Welcome to GameHourz.com!
FAQFAQ   SearchSearch      ProfileProfile    Private MessagesPrivate Messages   Log in/Register/PasswordLog in/Register/Password

Uru Live Personal Server

 
   Game Forums (Home) -> Myst -> Myst Uru RSS
Related Topics:
URU: Final Tapestry in Kadish Age - We have made it past the Zero room and have found the puzzle with the symbols in six groups of four on the control panel and then on the door up the stairs. We don't seem to have any clues for solving this puzzle. We have tried many sequences of pushing

URU: Eder Kemo and Eder Gira Age--The Falls Cave--Possible.. - Thank you Brad for the Here are more Possible spoilers below! .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. Q1: Do we need to do something in the..

Myst Uru: Eder Kemo and Eder Gira, Falls Cave--Possible Sp.. - We have the same problem as Irene. We entered the cave at the in the grotto area and worked our way up to a ledge. We walk along the ledge and find another stream that can be crossed and we find another cave that seems to need light. We..

URU--What is the end of the game? - We completed all the ages. The pillars are all glowing at Relto. However, we get no of the end of the game. Is this because of the expansion packs, or are we missing a final step?

Sorry - Uru on GeForce - Simple Graphics Card Question... - I apologize profusely for this newbie question, but I just now got Uru and the darn thing won't run on my graphics card. I was a big Myst fan, I enjoyed Riven, and just now got Uru from Amazon for $15. It seems a wonderful game, but won't play with my
Next:  Myst Uru: Uru--End of Game?  
Author Message
Sandman

External


Since: May 07, 2004
Posts: 18



(Msg. 1) Posted: Thu Dec 01, 2005 9:55 am
Post subject: Uru Live Personal Server
Archived from groups: alt>games>myst (more info?)

Here's an idea which I think Cyan would do...

We all know Uru was a big failure because Cyan couldn't keep paying for the
serves and bandwidth when so few signed up.

The problem with playing Myst online is that you generally play it by yourself
or with a friend/spouse or someone else. And you usually sit together at the
computer (or as me - connect it to the projector in the living room).

So what's in between then? Well, a personal Uru server, of course! I know they
released Uru as a personal server some time ago, I haven't tried it. I think it
was more of a "We don't know what to do. Here, play with this" kind of thing.

But a problem me and my friend is experiencing is that it's hard toi find time
to visit each other to play myst games with family and job taking way too much
precious Myst playing time away Smile

So, what if Uru was revived, but not as an online service. I buy a copy of the
game, install it on my computer and then I can host a Myst game - and invite
other players to play with me.

The huge difference is that for this personal server, I would invite friends to
play Myst with me - not to play Myst on my Myst server - i.e. they wouldn't be
playing seperately.

So, this would mean that this version needs to support:


Live in-game audio for discussion, and a chat mode.
A crucial part of any Myst game - to discuss and talk about the puzzles.

Individual mode
Each player has a character of his/her own and can walk around with the group -
and some puzzle might be easier to solve when you have multiple people (think
pressure plates and time puzzles). IN this mode, players can't walk away too
far from the group, or will be transported to it automatically or manually
(i.e. if you get left behind a closing door or just get lost).

Master mode
But for convenience, a player can be set as Master player, and a mode can be
invoked in the other characters disappaer and everyone is watching one
character, or in first-person mode. This is the "transport mode" or the
"discussion mode" where discussion about the various puzzles take place.
Individual mode is more for solving puzzles. The role of being master can be
passed to any player in the group.

Note and screenshot mode (or rather - collaboration mode)
All notes found in the game isn't left on the table it was lying on, but rather
collected into a form of inventory, which each player has access to and can
look at. Savegames are saved on the server and can only be invoked by the one
who is hosting the game. This is a full-screen mode that has the inventory,
screenshots, notes and books sorted into "views" or tabs or something like
that. This view also have all the players in a top frame and a text chat for
sending information.


So, it's a cooperative playing experience. Maybe there would be a limit of four
players per server, including the one who hosts it. Mostly, only two would use
it I assume. There shouldn't be any puzzles that REQUIRE more than one players,
but some that benefit from it.

