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[40K] Dark Heresy RPG - Mini review

 
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Myrmidon

External


Since: Jul 16, 2007
Posts: 144



(Msg. 1) Posted: Sun Feb 03, 2008 11:47 am
Post subject: [40K] Dark Heresy RPG - Mini review
Archived from groups: rec>games>miniatures>warhammer (more info?)

Hello,

I managed to snag a copy of the 40K RPG. (Special thanks to the
gentleman at the FLGS who kindly pointed me to a nearby bookstore which
had a copy as the FLGS had rapidly sold out of all 11 copies they had by
the time I made it there this weekend.)

While I haven't had a chance to do an in depth read of the book, I have
liked what I've been able to glean from my initial perusal.

The book itself has a heavy card style cover similar to those of the
modern Dungeons & Dragons books. The cover has a combination of mostly
matte finish with a few glossy areas. (I'm not sure how well the cover
with fair with age as it's not an overall gloss cover like the D&D
books.) The binding is definitely stitched and my copy appears to be
very well made and free of defects - which is good since the book is 400
pages long. The pages themselves are full gloss high quality paper
throughout the entire book. (Very nice!) Other than the potential
shelfware / handling issues with the cover, it seems to be a very finely
made book, and the price seems 'reasonable' compared to the page count.

The book contains a good bit of artwork much of which will already be
familar to long term 40K players, but there is some which is new (to me
at least). Personally I think they did a very nice job with the art -
the book is very readable with enough black & white and full color art
to keep one's visual interest too. As an added plus - there are ZERO GW
advertisements within the book itself as far as I can tell - unlike
Inquisitor that had damn near 30+ pages of ads. The only ads are the
last 3 pages and cover 40K, WFB, and Blackindustries novels.

The rules are laid out in what seems to be a very well thought out and
organized manner, and the table of contents is 3 pages long and detailed
right down to the contents and location of various 'sidebars' which will
make finding needed information very easy.

Character creation runs for about the first 120 pages of the book, the
armory & gear section covers about 30 pages (the armory seems to consist
entirely of Imperial tech - no alien gear), and psychic powers another
20 pages. The game mechanics / playing the game covers about 35 pages.
The GM's section starts on page 218 and runs through 244. After that is
the 'background' a.k.a. 'Fluff' section on the Imperium in general, and
the Inquisition in specific for whom the players work (p 246 - 264 / 267
- 281.) After that is a long section on the 'Calixix Sector' (where the
game is initial based) runing from page 286 through 323. And the last
sections are 'Aliens, Heretics, & Antagonists' and 'Illumination' both
of which are for the Game Master.

The game mechanics are based on D10 / percentile rolls. Character
creation seems pretty straight forward with players choosing or rolling
for a homeworld (Feral, Hive World, Imperial {general/wide variety}, and
'Void Born') each of which offers a set of advantages and disadvantages
to the character's later skills and abilities. Next is stat generation,
followed by Career path (Adept, Arbitrator, Assassin, Cleric, Guardsman,
Imperial Psyker, "Scum", and Tech-Priest), spending points & buying
equipment, and finally describing your characters appearence and
personality, etc.

Overall, I like the book and what I've seen of the rules and background
so far. I can't really comment on the mechanics as I haven't read that
far yet. (If the book's layout and design is any indication, I'd be
willing to be the rules are reasonably well done too.) My only quibble
would be the character sheet at the back is done in color in sepia tones
which likely make photo-copying it a pain. That said, I'd be willing to
bet that it won't be long before someone creates an MS word or Excel
version of the character sheet in any case.

Overall, the book seems like a fair value for the money priced at $50
US. It seems a shame that Blackindustries has come out with a very nice
product only to discontinue it before it has a chance to really take
off.

Myr


--
"I'm already impoverished from buying wargames minis,
and I'm too knackered for riotous living..."

