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Graphic problem in Uru Complete

 
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Author Message
Checky Pantz

External


Since: Sep 02, 2005
Posts: 1



(Msg. 1) Posted: Fri Sep 02, 2005 9:02 pm
Post subject: Graphic problem in Uru Complete
Archived from groups: alt>games>myst (more info?)

I've posted screenshots of a problem I've experienced with Uru:
Complete Chronicles. I just bought this new off the shelf at Target
this week, have since updated DirectX all the way (9.0c) and all of my
video and display drivers (running 3D via Intel 82845G/GL series
chipset (I think it's marketed as something like Intel Extreme or some
such). At any rate, that chipset is listed as supported in the Uru
documentation. I've tried monkeying with the video settings from within
the game, but all settings produce the same results. the screen images
follow. Any help is appreciated.


http://img369.imageshack.us/img369/5791/uru16sa.jpg - note the "wall of
clouds" on the horizon.

http://img369.imageshack.us/img369/8942/uru25cn.jpg - the options
screen that comes up when you press F4... the text is unreadable.

http://img369.imageshack.us/img369/570/uru32kn.jpg - what I think is
supposed to be the sun in the upper left part of the screen is
something else entirely.

http://img369.imageshack.us/img369/5338/uru44kr.jpg - My avatar gets
some unexpected new duds.

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Jeff Adams

External


Since: May 16, 2004
Posts: 14



(Msg. 2) Posted: Wed Sep 07, 2005 2:12 am
Post subject: Re: Graphic problem in Uru Complete [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

If I had to guess it's probably you graphics chipset. Intel graphic
chipsets are quite poor (not to mention slow) and I wouldn't be surprised if
it was causing the problem. I'd look into upgrading that. Even the
cheapest thing that nVidia offers would be at least twice as good as what
you've got. Not knowing more about you computer I couldn't make any other
recommendations.

Jeff


"Checky Pantz" <scampi RemoveThis @gmail.com> wrote in message
news:1125720145.087736.267090@g14g2000cwa.googlegroups.com...
> I've posted screenshots of a problem I've experienced with Uru:
> Complete Chronicles. I just bought this new off the shelf at Target
> this week, have since updated DirectX all the way (9.0c) and all of my
> video and display drivers (running 3D via Intel 82845G/GL series
> chipset (I think it's marketed as something like Intel Extreme or some
> such). At any rate, that chipset is listed as supported in the Uru
> documentation. I've tried monkeying with the video settings from within
> the game, but all settings produce the same results. the screen images
> follow. Any help is appreciated.
>
>
> http://img369.imageshack.us/img369/5791/uru16sa.jpg - note the "wall of
> clouds" on the horizon.
>
> http://img369.imageshack.us/img369/8942/uru25cn.jpg - the options
> screen that comes up when you press F4... the text is unreadable.
>
> http://img369.imageshack.us/img369/570/uru32kn.jpg - what I think is
> supposed to be the sun in the upper left part of the screen is
> something else entirely.
>
> http://img369.imageshack.us/img369/5338/uru44kr.jpg - My avatar gets
> some unexpected new duds.
>

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Lyle Blosser

External


Since: Dec 08, 2006
Posts: 2



(Msg. 3) Posted: Thu Nov 30, 2006 9:33 pm
Post subject: Re: Graphic problem in Uru Complete [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

I just picked up Uru recently and am experiencing the same problems
originally reported by "Checky". I mean the *exact* same problems; it's
as if Checky grabbed screen shots from my system! I am using an nVidia
RIVA TNT2 Model 64 Pro on a Dell Dimension 4100 with Windows XP Home
edition (SP2).

It gets worse - after I solve the cleft and make my way into the tree,
as soon as I turn the corner by the glowing blue graphic on the wall,
the game crashes abruptly. Every time. I've tried to insure my nVidia
drivers are the most current (at least the most current supported for my
graphics card, which is, according to the nVidia web site, release 70).

Any one else experience this and get around it?