And, just as Uru, new Ages and puzzles would be created all the time, and
instead of a monthly payment to play on Cyans servers, new additions are
downloadable (and paid for) from within the game in the collaboration "room".
The players connect to the server, enter the collaboration room where a new
book is found on a pillar, but it's translucent. We open it and can read about
it, and when we place the hand on the panel the world is downloaded to the
server and then distributed to the clients (which get to borrow the servers
license, but can't play it offline unless they also pay for it). All of this
should take place inside the game and not through menues.



Any thoughts? I think it would be a great idea and Cyan could keep making money
for as long as they produce small Ages with puzzles. If they're smart they
incorporate parts of much bigger puzzles in the various smaller Ages - so each
six months a huge new Age (which is a lot more expensive, but includes all
other smaller ages) is released which needs information from the smaller ages
to be completed. This would cater to both the ones who want to play the latest
Age all the time and those who wait for something more substantial is released.

Long post, and pretty few readers here, but at least I got to say it Smile


--
Sandman[.net]

"Apple beat Wintel to market with 64 bit personal computers"
- Edwin

 >> Stay informed about: Uru Live Personal Server 
Back to top
Login to vote
Grey

External


Since: Apr 10, 2004
Posts: 82



(Msg. 2) Posted: Thu Dec 01, 2005 12:55 pm
Post subject: Re: Uru Live Personal Server [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Sandman" <mr RemoveThis @sandman.net> wrote in message
news:mr-13FC79.14344501122005@individual.net...
> Here's an idea which I think Cyan would do...
>
> We all know Uru was a big failure because Cyan couldn't keep paying for
the
> serves and bandwidth when so few signed up.
>
> The problem with playing Myst online is that you generally play it by
yourself
> or with a friend/spouse or someone else. And you usually sit together at
the
> computer (or as me - connect it to the projector in the living room).
>
> So what's in between then? Well, a personal Uru server, of course! I know
they
> released Uru as a personal server some time ago, I haven't tried it. I
think it
> was more of a "We don't know what to do. Here, play with this" kind of
thing.
>
> But a problem me and my friend is experiencing is that it's hard toi find
time
> to visit each other to play myst games with family and job taking way too
much
> precious Myst playing time away Smile
>
> So, what if Uru was revived, but not as an online service. I buy a copy of
the
> game, install it on my computer and then I can host a Myst game - and
invite
> other players to play with me.
>
> The huge difference is that for this personal server, I would invite
friends to
> play Myst with me - not to play Myst on my Myst server - i.e. they
wouldn't be
> playing seperately.
>
> So, this would mean that this version needs to support:
>
>
> Live in-game audio for discussion, and a chat mode.
> A crucial part of any Myst game - to discuss and talk about the puzzles.
>
> Individual mode
> Each player has a character of his/her own and can walk around with the
group -
> and some puzzle might be easier to solve when you have multiple people
(think
> pressure plates and time puzzles). IN this mode, players can't walk away
too
> far from the group, or will be transported to it automatically or manually
> (i.e. if you get left behind a closing door or just get lost).
>
> Master mode
> But for convenience, a player can be set as Master player, and a mode can
be
> invoked in the other characters disappaer and everyone is watching one
> character, or in first-person mode. This is the "transport mode" or the
> "discussion mode" where discussion about the various puzzles take place.
> Individual mode is more for solving puzzles. The role of being master can
be
> passed to any player in the group.
>
> Note and screenshot mode (or rather - collaboration mode)
> All notes found in the game isn't left on the table it was lying on, but
rather
> collected into a form of inventory, which each player has access to and
can
> look at. Savegames are saved on the server and can only be invoked by the
one
> who is hosting the game. This is a full-screen mode that has the
inventory,
> screenshots, notes and books sorted into "views" or tabs or something like
> that. This view also have all the players in a top frame and a text chat
for
> sending information.
>
>
> So, it's a cooperative playing experience. Maybe there would be a limit of
four
> players per server, including the one who hosts it. Mostly, only two would
use
> it I assume. There shouldn't be any puzzles that REQUIRE more than one
players,
> but some that benefit from it.
>
> And, just as Uru, new Ages and puzzles would be created all the time, and
> instead of a monthly payment to play on Cyans servers, new additions are
> downloadable (and paid for) from within the game in the collaboration
"room".
> The players connect to the server, enter the collaboration room where a
new
> book is found on a pillar, but it's translucent. We open it and can read
about
> it, and when we place the hand on the panel the world is downloaded to the
> server and then distributed to the clients (which get to borrow the
servers
> license, but can't play it offline unless they also pay for it). All of
this
> should take place inside the game and not through menues.
>
>
>
> Any thoughts? I think it would be a great idea and Cyan could keep making
money
> for as long as they produce small Ages with puzzles. If they're smart they
> incorporate parts of much bigger puzzles in the various smaller Ages - so
each
> six months a huge new Age (which is a lot more expensive, but includes all
> other smaller ages) is released which needs information from the smaller
ages
> to be completed. This would cater to both the ones who want to play the
latest
> Age all the time and those who wait for something more substantial is
released.
>
> Long post, and pretty few readers here, but at least I got to say it Smile
>
>
> --
> Sandman[.net]
>
> "Apple beat Wintel to market with 64 bit personal computers"
> - Edwin


