if you search for them, they
are out
there...posted as my own idea. (see how I do that? Like a f'n
ninja!)I've heard
that Combat Patrol and Kill Team are gone from the rule book. They
will make a
reappearance as their own supplement in 2009 with expanded rules for
"space
hulk" and "Necromunda" style games.They have been replaced with a much
expanded
mission system and campaign rules that are based off the Mighty
Empires system
for FB.
I've heard that there are a few 40K specific tiles in the works. One
being a hive-city tile.
+++
UPDATE (3):
Rending: A roll of a six to wound makes the shot AP1. A roll of a six
to penetrate a vehicle causes an automatic glancing hit unless the
total already exceeds the AV.
-I think this will tone down Rending a bit while still maintaining the
effectiveness of those weapons. This would also pave the way for all
Gauss
weapons to have Rending.On that note I would also change FNP so it is
negated by AP1 weapons.
Forced March: All infantry units may make a D6" move in the shooting
phase instead of shooting as long as there are no enemy models within
12". However they may not move in the assault phase unless they have
the Fleet of Foot special rule. Models with Fleet may make this move
even if enemy models are within 12" and may make a 6" assault move as
normal.
-I think this would open up the game a little more as it would allow
units to sprint for cover/objectives in lieu of shooting. It would
make the game
a bit more dynamic and allow for playing games on larger tables like
you might
see in Apocalypse. This would also greatly benefit reserves allowing
them to get
in the game much quicker than before.
Skimmers: Change the Skimmer rule so it counts as being obscured when
moving at least 12" instead of the current rule.
-This would mean they would only benefit from the Skimmer ability on a
4+ and only if they stay on the move.
+++
UPDATE (4): from dosadi -
There will be leadership modifiers for things like how many casualties
you take from a given weapon; if you snipe down three guys then the
pinning test would be made with a -3 modifier. Ordinance Barrage
weapons give an additional -1 on top of any casualties incurred. Close
Combat will have a resolution phase where you determine the winner by
comparing the difference in kills with added bonus for outnumbering
(go Orks and 'Nids) and charging (I think). The result is the modifier
to leadership checks by the looser. Fearless units just take the
difference in wounds. So it's not all that different than now, only
faster and deadlier. This is a great improvement IMO. [Quicker combat
resolutions would be an improvement imo too - ed]
It just feels like years of developing the game for strict tournament
play is no longer the focus of the game...now it's more about fun and
creativity as we've witnessed with Apocalypse...and will see
with...PLANETSTRIKE!
Yes, Planetstrike is the name of the next supplement (unless someone
at GW reads this, gets mad and changes it out of spite). It's about
taking the game into the 3rd dimension (Waa?). This is why you've been
hearing about a deepstrike book; but it's much more than that! It is
about adding flyers and drop pods into the game but also about
fighting missions with a clear attacker/defender. I'm sure this has
been said before elsewhere so consider this another "confirmation" if
you will. There will be a plastic SM drop pod that can also be a chaos
deathclaw (I think that's what it's called). There will be plastic
storm troopers (look like kasrkin) and a plastic valkyrie. The
Valkyrie may even be available as a transport in the next guard codex.
There are also several new terrain kits in the works. A landing pad, a
defence laser and a bunker. All of these can be combined to create a
fortification and it goes without saying that they are compatible with
the current CoD building sets. [Silly name, but sounds like it could
be fun - ed]
DE will come with an entirely new range of models (except for the
jetbikes; I've been told these will probably stay as is for
now...sorry). Don't expect significant changes to the DE theme. They
are still the light raider force and there will be only one new troop
type in the list (hint....this troop type already exists in another
list...duh). However they have re-tooled the less useful units to be
more appealing. Mandrakes will be in every list (think units of mini
lictors). Heavy weapons are gone (what?). All DE will carry Assault
weapons (I guess this means dark lances will now be assault, ouch!).
Splinter rifles will be 18" S3 Assault 2. Hit and Run will be a big
part of the list with many units having the ability. I've heard that
having a Raider will allow units to hit and run back onto it and fly
off. I have no idea how this will work in game...or even if it's true.