Regards,
Lyle

Jeff Adams wrote:
> If I had to guess it's probably you graphics chipset. Intel graphic
> chipsets are quite poor (not to mention slow) and I wouldn't be surprised if
> it was causing the problem. I'd look into upgrading that. Even the
> cheapest thing that nVidia offers would be at least twice as good as what
> you've got. Not knowing more about you computer I couldn't make any other
> recommendations.
>
> Jeff
>
>
> "Checky Pantz" <scampi DeleteThis @gmail.com> wrote in message
> news:1125720145.087736.267090@g14g2000cwa.googlegroups.com...
>> I've posted screenshots of a problem I've experienced with Uru:
>> Complete Chronicles. I just bought this new off the shelf at Target
>> this week, have since updated DirectX all the way (9.0c) and all of my
>> video and display drivers (running 3D via Intel 82845G/GL series
>> chipset (I think it's marketed as something like Intel Extreme or some
>> such). At any rate, that chipset is listed as supported in the Uru
>> documentation. I've tried monkeying with the video settings from within
>> the game, but all settings produce the same results. the screen images
>> follow. Any help is appreciated.
>>
>>
>> http://img369.imageshack.us/img369/5791/uru16sa.jpg - note the "wall of
>> clouds" on the horizon.
>>
>> http://img369.imageshack.us/img369/8942/uru25cn.jpg - the options
>> screen that comes up when you press F4... the text is unreadable.
>>
>> http://img369.imageshack.us/img369/570/uru32kn.jpg - what I think is
>> supposed to be the sun in the upper left part of the screen is
>> something else entirely.
>>
>> http://img369.imageshack.us/img369/5338/uru44kr.jpg - My avatar gets
>> some unexpected new duds.
>>
>
>
 >> Stay informed about: Graphic problem in Uru Complete 
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Shinnokxz

External


Since: Dec 16, 2004
Posts: 96



(Msg. 4) Posted: Sun Dec 03, 2006 8:51 pm
Post subject: Re: Graphic problem in Uru Complete [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Lyle Blosser wrote:
> I just picked up Uru recently and am experiencing the same problems
> originally reported by "Checky". I mean the *exact* same problems; it's
> as if Checky grabbed screen shots from my system! I am using an nVidia
> RIVA TNT2 Model 64 Pro on a Dell Dimension 4100 with Windows XP Home
> edition (SP2).
>
> It gets worse - after I solve the cleft and make my way into the tree,
> as soon as I turn the corner by the glowing blue graphic on the wall,
> the game crashes abruptly. Every time. I've tried to insure my nVidia
> drivers are the most current (at least the most current supported for my
> graphics card, which is, according to the nVidia web site, release 70).
>
> Any one else experience this and get around it?
>
> Regards,
> Lyle

Just a thoughts because your situations are somewhat vague:

Based on the screenshots provided by the OP, the artifacts and
corruption that both you and him see CAN be chalked up to overheating or
failing components. Namely, artifacts like that can happen when VRAM (or
the memory your video card uses to store texture data) is getting poor
ventilation and overheating.

To the OP: Because he is using an onboard video device then this means
that texture data is being pooled on the system memory itself. It's a
tough show to run putting your finger on fault memory modules, so my
advice would be to try to find some spare sticks from a friend or cheap
to try in your system (swapping out the suspect sticks of course). If
not there are memory testers out there that you generally run for a day,
and then you can see if something is amiss.

To Lyle: Obviously the above does not go for you on the count that you
are using an AGP video card, however there is still a chance that the
VRAM is still not up to task to what is being ask and failure is
occuring. Uru is a fairly advanced and powerful game to run, so asking
especially an older TNT2 to run it can be asking a lot. I would suggest
looking on Newegg.com to get a cheap solution and more up-to-date card
with architecture more geared towards current games like Uru. An nVidia
5200, 5700 cannot be more than $50 anymore, and you might even look into
a 6200.

Let me know how it goes.