-- Moramarth

RGMW FAQ: http://www.rgmw.org

Or...

http://www.sheppard.demon.co.uk/rgmw_faq/rgmw_faq.htm

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estarriol

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Since: Aug 03, 2006
Posts: 196



(Msg. 2) Posted: Mon Feb 04, 2008 8:54 am
Post subject: Re: [40K] Dark Heresy RPG - Mini review [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

> Overall, the book seems like a fair value for the money priced at $50
> US. It seems a shame that Blackindustries has come out with a very nice
> product only to discontinue it before it has a chance to really take
> off.
>
> Myr
>
>

Nice review, pity the black hole of lack of support is looming for it, and
that kills new games.

On another subject Myr, you still after Fimir's?

--

estarriol

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Kurt

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Since: Sep 25, 2007
Posts: 56



(Msg. 3) Posted: Mon Feb 04, 2008 8:51 pm
Post subject: Re: [40K] Dark Heresy RPG - Mini review [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

It was twenty years ago today, estarriol taught the band to play:
>> Overall, the book seems like a fair value for the money priced at $50
>> US. It seems a shame that Blackindustries has come out with a very nice
>> product only to discontinue it before it has a chance to really take
>> off.
>>
>> Myr
>>
>>
>
> Nice review, pity the black hole of lack of support is looming for it,
> and that kills new games.
>
> On another subject Myr, you still after Fimir's?
>
If he isn't, I sure am.

--
Kurt *Kill the nospam to reply*

Chaos. They spread the love for the gods through the universe,
destroying the infidels. Kind of like Catholics, but with cooler wargear.

-- RGMW outtake
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Myrmidon

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Since: Jul 16, 2007
Posts: 144



(Msg. 4) Posted: Mon Feb 04, 2008 10:39 pm
Post subject: Re: [40K] Dark Heresy RPG - Mini review [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

In article <fo6jss$lqq$1$8300dec7@news.demon.co.uk>,
estarriol.DeleteThis@estarriol.jeansNTshirt.co.uk says...
> > Overall, the book seems like a fair value for the money priced at $50
> > US. It seems a shame that Blackindustries has come out with a very nice
> > product only to discontinue it before it has a chance to really take
> > off.
> >
> > Myr
> >
> >
>
> Nice review, pity the black hole of lack of support is looming for it, and
> that kills new games.

Ah well, you have to give GW credit for consistancy. They have
consistantly come out with 'specialist' games with potential only to
kill them with lack of support. It does seem particularly ironic that
a viable new product is essentially 'still-born' from lack of support
for 'business reasons' when GW is taking a hit in the bottom line.
>
> On another subject Myr, you still after Fimir's?

Oh yes, I've got a small stack of them, and I bought some
WFB Saurs to go with them for my 'quazi-Slann' army. So I'm definitely
on the look out for more. Drop me a line at naginata21(at)gmail(dot)com
if you want to work out details. And thanks for the offer.

Myr Smile

--
"I'm already impoverished from buying wargames minis,
and I'm too knackered for riotous living..."

-- Moramarth

RGMW FAQ: http://www.rgmw.org

Or...

http://www.sheppard.demon.co.uk/rgmw_faq/rgmw_faq.htm
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oeb

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Since: Jun 01, 2006
Posts: 40



(Msg. 5) Posted: Tue Feb 05, 2008 9:19 am
Post subject: Re: [40K] Dark Heresy RPG - Mini review [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Myrmidon wrote:
> In article <fo6jss$lqq$1$8300dec7@news.demon.co.uk>,
> estarriol.TakeThisOut@estarriol.jeansNTshirt.co.uk says...
>>> Overall, the book seems like a fair value for the money priced at $50
>>> US. It seems a shame that Blackindustries has come out with a very nice
>>> product only to discontinue it before it has a chance to really take
>>> off.
>>>
>>> Myr
>>>
>>>
>> Nice review, pity the black hole of lack of support is looming for it, and
>> that kills new games.
>
> Ah well, you have to give GW credit for consistancy. They have
> consistantly come out with 'specialist' games with potential only to
> kill them with lack of support. It does seem particularly ironic that
> a viable new product is essentially 'still-born' from lack of support
> for 'business reasons' when GW is taking a hit in the bottom line.