It sounds a little farfetched to me. I wasn't going to post any of
this DE stuff as it came from some early playtest ideas that were
spoken of in hushed tones at a Christmas party. It did NOT come from
my usual contact, so I'm distrustful of its truthiness.
+++
UPDATE (5): from brimstone -
There will be a new rulebook and new starter set which will be Orks vs
marines, it will include both troops and vehicles (a marine
dreadnought is likely and possibly others). The 3up grot seen at UKGD
'07 is also for the starter box.
Rumoured rules amendments
1. the addition of a 'run' option (similar to fleet but with a trade
off to keep fleet special).
2. Improvements to the cover save rules.
3. Rending toned down (auto wound if you roll a 6 to wound & reduction
in effectiveness against vehicles).
4. Template(Blast) weapons rules streamlined.
5. Sniper weapons rules amended (rending probable)
6. Close combat rules amended with a combat resolution phase similar
to fantasy
7. Single vehicle damage table.
8. Vehicles without a WS in CC always get hit in the rear armour.
9. Vehicles able to ram
10. Other vehicle amendments
11. Mission rules changed in a similar manner to Apocalypse (no more
Alpha, Gamma or Omega).
12. Only non vehicle non swarm troop choices are scoring units (Note I
did not say infantry)
13. Vehicles types are adjusted (the rumoured skimmer nerf)
Overall the ruleset hasn't changed dramatically but areas have been
clarified, streamlined and in some cases brought closer to 2nd
edition.
+++
I worry whenever GW proclaims its intent to "streamline" something.
Especially when I see the term in the same sentence as "2nd Ed".
Pla - RT Cultist - ya >> Stay informed about: [40k] 5th Ed soon to be released? |
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Since: Jan 21, 2007 Posts: 145
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(Msg. 2) Posted: Thu Jan 10, 2008 7:58 am
Post subject: Re: [40k] 5th Ed soon to be released? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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JohnPaulPontiff.DeleteThis@gmail.com wrote:
<Much content snipped>
> I worry whenever GW proclaims its intent to "streamline" something.
> Especially when I see the term in the same sentence as "2nd Ed".
Nowhere did we see the much rumored Codex: Space Marines Redux listed.
So I suppose for yet another year the Lysander Wings and Librarians with
rerolling everything will be making the rounds while Chaos and everyone
else get nerfed... figures.
"Fair and balanced" means "The Space Marines win". /rolleyes >> Stay informed about: [40k] 5th Ed soon to be released? |
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Since: Dec 27, 2007 Posts: 162
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(Msg. 3) Posted: Thu Jan 10, 2008 8:22 am
Post subject: Re: [40k] 5th Ed soon to be released? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Wed, 9 Jan 2008 23:40:45 -0800 (PST), JohnPaulPontiff.TakeThisOut@gmail.com
wrote:
<SNIP>
>UPDATE (5): from brimstone -
The only one of importance.
>There will be a new rulebook and new starter set which will be Orks vs
>marines, it will include both troops and vehicles (a marine
>dreadnought is likely and possibly others). The 3up grot seen at UKGD
>'07 is also for the starter box.
Yay, lots of cheap Orks and Space Marines! I need that.
>Rumoured rules amendments
>
>1. the addition of a 'run' option (similar to fleet but with a trade
>off to keep fleet special).
Awesome, so my Orks will get across the battlefield quicker!
>2. Improvements to the cover save rules.
And my shooty units can survive better!
>3. Rending toned down (auto wound if you roll a 6 to wound & reduction
>in effectiveness against vehicles).
No more Genestealers killing everything in sight and popping Land
Raiders like zits!
>4. Template(Blast) weapons rules streamlined.
Huh? They aren't streamlined enough?
>5. Sniper weapons rules amended (rending probable)
Okay, sniper weapons finally become useful again.
>6. Close combat rules amended with a combat resolution phase similar
>to fantasy
Yay, my Orks are more dangerous in big mobz!