--
Shinnokxz - http://www.coryhansen.com
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Lyle Blosser

External


Since: Dec 08, 2006
Posts: 2



(Msg. 5) Posted: Fri Dec 08, 2006 8:25 pm
Post subject: Re: Graphic problem in Uru Complete - some improvement! [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

I do have some updates. In my last note I mentioned I tried to update
my nVidia driver to the latest one that supported my card, 71.89
according to the nVidia web site. Well, I could not get the driver to
work with my hardware at all - it kept spewing out errors. After
several tries, I gave up.

I then moved on from Uru and tried installing Myst 4. I had more
difficulties there (which is another story I won't get into now), but
one of the things I tried was to upgrade the video driver for the nVidia
card I have (56.73) with the driver version (61.77) that was
thoughtfully provided on the Myst 4 CD. It wasn't the "latest" but it
was a more advanced version than the one I had, so I tried installing
it. Good news! While the "many-artifacts" effect still occurs in the
cleft area, now I can get past the part where the game crashed before!
I am now continuing on through several other ages, and things are much
better! I'm debating whether or not to try incrementally moving up the
driver update chain, or just stay where I'm at. The game is playable
now, which is the important thing.

I will probably also take your advice and look for an upgrade to my
video card. Thank you for the suggestions of what cards to think about.

Regards,
Lyle

Shinnokxz wrote:
> To Lyle: Obviously the above does not go for you on the count that you
> are using an AGP video card, however there is still a chance that the
> VRAM is still not up to task to what is being ask and failure is
> occuring. Uru is a fairly advanced and powerful game to run, so asking
> especially an older TNT2 to run it can be asking a lot. I would suggest
> looking on Newegg.com to get a cheap solution and more up-to-date card
> with architecture more geared towards current games like Uru. An nVidia
> 5200, 5700 cannot be more than $50 anymore, and you might even look into
> a 6200.
>
> Let me know how it goes.
>
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Brad L

External


Since: Jun 27, 2006
Posts: 2



(Msg. 6) Posted: Sat Dec 09, 2006 3:23 am
Post subject: Re: Graphic problem in Uru Complete - some improvement! [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Try the drivers at http://www.omegadrivers.net/ . I was continually having
problems with ATI drivers until I tried these.

"Lyle Blosser" <lyleblosser.TakeThisOut@raex.com> wrote in message
news:12nk44va5fp6u76@corp.supernews.com...
>I do have some updates. In my last note I mentioned I tried to update my
>nVidia driver to the latest one that supported my card, 71.89 according to
>the nVidia web site. Well, I could not get the driver to work with my
>hardware at all - it kept spewing out errors. After several tries, I gave
>up.
>
> I then moved on from Uru and tried installing Myst 4. I had more
> difficulties there (which is another story I won't get into now), but one
> of the things I tried was to upgrade the video driver for the nVidia card
> I have (56.73) with the driver version (61.77) that was thoughtfully
> provided on the Myst 4 CD. It wasn't the "latest" but it was a more
> advanced version than the one I had, so I tried installing it. Good news!
> While the "many-artifacts" effect still occurs in the cleft area, now I
> can get past the part where the game crashed before! I am now continuing
> on through several other ages, and things are much better! I'm debating
> whether or not to try incrementally moving up the driver update chain, or
> just stay where I'm at. The game is playable now, which is the important
> thing.
>
> I will probably also take your advice and look for an upgrade to my video
> card. Thank you for the suggestions of what cards to think about.
>
> Regards,
> Lyle
>
> Shinnokxz wrote:
>> To Lyle: Obviously the above does not go for you on the count that you
>> are using an AGP video card, however there is still a chance that the
>> VRAM is still not up to task to what is being ask and failure is
>> occuring. Uru is a fairly advanced and powerful game to run, so asking
>> especially an older TNT2 to run it can be asking a lot. I would suggest
>> looking on Newegg.com to get a cheap solution and more up-to-date card
>> with architecture more geared towards current games like Uru. An nVidia
>> 5200, 5700 cannot be more than $50 anymore, and you might even look into
>> a 6200.
>>
>> Let me know how it goes.
>>
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