You know I never got into any of these 'Specialist Games'. Sure I used
to play Necromonda back when it was supported, and Epic back when there
was the 'Space Marine' and 'Titan Legions' box sets. But what are the
most recent ones like? Is the new Epic worth a look? Is that WFB version
of Necromonda any good? (Morhedium or something?)
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Erik Setzer

External


Since: Dec 27, 2007
Posts: 162



(Msg. 6) Posted: Tue Feb 05, 2008 9:19 am
Post subject: Re: [40K] Dark Heresy RPG - Mini review [Login to view extended thread Info.]
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On Tue, 05 Feb 2008 09:19:25 +0000, oeb
<what.will.i.do.with.a.gig RemoveThis @gmail.com> wrote:

>Myrmidon wrote:
>> In article <fo6jss$lqq$1$8300dec7@news.demon.co.uk>,
>> estarriol RemoveThis @estarriol.jeansNTshirt.co.uk says...
>>>> Overall, the book seems like a fair value for the money priced at $50
>>>> US. It seems a shame that Blackindustries has come out with a very nice
>>>> product only to discontinue it before it has a chance to really take
>>>> off.
>>>>
>>>> Myr
>>>>
>>>>
>>> Nice review, pity the black hole of lack of support is looming for it, and
>>> that kills new games.
>>
>> Ah well, you have to give GW credit for consistancy. They have
>> consistantly come out with 'specialist' games with potential only to
>> kill them with lack of support. It does seem particularly ironic that
>> a viable new product is essentially 'still-born' from lack of support
>> for 'business reasons' when GW is taking a hit in the bottom line.
>
>
>You know I never got into any of these 'Specialist Games'. Sure I used
>to play Necromonda back when it was supported, and Epic back when there
>was the 'Space Marine' and 'Titan Legions' box sets. But what are the
>most recent ones like? Is the new Epic worth a look? Is that WFB version
>of Necromonda any good? (Morhedium or something?)

The new Epic is closer to the goodness that SM/TL was, not quite as
good IMO but still not a bad game.

Mordheim is awesome, but you have to do it as a campaign/league to get
the right feeling for it. If you do it that way, with warbands
progressing over time, it's a lot more fun. We did a Mordheim
campaign a couple years ago, had like 20 players or so, and every week
the top 4 or 5 warbands would participate in a big free-for-all match
using a specially designed scenario that the organizer created. It
was great fun, and people who'd never heard of Mordheim before that
have since been wanting another campaign. Give it a try. You can
even use your WFB figures if you have any.

--
Erik

Insert soulless sig file here.
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Myrmidon

External


Since: Jul 16, 2007
Posts: 144



(Msg. 7) Posted: Tue Feb 05, 2008 9:19 am
Post subject: Re: [40K] Dark Heresy RPG - Mini review [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

In article <IQVpj.24412$j7.452030@news.indigo.ie>,
what.will.i.do.with.a.gig DeleteThis @gmail.com says...
> Myrmidon wrote:
> > In article <fo6jss$lqq$1$8300dec7@news.demon.co.uk>,
> > estarriol DeleteThis @estarriol.jeansNTshirt.co.uk says...
> >>> Overall, the book seems like a fair value for the money priced at $50
> >>> US. It seems a shame that Blackindustries has come out with a very nice
> >>> product only to discontinue it before it has a chance to really take
> >>> off.
> >>>
> >>> Myr
> >>>
> >>>
> >> Nice review, pity the black hole of lack of support is looming for it, and
> >> that kills new games.
> >
> > Ah well, you have to give GW credit for consistancy. They have
> > consistantly come out with 'specialist' games with potential only to
> > kill them with lack of support. It does seem particularly ironic that
> > a viable new product is essentially 'still-born' from lack of support
> > for 'business reasons' when GW is taking a hit in the bottom line.
>
>
> You know I never got into any of these 'Specialist Games'. Sure I used
> to play Necromonda back when it was supported, and Epic back when there
> was the 'Space Marine' and 'Titan Legions' box sets. But what are the
> most recent ones like? Is the new Epic worth a look? Is that WFB version
> of Necromonda any good? (Morhedium or something?)
>