(IMHO of course...)

All very well if it works. My personal preference would be for Cyan to
produce more URU levels for the single player - or contract it out to
someone to make it on Cyan's behalf. Maybe even release the software tools
used to create levels, allow people to make their own and maybe get Cyan to
give their "seal of approval" to the best ones.

Graham

 >> Stay informed about: Uru Live Personal Server 
Back to top
Login to vote
Sandman

External


Since: May 07, 2004
Posts: 18



(Msg. 3) Posted: Thu Dec 01, 2005 2:55 pm
Post subject: Re: Uru Live Personal Server - I got a reply [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Sorry for the top-post, but just wanted to say that I emailed the below to
info.RemoveThis@cyanworlds.com and Ryan Miller replied with a "Cool, thanks for the email.
We'll give it a good look".

Nice to get some form of response Smile


In article <mr-13FC79.14344501122005.RemoveThis@individual.net>, Sandman <mr.RemoveThis@sandman.net>
wrote:

> Here's an idea which I think Cyan would do...
>
> We all know Uru was a big failure because Cyan couldn't keep paying
> for the serves and bandwidth when so few signed up.
>
> The problem with playing Myst online is that you generally play it by
> yourself or with a friend/spouse or someone else. And you usually sit
> together at the computer (or as me - connect it to the projector in
> the living room).
>
> So what's in between then? Well, a personal Uru server, of course! I
> know they released Uru as a personal server some time ago, I haven't
> tried it. I think it was more of a "We don't know what to do. Here,
> play with this" kind of thing.
>
> But a problem me and my friend is experiencing is that it's hard toi
> find time to visit each other to play myst games with family and job
> taking way too much precious Myst playing time away Smile
>
> So, what if Uru was revived, but not as an online service. I buy a
> copy of the game, install it on my computer and then I can host a Myst
> game - and invite other players to play with me.
>
> The huge difference is that for this personal server, I would invite
> friends to play Myst with me - not to play Myst on my Myst server -
> i.e. they wouldn't be playing seperately.
>
> So, this would mean that this version needs to support:
> Live in-game audio for discussion, and a chat mode. A crucial part of
> any Myst game - to discuss and talk about the puzzles.
>
> Individual mode Each player has a character of his/her own and can
> walk around with the group
> -
>
> and some puzzle might be easier to solve when you have multiple people
> (think pressure plates and time puzzles). IN this mode, players can't
> walk away too far from the group, or will be transported to it
> automatically or manually (i.e. if you get left behind a closing door
> or just get lost).
>
> Master mode But for convenience, a player can be set as Master player,
> and a mode can be invoked in the other characters disappaer and
> everyone is watching one character, or in first-person mode. This is
> the "transport mode" or the "discussion mode" where discussion about
> the various puzzles take place. Individual mode is more for solving
> puzzles. The role of being master can be passed to any player in the
> group.
>
> Note and screenshot mode (or rather - collaboration mode) All notes
> found in the game isn't left on the table it was lying on, but rather
> collected into a form of inventory, which each player has access to
> and can look at. Savegames are saved on the server and can only be
> invoked by the one who is hosting the game. This is a full-screen mode
> that has the inventory, screenshots, notes and books sorted into
> "views" or tabs or something like that. This view also have all the
> players in a top frame and a text chat for sending information.
>
> So, it's a cooperative playing experience. Maybe there would be a
> limit of four players per server, including the one who hosts it.
> Mostly, only two would use it I assume. There shouldn't be any puzzles
> that REQUIRE more than one players, but some that benefit from it.
>
> And, just as Uru, new Ages and puzzles would be created all the time,
> and instead of a monthly payment to play on Cyans servers, new
> additions are downloadable (and paid for) from within the game in the
> collaboration "room". The players connect to the server, enter the
> collaboration room where a new book is found on a pillar, but it's
> translucent. We open it and can read about it, and when we place the
> hand on the panel the world is downloaded to the server and then
> distributed to the clients (which get to borrow the servers license,
> but can't play it offline unless they also pay for it). All of this
> should take place inside the game and not through menues.
>
> Any thoughts? I think it would be a great idea and Cyan could keep
> making money for as long as they produce small Ages with puzzles. If
> they're smart they incorporate parts of much bigger puzzles in the
> various smaller Ages - so each six months a huge new Age (which is a
> lot more expensive, but includes all other smaller ages) is released
> which needs information from the smaller ages to be completed. This
> would cater to both the ones who want to play the latest Age all the
> time and those who wait for something more substantial is released.
>
> Long post, and pretty few readers here, but at least I got to say it
> Smile