>7. Single vehicle damage table.
Simplified vehicle damage... not sure on that. (Looks at old
datafax.) Then again...
>8. Vehicles without a WS in CC always get hit in the rear armour.
Cool. That should help eliminate whining about where my Tankbustas
charge the vehicle.
>9. Vehicles able to ram
Finally! About bloody time that's back.
>10. Other vehicle amendments
Hmm...
>11. Mission rules changed in a similar manner to Apocalypse (no more
>Alpha, Gamma or Omega).
Not sure I like this so much. Too simple will cause a problem.
>12. Only non vehicle non swarm troop choices are scoring units (Note I
>did not say infantry)
This I like. I hate swarms and TMCs holding objectives.
>13. Vehicles types are adjusted (the rumoured skimmer nerf)
Hmm again...
>Overall the ruleset hasn't changed dramatically but areas have been
>clarified, streamlined and in some cases brought closer to 2nd
>edition.
>
>+++
>
>I worry whenever GW proclaims its intent to "streamline" something.
>Especially when I see the term in the same sentence as "2nd Ed".
I don't know, I like the potential of a hybrid system.
--
Erik
Insert soulless sig file here. >> Stay informed about: [40k] 5th Ed soon to be released? |
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Since: Nov 20, 2007 Posts: 48
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(Msg. 4) Posted: Thu Jan 10, 2008 2:58 pm
Post subject: Re: 5th Ed soon to be released? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Jan 10, 5:25 pm, "M Roberts" <unkn....TakeThisOut@thisaddress.com> wrote:
> > I worry whenever GW proclaims its intent to "streamline" something.
> > Especially when I see the term in the same sentence as "2nd Ed".
>
> 2nd was before my time. Should I be worried by this sentence ?
Well, given that the words "streamlined" and "2nd Edition" are
mutually exclusive, yes.
2nd Edition had... Issues with fluidity.
Your marine fires an ML? Okay, let's roll to see if the launcher
explodes! Nope.
Okay, now let's see if the missile scatters: Yep! Okay, roll the
scatter dice, land the pie-plate and pray.
NOW we can resolve hits/armour saves and wounds. >> Stay informed about: [40k] 5th Ed soon to be released? |
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Since: Nov 20, 2007 Posts: 48
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(Msg. 5) Posted: Thu Jan 10, 2008 3:06 pm
Post subject: Re: 5th Ed soon to be released? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Jan 10, 5:58 pm, Seamus <fomorianw... RemoveThis @gmail.com> wrote:
> On Jan 10, 5:25 pm, "M Roberts" <unkn... RemoveThis @thisaddress.com> wrote:
>
> > > I worry whenever GW proclaims its intent to "streamline" something.
> > > Especially when I see the term in the same sentence as "2nd Ed".
>
> > 2nd was before my time. Should I be worried by this sentence ?
>
> Well, given that the words "streamlined" and "2nd Edition" are
> mutually exclusive, yes.
>
> 2nd Edition had... Issues with fluidity.
<snip>
Okay, Kurt has a good point here, though: 2nd edition had a veritible
ASS-TON of personality, options and flare.
The only real drawback AFAICT was that the mechanics were utterly
gummed up with hazards, meticulous charts and options. >> Stay informed about: [40k] 5th Ed soon to be released? |
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Since: Apr 19, 2007 Posts: 150
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(Msg. 6) Posted: Thu Jan 10, 2008 4:11 pm
Post subject: Re: 5th Ed soon to be released? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Since: Apr 19, 2007 Posts: 150
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(Msg. 7) Posted: Thu Jan 10, 2008 4:13 pm
Post subject: Re: 5th Ed soon to be released? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Since: Apr 19, 2007 Posts: 150
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(Msg. 8) Posted: Thu Jan 10, 2008 8:52 pm
Post subject: Re: 5th Ed soon to be released? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Jan 10, 7:28 pm, Kurt <kolon....DeleteThis@gnospammail.com> wrote:
> It was twenty years ago today, Blackheart taught the band to play:> On Jan 10, 6:06 pm, Seamus <fomorianw....DeleteThis@gmail.com> wrote:
>
> >> The only real drawback AFAICT was that the mechanics were utterly
> >> gummed up with hazards, meticulous charts and options.