While I've never played WFB or Mordenheim, the 'Epic Armageddon'
rules set is a far better rules set than 'Epic 40K' (which effectively
KILLED epic scale for a number of years.) The problem was that even
before 'Epic 40K' nuked the epic scale scene, the epic scale was lagging
due to the fact that 6 months to a year after the previous release,
support for the 'Space Marine / Titan Legions' had all but vanished with
only a tiny trickle of articles or new units showing up sporadically in
White Dwarf. It was one of the main reasons why a number of gamers I
knew wouldn't try any of GW's off shoots which became their 'specialist
games' later on. "It's GW - give it 6 months or so - it's virtually
gauranteed that support will dwindle, and then game will vanish from the
radar." This proved to be all to true over and over again.

Myr

--
"I'm already impoverished from buying wargames minis,
and I'm too knackered for riotous living..."

-- Moramarth

RGMW FAQ: http://www.rgmw.org

Or...

http://www.sheppard.demon.co.uk/rgmw_faq/rgmw_faq.htm
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oeb

External


Since: Jun 01, 2006
Posts: 40



(Msg. 8) Posted: Tue Feb 05, 2008 12:05 pm
Post subject: Re: [40K] Dark Heresy RPG - Mini review [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Myrmidon wrote:
> In article <IQVpj.24412$j7.452030@news.indigo.ie>,
> what.will.i.do.with.a.gig RemoveThis @gmail.com says...
>> Myrmidon wrote:
>>> In article <fo6jss$lqq$1$8300dec7@news.demon.co.uk>,
>>> estarriol RemoveThis @estarriol.jeansNTshirt.co.uk says...
>>>>> Overall, the book seems like a fair value for the money priced at $50
>>>>> US. It seems a shame that Blackindustries has come out with a very nice
>>>>> product only to discontinue it before it has a chance to really take
>>>>> off.
>>>>>
>>>>> Myr
>>>>>
>>>>>
>>>> Nice review, pity the black hole of lack of support is looming for it, and
>>>> that kills new games.
>>> Ah well, you have to give GW credit for consistancy. They have
>>> consistantly come out with 'specialist' games with potential only to
>>> kill them with lack of support. It does seem particularly ironic that
>>> a viable new product is essentially 'still-born' from lack of support
>>> for 'business reasons' when GW is taking a hit in the bottom line.
>>
>> You know I never got into any of these 'Specialist Games'. Sure I used
>> to play Necromonda back when it was supported, and Epic back when there
>> was the 'Space Marine' and 'Titan Legions' box sets. But what are the
>> most recent ones like? Is the new Epic worth a look? Is that WFB version
>> of Necromonda any good? (Morhedium or something?)
>>
>
> While I've never played WFB or Mordenheim, the 'Epic Armageddon'
> rules set is a far better rules set than 'Epic 40K' (which effectively
> KILLED epic scale for a number of years.) The problem was that even
> before 'Epic 40K' nuked the epic scale scene, the epic scale was lagging
> due to the fact that 6 months to a year after the previous release,
> support for the 'Space Marine / Titan Legions' had all but vanished with
> only a tiny trickle of articles or new units showing up sporadically in
> White Dwarf. It was one of the main reasons why a number of gamers I
> knew wouldn't try any of GW's off shoots which became their 'specialist
> games' later on. "It's GW - give it 6 months or so - it's virtually
> gauranteed that support will dwindle, and then game will vanish from the
> radar." This proved to be all to true over and over again.
>
> Myr
>


So on that note, before I buy a load of stuff, remember that GW is shite
and consign them to the cupboard with all the 40k stuff:
Do you know of any other decent rulesets for 6mm? Preferably modern or
Sci-Fi?
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Tim Fitzmaurice

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Since: Sep 08, 2006
Posts: 20



(Msg. 9) Posted: Tue Feb 05, 2008 12:07 pm
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On Tue, 5 Feb 2008, oeb wrote:

> So on that note, before I buy a load of stuff, remember that GW is shite and
> consign them to the cupboard with all the 40k stuff:
> Do you know of any other decent rulesets for 6mm? Preferably modern or
> Sci-Fi?