--
Sandman[.net]
 >> Stay informed about: Uru Live Personal Server 
Back to top
Login to vote
Steve Williams

External


Since: Sep 29, 2005
Posts: 37



(Msg. 4) Posted: Sun Dec 04, 2005 11:59 pm
Post subject: Re: Uru Live Personal Server [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Grey wrote:

> All very well if it works. My personal preference would be for Cyan to
> produce more URU levels for the single player - or contract it out to
> someone to make it on Cyan's behalf. Maybe even release the software tools
> used to create levels, allow people to make their own and maybe get Cyan to
> give their "seal of approval" to the best ones.
>
> Graham

A Myst level editor would be very cool. The only problem I can
foresee is that in order to allow for all the wild varieties between
Ages, you'd pretty much have to make a full 3D modeling program (ie: few
if any predesigned objects) and let people mold and texture their own
Ages. That would certainly be cool and all, but the complexity of the
program would likely be above the heads of most casual players. So,
there probably wouldn't be that many fans willing to take the time to
design a whole Age from scratch.
That said, I still think it would be nifty, and a great way to fill
up all those empty spaces on your Relto bookshelf.
 >> Stay informed about: Uru Live Personal Server 
Back to top
Login to vote
Sandman

External


Since: May 07, 2004
Posts: 18



(Msg. 5) Posted: Mon Dec 05, 2005 6:55 am
Post subject: Re: Uru Live Personal Server [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

In article <xOPkf.396$PX2.73786@news20.bellglobal.com>,
Steve Williams <steve1.williams.DeleteThis@sympatico.ca> wrote:

> > All very well if it works. My personal preference would be for Cyan to
> > produce more URU levels for the single player - or contract it out to
> > someone to make it on Cyan's behalf. Maybe even release the software tools
> > used to create levels, allow people to make their own and maybe get Cyan to
> > give their "seal of approval" to the best ones.
> >
> > Graham
>
> A Myst level editor would be very cool. The only problem I can
> foresee is that in order to allow for all the wild varieties between
> Ages, you'd pretty much have to make a full 3D modeling program (ie: few
> if any predesigned objects) and let people mold and texture their own
> Ages. That would certainly be cool and all, but the complexity of the
> program would likely be above the heads of most casual players. So,
> there probably wouldn't be that many fans willing to take the time to
> design a whole Age from scratch.

No, I don't think that would be necessary. "Modelling" an age would be like
actually writing a book. You would actually just provide the system with some
form of parameters that would generate the world. You wouldn't actually choose
textures and colors - but would "write" and "mold" parameters in a book - and
the Age would be generated (linked to).

But building worlds isn't the interesting thing about the Myst universe,
solving puzzles is - and how would that work?

> That said, I still think it would be nifty, and a great way to fill
> up all those empty spaces on your Relto bookshelf.

Hehe Smile



--
Sandman[.net]

"As far as my decision to use the PC goes, that
went according to my pocketbook"
- Edwin, too poor to afford a Mac.
 >> Stay informed about: Uru Live Personal Server 
Back to top
Login to vote
Display posts from previous:   
   Game Forums (Home) -> Myst -> Myst Uru All times are: Ekaterinburg, Islamabad, Karachi, Tashkent (change)
Page 1 of 1

 
You can post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum



[ Contact us | Terms of Service/Privacy Policy ]