>
> > god I miss 2nd Ed....
>
> There are things I don't miss, like some of the stupider Strategy (haw)
> cards (Virus Outbreak, etc),
we called them "Tragedy" cards.. and Virus Outbreak was promptly
removed from the deck and thrown into a box.
>The stupid armour penetration rules, Wolf
> Guard Terminators with Assault Cannons and Cyclone Launchers, Berzerker
> Terminators with 2+ on 2d6 (where's Clay when you need him?), etc.
both were easily houseruled... though I must admit to partaking in 2+
on 2d6 Khorne Terminators from time to time.
really though.. with certain weapons having really big negative armor
modifiers (-6 or... less?) that rerally wasn't that big of a deal to
me.
armor penetration was definitly no worse then it is now...
>
> What I do miss is my Farseer with the Special-issue Gyrostabilised
> Monowheel... Or the thoroughly ludicrous Solitaire on Jetbike who would
> happily drive-by an entire squad without breaking a sweat.
>
I really miss alot of the RT era craziness... like the first Realm of
Chaos.
"This is my Chaos Spawn Genestealer thing... it's invisible, it has 40
attacks a 36" run move, and can jump another 24" to charge. But since
it's also has the 'burning body' mutation... I can use this cotton
ball to represent it for the cloud of smoke around it's body." >> Stay informed about: [40k] 5th Ed soon to be released? |
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Since: Apr 19, 2007 Posts: 150
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(Msg. 9) Posted: Thu Jan 10, 2008 9:54 pm
Post subject: Re: 5th Ed soon to be released? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Jan 11, 12:07 am, Myrmidon <im....DeleteThis@home.com> wrote:
> In article <d9d1bb15-e5cb-4b3b-830b-1b0efad70182
> @f47g2000hsd.googlegroups.com>, blackheart666_2....DeleteThis@yahoo.com says...
>
> > On Jan 10, 7:28=A0pm, Kurt <kolon....DeleteThis@gnospammail.com> wrote:
> > > It was twenty years ago today, Blackheart taught the band to play:> On Jan=
> > 10, 6:06 pm, Seamus <fomorianw....DeleteThis@gmail.com> wrote:
> > "This is my Chaos Spawn Genestealer thing... it's invisible, it has 40
> > attacks a 36" run move, and can jump another 24" to charge. But since
> > it's also has the 'burning body' mutation... I can use this cotton
> > ball to represent it for the cloud of smoke around it's body."
>
> And people groused when I wanted to put Genestealers in 4 armed
> suits of power armor (taken from dead marines) and mount them in cultist
> driven trukks painted 'go fasta' red...
>
did I mention that since it was a Chaos Spawn pet to my CSM Lord that
it was free? >> Stay informed about: [40k] 5th Ed soon to be released? |
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Since: Jan 14, 2005 Posts: 61
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(Msg. 10) Posted: Thu Jan 10, 2008 10:25 pm
Post subject: Re: [40k] 5th Ed soon to be released? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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<JohnPaulPontiff.DeleteThis@gmail.com> wrote in message
news:da0c6e1e-a50e-4af8-b8ff-5fb8adccbbb0@d70g2000hsb.googlegroups.com...
>
> Hey,
>
> This comes as something as a shock, but it seems to be true.
> GW seems intent on trashing v4 ahead of schedule. (?)
> The smart money's on a 40k 5th Edition roll-out at UKGD08.
Well, 3rd was 1999 I think, 4th was 2004, so that's a five year gap. If 5th
is in 2008, it's only a year early. But it really doesn't seem that long ago
since 4th was released, and I still haven't painted anything from the Battle
for Craggy Island set ....
Gonna snip a bit here:
> It has been speculated that the new Starter Box will include SM and
> Orks (both in plastic).
Okay, sounds reasonable.
> And THEN?
> - Codex: Imperial Guard.