I think one of Stargrunt II or Dirtside from GZG works for 6mm, both are I
believe free downloads from their website. Both rulesets had a decent
writeup, they are more sci fi than modern IIRC.

Tim
--
When playing rugby, its not the winning that counts, but the taking apart
ICQ: 5178568
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estarriol

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Since: Aug 03, 2006
Posts: 196



(Msg. 10) Posted: Tue Feb 05, 2008 2:23 pm
Post subject: Re: [40K] Dark Heresy RPG - Mini review [Login to view extended thread Info.]
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>
> So on that note, before I buy a load of stuff, remember that GW is shite
> and consign them to the cupboard with all the 40k stuff:
> Do you know of any other decent rulesets for 6mm? Preferably modern or
> Sci-Fi?

Dirtside 2 from Ground Zero Games is a good place to start.
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JohnPaulPontiff

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Since: Jan 08, 2008
Posts: 97



(Msg. 11) Posted: Wed Feb 06, 2008 2:56 pm
Post subject: Re: Dark Heresy RPG - Mini review [Login to view extended thread Info.]
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Hey,

On Feb 3, 11:47 am, Myrmidon <im... RemoveThis @home.com> wrote:
> the book is 400 pages long

Yowzuh!

> the price seems 'reasonable' compared to the page count

Twice the value of 40kA in page count alone.

> there are ZERO GW advertisements within the book itself

The deuce you say!

> The rules are laid out in what seems to be a very well
> thought out and organized manner

Hang on. Isn't BL a division of GWUK?

> Character creation runs for about the first 120 pages

Standard D&D stats or 40k/ Inq style?

> the armory seems to consist
> entirely of Imperial tech - no alien gear

Presumably, non-Imperials are all to be NPCs for now?

Edit: Heh - 'for now' . . .

> psychic powers another 20 pages

I have to ask - anything stand out as really good or bad?

> 'Illumination'

Meaning what, exactly?

> Character creation seems pretty straight forward

Have you ever played GURPS Cyberpunk?
If so, how does DH compare?

> Blackindustries has come out with a very nice product
> only to discontinue it before it has a chance

As ever with GW, no good deed goes unpunished.

Thanks for the write-up.


Playa
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Robert Singers

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Since: Apr 14, 2004
Posts: 753



(Msg. 12) Posted: Wed Feb 06, 2008 4:14 pm
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Between saving the world and having a spot of tea oeb said

> So on that note, before I buy a load of stuff, remember that GW is shite
> and consign them to the cupboard with all the 40k stuff:
> Do you know of any other decent rulesets for 6mm? Preferably modern or
> Sci-Fi?

Not quite the same but we play FoW in 1:285 which is pretty much 6mm. We
just use the inch measurements as centimetres. Works well.

--
Rob Singers
RGMW FAQ Maintainer. See it @ http://www.rgmw.org
Foemina Erit Ruina Tua
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Erik Setzer

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Since: Dec 27, 2007
Posts: 162



(Msg. 13) Posted: Wed Feb 06, 2008 4:14 pm
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On 6 Feb 2008 16:14:43 +1300, Robert Singers
<rsingers DeleteThis @finger.hotmail.com> wrote:

>Between saving the world and having a spot of tea oeb said
>
>> So on that note, before I buy a load of stuff, remember that GW is shite
>> and consign them to the cupboard with all the 40k stuff:
>> Do you know of any other decent rulesets for 6mm? Preferably modern or
>> Sci-Fi?
>
>Not quite the same but we play FoW in 1:285 which is pretty much 6mm. We
>just use the inch measurements as centimetres. Works well.

What size battles do you fight? 3000 and up, or the standard
1500-2000?

--
Erik

Insert soulless sig file here.
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Kevin Milner

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Since: Oct 18, 2007
Posts: 106



(Msg. 14) Posted: Fri Feb 08, 2008 4:44 am
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One thing I noticed was that I didn't see anywhere in the credits page
either Gav "The Loremaster" Thorpe or Jervis mentioned. lots of other people
got special shout outs, but those two seemed kind of conspicuosly (and, imo,
justifiably) absent.
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