Already !! Now this does seem to have come around again fast.
> New bits for the Sentinel in order to be able to field all of the four
> patterns in plastic!
Woo hoo. Now this _is_ good.
> - Dark Eldar.
> The entire range is going to be redone with new design.
About time too.
> - Necrons
> We won't see them before the end of 2009!!!
If it ain't broke, don't fix it.
> However, the Codex will be redone and will feature new models.
> Pariah and Immortals are going to be redone.
Hmm, I like the current Immortals. Must make sure I have all I'll ever need
before GW screw them up.
> Maybe new bipod/vehicle?
Hope not
> +++
>
> I worry whenever GW proclaims its intent to "streamline" something.
> Especially when I see the term in the same sentence as "2nd Ed".
2nd was before my time. Should I be worried by this sentence ?
Cheers, Martyn
-- >> Stay informed about: [40k] 5th Ed soon to be released? |
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Since: Jul 16, 2007 Posts: 136
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(Msg. 11) Posted: Fri Jan 11, 2008 12:07 am
Post subject: Re: 5th Ed soon to be released? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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In article <d9d1bb15-e5cb-4b3b-830b-1b0efad70182
@f47g2000hsd.googlegroups.com>, blackheart666_2000 DeleteThis @yahoo.com says...
> On Jan 10, 7:28=A0pm, Kurt <kolon... DeleteThis @gnospammail.com> wrote:
> > It was twenty years ago today, Blackheart taught the band to play:> On Jan=
> 10, 6:06 pm, Seamus <fomorianw... DeleteThis @gmail.com> wrote:
> "This is my Chaos Spawn Genestealer thing... it's invisible, it has 40
> attacks a 36" run move, and can jump another 24" to charge. But since
> it's also has the 'burning body' mutation... I can use this cotton
> ball to represent it for the cloud of smoke around it's body."
>
>
And people groused when I wanted to put Genestealers in 4 armed
suits of power armor (taken from dead marines) and mount them in cultist
driven trukks painted 'go fasta' red...
Myr
--
Here's a thought that might help: it's alright to take units
because you like them, even though they aren't the most
effecient for their designated role. No one is going to take
away your powergamer license if you field a less effecient
counter assault unit in your IG army.
- Qrab
RGMW FAQ: http://www.rgmw.org >> Stay informed about: [40k] 5th Ed soon to be released? |
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Since: Apr 19, 2007 Posts: 150
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(Msg. 12) Posted: Fri Jan 11, 2008 1:19 am
Post subject: Re: 5th Ed soon to be released? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Jan 11, 3:44 am, Robert Singers <rsing... RemoveThis @finger.hotmail.com>
wrote:
> Between saving the world and having a spot of tea Blackheart said
>
> > On Jan 10, 4:08 pm, Myrmidon <im... RemoveThis @home.com> wrote:
>
> >> Hmmm, as a player who usually plays against Marines, I hav
> >> en't really had a problem with, and rather like the current 4th
> >> edition codex.
>
> > you play Tyranids.
>
> and most of his opponents are high off his hair spray by the second turn
> anyway.
>
and here I thought it was the cheap beer that Butch was buying us at
GenCon... >> Stay informed about: [40k] 5th Ed soon to be released? |
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Since: Dec 27, 2007 Posts: 162
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(Msg. 13) Posted: Fri Jan 11, 2008 5:01 am
Post subject: Re: 5th Ed soon to be released? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Thu, 10 Jan 2008 20:52:40 -0800 (PST), Blackheart
<blackheart666_2000.RemoveThis@yahoo.com> wrote:
>On Jan 10, 7:28 pm, Kurt <kolon....RemoveThis@gnospammail.com> wrote:
>> It was twenty years ago today, Blackheart taught the band to play:> On Jan 10, 6:06 pm, Seamus <fomorianw....RemoveThis@gmail.com> wrote:
>>
>> >> The only real drawback AFAICT was that the mechanics were utterly
>> >> gummed up with hazards, meticulous charts and options.
>>
>> > god I miss 2nd Ed....
>>
>> There are things I don't miss, like some of the stupider Strategy (haw)
>> cards (Virus Outbreak, etc),
>
>we called them "Tragedy" cards.. and Virus Outbreak was promptly
>removed from the deck and thrown into a box.
Remember when GW started tell people after the GTs started to take
Virus Outbreak, rip it into tiny pieces, and throw it away?
I had to waste 50 points every game trying to make sure my Orks
weren't wiped out by the random draw of a card before the game even
started.
Other than some of the stupidity like that, I think 40K2 was pretty
fun. Sure, a four-turn game could last 5-6 hours, but it did have
plenty of personality to it. It was a lingering side-effect of Rogue
Trader originally wanting to be an RPG. If 40K2 was a set of RPG
combat rules, no one would complain (see D&D for evidence of this...
now THAT is a needlessly complex system). But it's a wargame, and we
like our combats to be concluded before tea time.
--
Erik
Insert soulless sig file here. >> Stay informed about: [40k] 5th Ed soon to be released? |
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Since: Sep 25, 2007 Posts: 56
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(Msg. 14) Posted: Fri Jan 11, 2008 5:40 am
Post subject: Re: [40k] 5th Ed soon to be released? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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It was twenty years ago today, M Roberts taught the band to play:
>
> Gonna snip a bit here:
>
Me too!
>> It has been speculated that the new Starter Box will include SM and
>> Orks (both in plastic).
>
> Okay, sounds reasonable.
>
This seems sensible, as they are pretty much the "default" opponents,
with RT and 2nd ed as a precedent.
>> - Dark Eldar.
>> The entire range is going to be redone with new design.
>
> About time too.
>
I have a friend almost wetting himself for this. He's probably the only
DE player in the world.
>> - Necrons
>> We won't see them before the end of 2009!!!
>
> If it ain't broke, don't fix it.
>
OK, so we deserve a new Necron book tomorrow then...
>> However, the Codex will be redone and will feature new models.
>> Pariah and Immortals are going to be redone.
>
> Hmm, I like the current Immortals. Must make sure I have all I'll ever need
> before GW screw them up.
>
Can't say I'm that fussed over them either way, I'd like to see
something a little more interesting done to most of that range.
>> I worry whenever GW proclaims its intent to "streamline" something.
>> Especially when I see the term in the same sentence as "2nd Ed".
>
> 2nd was before my time. Should I be worried by this sentence ?
>
Depends. 2nd had a lot more complex rules system, but also a hell of a
lot more you could do to each army. It was a total cheesefest but had
way more personality than 3rd and 4th combined.
--
Kurt *Kill the nospam to reply*
Ignoring the fluff is like sleeping with your cousin!
-- RGMW outtake >> Stay informed about: [40k] 5th Ed soon to be released? |
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Since: Sep 25, 2007 Posts: 56
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(Msg. 15) Posted: Fri Jan 11, 2008 5:40 am
Post subject: Re: 5th Ed soon to be released? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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It was twenty years ago today, Blackheart taught the band to play:
> On Jan 10, 6:06 pm, Seamus <fomorianw....DeleteThis@gmail.com> wrote:
>
>> The only real drawback AFAICT was that the mechanics were utterly
>> gummed up with hazards, meticulous charts and options.
>
> god I miss 2nd Ed....
>
There are things I don't miss, like some of the stupider Strategy (haw)
cards (Virus Outbreak, etc), The stupid armour penetration rules, Wolf
Guard Terminators with Assault Cannons and Cyclone Launchers, Berzerker
Terminators with 2+ on 2d6 (where's Clay when you need him?), etc.
What I do miss is my Farseer with the Special-issue Gyrostabilised
Monowheel... Or the thoroughly ludicrous Solitaire on Jetbike who would
happily drive-by an entire squad without breaking a sweat.
--
Kurt *Kill the nospam to reply*
Ignoring the fluff is like sleeping with your cousin!
-- RGMW outtake >> Stay informed about: [40k] 5th Ed soon to be released? |
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